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Full Version: BUG: Bilinear texture filtering doesn't work on Sonic Heroes
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Hello, i'm here to report a bug. With the Bilinear texture filtering option in the GSdx plug-in settings this filtering doesn't work with Sonic Heroes.

Screenshot below. (Look at 2D objects like the game's HUD)
(05-26-2021, 07:18 PM)Rodi199 Wrote: [ -> ]Hello, i'm here to report a bug. With the Bilinear texture filtering option in the GSdx plug-in settings this filtering doesn't work with Sonic Heroes.

Screenshot below. (Look at 2D objects like the game's HUD)

Yeah, everyone blames the emulator. 

Setting blilinear to bilinear (PS2) only uses bilinear when the game requests it. The game doesn't use bilinear filtering on the HUD so it's not being used there.
But you can clearly see the game does use bilinear for other things:

https://imgur.com/a/468LnFR

If you want bilinear filtering on the HUD you need to force it:

https://imgur.com/a/0w2Rx1R

So unless you're using forced and it's still not working do to some driver bug or other issue there is no problem. However, since you didn't provide which version of PCSX2 you're using or what GPU you are using or frankly any useful information outside of "thing no work here's a screenshot" I can't really tell for sure.