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Full Version: FFX2 FMV Run At 35-52 FPS
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How Do I Get 60fps When The Cutscene Run?
Im Using GTX 920m
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Code:
TOTermMovie
(op)    op_event_effect_free()
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)ysmem
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)ΓΏ`
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
(op)    op_fp_effect_init()

Sound:********  WAVE INFORMATION  ********
Sound: WAVE     : SPU      : SIZE     : FREE     : HISTORY
Sound: -------- : 0x000000 : 0x007100 : 0x000000 :
Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 0
Sound: wave : 0x00083D : 0x008880 : 0x002740 : 0
Sound: wave : 0x000828 : 0x00AFC0 : 0x002280 : 0
Sound: wave : 0x0014C0 : 0x00D240 : 0x001840 : 0
Sound: wave : 0x001494 : 0x00EA80 : 0x005600 : 4512
Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 :
Sound: -------- : 0x020000 : 0x002000 : 0x000000 :
Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0
Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 0
Sound: wave : 0x000C21 : 0x04F3C0 : 0x05D780 : 0
Sound: wave : 0x000A19 : 0x0ACB40 : 0x0174C0 : 0
Sound: wave : 0x0014A5 : 0x0C4000 : 0x003780 : 0
Sound: wave : 0x0014C3 : 0x0C7780 : 0x0026C0 : 248976
Sound: wave : 0x000031 : 0x106AD0 : 0x0EE750 : 0
Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 :
Sound:
Sound: Total = 12, Max Free Memory = 0x03CC90

Sound:Reverb Depth (1) : 40

Sound:Se Block : se000 : Max = 128 : Size = 24768
Sound:IopStackPointer : Start    Now      Max      Continuous
Sound:                : 001FED38 001E8B10 0001D500 0001D500

(op)    et_unit(ex)            oef2(xcd90d0),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1118),chrhd(xbc1fd0),effect(xcd90d0)
(op)    bind effect 2 on        chara(x1118),chrhd(xbc1fd0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001800)
(op)    op_et_monster_init    chara(x507b),chrhd(xbc2830), effect no data,
(op)    bind effect 2 on        chara(x507b),chrhd(xbc2830)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001801)
(op)    op_et_monster_init    chara(x4083),chrhd(xbc3090), effect no data,
(op)    bind effect 2 on        chara(x4083),chrhd(xbc3090)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001802)
(op)    op_et_monster_init    chara(x1a),chrhd(xbc38f0), effect no data,
(op)    bind effect 2 on        chara(x1a),chrhd(xbc38f0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001803)
(op)    op_et_monster_init    chara(x406f),chrhd(xbc4150), effect no data,
(op)    bind effect 2 on        chara(x406f),chrhd(xbc4150)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001804)
(op)    op_et_monster_init    chara(x406f),chrhd(xbc49b0), effect no data,
(op)    bind effect 2 on        chara(x406f),chrhd(xbc49b0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001805)
(op)    op_et_monster_init    chara(x33),chrhd(xbc5210), effect no data,
(op)    bind effect 2 on        chara(x33),chrhd(xbc5210)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001806)
(op)    op_et_monster_init    chara(x4079),chrhd(xbc5a70), effect no data,
(op)    bind effect 2 on        chara(x4079),chrhd(xbc5a70)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001807)
(op)    et_unit(ex)            oef2(x118d900),number(0),id(xffffffff)
(op)    op_et_monster_init    chara(x1085),chrhd(xbc62d0),effect(x118d900)
(op)    bind effect 2 on        chara(x1085),chrhd(xbc62d0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001808)
(op)    op_et_monster_init    chara(x1085),chrhd(xbc6b30), effect exist already
(op)    bind effect 2 on        chara(x1085),chrhd(xbc6b30)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x50001809)
(op)    op_et_monster_init    chara(x112d),chrhd(xbc7390), effect no data,
(op)    bind effect 2 on        chara(x112d),chrhd(xbc7390)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180a)
(op)    op_et_monster_init    chara(x5024),chrhd(xbc7bf0), effect no data,
(op)    bind effect 2 on        chara(x5024),chrhd(xbc7bf0)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180b)
(op)    op_et_monster_init    chara(x5024),chrhd(xbc8450), effect no data,
(op)    bind effect 2 on        chara(x5024),chrhd(xbc8450)
(op)    et_unit(bind2)        oef2(x409c30),number(24),id(x5000180c)
(op)    op_event_effect_init()
Full emulog, please
(01-10-2021, 04:33 PM)jesalvein Wrote: [ -> ]Full emulog, please
  • The message is too long. Please enter a message shorter than 65000 characters (currently 87830).
Post it as attachment
(01-10-2021, 04:47 PM)jesalvein Wrote: [ -> ]Post it as attachment

OK
Ok, that's quite simple : either you get a good cpu, either you play on your real PS2.
That cpu is definitely too weak to handle this particular sequence, and most games with pcsx2.
To be honest Ffx-2fmvs,is even used as a benchmark for pcsx2...
After all, I think I just need to buy a pc rather than laptop Tongue More Cheaper
Im Just Asking..... What Size Of RAM Good For FF x-2?
Pages: 1 2