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Hello guys i am using pcsx2 1.7.0 version and i playing Mortal Combat Shaolin Monks all is good but when i want to use fatality or when i need to use fatality for bosses i cant cuz the keys doenst show at the fatality screen u can check it at the picture i posted.(sry for bad english) it doesnt show the keys like (up,down,left, Square)
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
i dont know what u min but this files contains this

PCSX2 1.7.0-20200507203101 - compiled on May 7 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 (build 17763), 64-bit
Physical RAM = 16333 MB
CPU name = AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.399 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200507203101 (MSVC 19.21 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200507203101) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200507203101 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200507203101 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200507203101 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200507203101 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200507203101 0.5.0]
(GameDB) 9859 games on record (loaded in 110ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\OyunS\PS2 Emulator Oyunları\Mortal Kombat - Shaolin Monks.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1706768 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.87;1) Game CRC = 0x455DD546, EntryPoint = 0x0011C070
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.87;1
0 00100000 004b1f94 ............................................................................
Loaded, cdrom0:¥SLUS_210.87;1
start address 0x11c070
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0011c070 about to get recompiled. Load patches first.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
GSdx Lookup CRC:455DD546
Get Reboot Request From EE
Frame buffer size set to 640x1280 (1920x3840)

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥CRI_ADXI.IRX;1 args 19 arg sdinit=0
CRI ADX Driver Ver.9.52(Jun 16 2005 11:18:42)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 2
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥SNDFI.IRX;1 args 0 arg
SNDF Driver Ver 2.24b(Jul 22 2005 11:00:48)
loadmodule: id 33, ret 2
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=0 slot=0 opened
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=1 slot=0 opened
Frame buffer size set to 1024x1280 (3072x3840)
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=0 slot=0 [dualshock2] :count=37
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=1 slot=0 [dualshock2] :count=37
Loading savestate from slot 0...
filename: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\sstates\SLUS-21087 (455DD546).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Suspending single plugin: GS
Saving GS
Closing GS
Try loading memcard
(07-02-2020, 11:17 PM)jesalvein Wrote: [ -> ]Try loading memcard
 how can i load my memcard
like you would do on your real ps2 console.
how do you save/load game on your real PS2 ?
at save station Laugh or press F1 to save slot in any place u want this problems not appear in a specific place it appear every time when i want to use fatality and i bet if use old version of pcsx2 it will not happen.
Quote:i want to use fatality and i bet if use old version of pcsx2 it will not happen.
Can you please try and report back ?
(07-03-2020, 09:01 PM)jesalvein Wrote: [ -> ]Can you please try and report back ?

i posted diffrences between 1.7 and 1.4 all settings same but idk why this happen at 1.7  Wacko and the fatality is not so important but if i cant see the codes i cant pass the bosses cuz as u see at first picture i posted(at begining of topic) from Reptile from i cant see the codes so i cant write dats why i stuck at reptile :C it is visual bug i know but idk how to fix it.
Could be a regression.
Can you please try to determine which revision this bug began with ?
Since. You seem to be comfortable with Dev builds
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