11-22-2020, 02:29 AM
I grabbed today's build from the Orphis build bot..
PCSX2 (v1.7.0-r622)(Dev)(vs2019)(Orphis)_Win32.7z
and tried to load a save state for Final Fantasy 12... but it failed crashing to desktop...
so I tried loading the memory-card save which worked fine.. then I did a new savestate...
overwriting the old one... tried immediately to load that savestate and it still crashed to desktop on the following
last working version or last version I tested was
PCSX2 (v1.7.0-r605)(Dev)(vs2019)(Orphis)_Win32.7z
I am running PCSX2 on Windows 10 v20H2 build 19042.630
and since I have Microsoft Visual Studios community 2019 installed
today there was and update to v16.8.2 I found and it did update the installed VC++ runtimes too...
to v14.28.29334 from v14.28.29325 for both 32bit and 64 bit ...
I wonder if that was the issue... or something else...
I have attached the emuLog.txt
PCSX2 (v1.7.0-r622)(Dev)(vs2019)(Orphis)_Win32.7z
and tried to load a save state for Final Fantasy 12... but it failed crashing to desktop...
so I tried loading the memory-card save which worked fine.. then I did a new savestate...
overwriting the old one... tried immediately to load that savestate and it still crashed to desktop on the following
Quote:Loading savestate from slot 0...
filename: foldername(removed for privacy)/SLUS-20963 (0779FBDB).00.p2s
EE/iR5900-32 Recompiler Reset
Loading SPU2
Loading USB
last working version or last version I tested was
PCSX2 (v1.7.0-r605)(Dev)(vs2019)(Orphis)_Win32.7z
I am running PCSX2 on Windows 10 v20H2 build 19042.630
and since I have Microsoft Visual Studios community 2019 installed
today there was and update to v16.8.2 I found and it did update the installed VC++ runtimes too...
to v14.28.29334 from v14.28.29325 for both 32bit and 64 bit ...
I wonder if that was the issue... or something else...
I have attached the emuLog.txt