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Full Version: Baldur's Gate: Dark Alliance II - Slow down bug
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I've been looking for a fix to Baldur's Gate: Dark Alliance II

There's an old post for the first game: https://forums.pcsx2.net/Thread-Baldur-s...1-slowdown

Explaining that the torches and fire in the game slow down the emulator a bunch. Completely dropping FPS by a ton.

Does anyone know of any other threads on the forum that have fixes I can try? My game looks and works great so far with the settings from the forum post I linked but it still has the slow down issue, if I can fix that one thing it would be playable. Sad

Please let me know about a fix I really would like to play this game again.
leaving an email address on a public forum is the best way to get spammed.
but as you wish...
did you enable fast invalidation hw hack in gsdx settings ?
(06-01-2021, 04:42 PM)jesalvein Wrote: [ -> ]leaving an email address on a public forum is the best way to get spammed.
but as you wish...
did you enable fast invalidation hw hack in gsdx settings ?

took the email off sorry,

Yes I have that setting turned on. I have the speed fixes and a bunch of other settings from that post that helped the game run A LOT smoother, it just has this one issue of slow down around fire. I messed with the shader options and it did nothing.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
I don't know what I'm doing but here you go. Just loaded into the game and ran around for a little bit.

Code:
 

 PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19041), 64-bit
Physical RAM    =  16315 MB
CPU name        =  AMD Ryzen 5 3600X 6-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 00)
CPU speed        =  3.792 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 106ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Program Files (x86)\PCSX2 1.2.1\games\SLUS-20675 (1.03).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1425696 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon RX 5700 XT. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible No Error Context 21.4.1 27.20.21002.112
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver.
Check out the link below for further information.
https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\JBPC\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\JBPC\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.75;1) Game CRC = 0xB0859096, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(UpdateVSyncRate) Mode Changed to NTSC.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.75;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:B0859096
GSdx Lookup CRC:B0859096
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 49 Shaders, 75 Programs, 28 Pipelines
Plugins closed successfully.
Quote:SLUS-20675 (1.03).iso
why did you name it 1.03 ?
did you patch it with something like an internal widescreen patch or so ?
thats how i got the .iso ...

I did use the 4gb patch on it though.
Ok. Dump it again from your original disc, using imgburn to do so is recommended. And don't apply any patch