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Full Version: God of War 2 blue wall problem
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Hi Biggrin ,

I have the latest version of pcxs2 and i've been strugling with the blue wall (i dont know how to describe it) while playing god of war 2 
I don't know how to fix it. I was trying OpenGL, Direct3D, hardware or software, basically everything. Even the yt videos couldn't help.
Im hoping someone can help with it  Sad
I attachetd 2 ingame screenshots.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Is this what you asked for ?
I hope it is

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
    Physical RAM     =  8155 MB
    CPU name         =  Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.999 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\R U C H A N I E\PCSX2 1.6.0\plugins...
    Bound   GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 132ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\PS2 Games\God of War II (USA).iso
    Image type  = DVD
isoFile: second layer found at sector 0x001fcc30
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4166832 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
McdSlot 5 [File]: [disabled]
McdSlot 6 [File]: [disabled]
McdSlot 7 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x2F123FD8, EntryPoint = 0x00100008
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:2F123FD8
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.7
                        (built Jan 26 2005 at 17:40:57)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 64
                        Loading RPC = 65
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files   = wad/
movies  = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks   = sound/
loadmodule: id 32, ret 0
========================================================

Len Ext    Start  DataLen      Recording Date GMT Flg USz IGp Vol             ID
================================================================================
Sector 261 :
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 .
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 ..
60   0      281         57  6/02/07 14:01:41  36   0   0   0   1 SYSTEM.CNF;1
60   0      282    2125688  6/02/07 14:57:26  36   0   0   0   1 SCUS_974.81;1
62   0     1320     278305 17/02/06 18:34:52  36   0   0   0   1 IOPRP300.IMG;1
60   0     1456       6641 17/02/06 18:34:52  36   0   0   0   1 SIO2MAN.IRX;1
58   0     1460      52140 29/01/07 16:45:26  36   0   0   0   1 SMPD.IRX;1
62   0     1486     178984 14/09/06 15:08:17  36   0   0   0   1 989NOMID.IRX;1
60   0     1574      15653 17/02/06 18:34:51  36   0   0   0   1 DBCMAN.IRX;1
60   0     1582       9437 17/02/06 18:34:52  36   0   0   0   1 DS1O_S1.IRX;1
60   0     1587      11725 17/02/06 18:34:52  36   0   0   0   1 DS2U_D.IRX;1
58   0     1593      30085 20/01/07 13:02:34  36   0   0   0   1 LIBSD.IRX;1
58   0     1608      20221 17/02/06 18:34:52  36   0   0   0   1 MC2_D.IRX;1
60   0     1618      20165 17/02/06 18:34:52  36   0   0   0   1 MC2_S1.IRX;1
58   0     1628      11289 17/02/06 18:34:52  36   0   0   0   1 SIO2D.IRX;1
62   0     1634      39000  6/02/07 15:09:46  36   0   0   0   1 GODOFWAR.TOC;1
58   0     1654 4264382464  6/02/07 15:04:14  36   0   0   0   1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 51 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F123FD8
    Opening CDVD
isoFile open ok: E:\PS2 Games\God of War II (USA).iso
    Image type  = DVD
isoFile: second layer found at sector 0x001fcc30
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4166832 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\R U C H A N I E\PCSX2 1.6.0\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
McdSlot 5 [File]: [disabled]
McdSlot 6 [File]: [disabled]
McdSlot 7 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
ELF (cdrom0:\SCUS_974.81;1) Game CRC = 0x2F123FD8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.81;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.81;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.81;1
0 00100000 001fbda8 ................................
Loaded, cdrom0:¥SCUS_974.81;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:2F123FD8
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.7
                        (built Jan 26 2005 at 17:40:57)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 64
                        Loading RPC = 65
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 85 arg wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/GameArt/Cinematics/GameData/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files   = wad/
movies  = Z:/GoW2/GameArt/Cinematics/GameData/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks   = sound/
loadmodule: id 32, ret 0
========================================================

Len Ext    Start  DataLen      Recording Date GMT Flg USz IGp Vol             ID
================================================================================
Sector 261 :
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 .
48   0      261        992  6/02/07 15:23:15  36   2   0   0   1 ..
60   0      281         57  6/02/07 14:01:41  36   0   0   0   1 SYSTEM.CNF;1
60   0      282    2125688  6/02/07 14:57:26  36   0   0   0   1 SCUS_974.81;1
62   0     1320     278305 17/02/06 18:34:52  36   0   0   0   1 IOPRP300.IMG;1
60   0     1456       6641 17/02/06 18:34:52  36   0   0   0   1 SIO2MAN.IRX;1
58   0     1460      52140 29/01/07 16:45:26  36   0   0   0   1 SMPD.IRX;1
62   0     1486     178984 14/09/06 15:08:17  36   0   0   0   1 989NOMID.IRX;1
60   0     1574      15653 17/02/06 18:34:51  36   0   0   0   1 DBCMAN.IRX;1
60   0     1582       9437 17/02/06 18:34:52  36   0   0   0   1 DS1O_S1.IRX;1
60   0     1587      11725 17/02/06 18:34:52  36   0   0   0   1 DS2U_D.IRX;1
58   0     1593      30085 20/01/07 13:02:34  36   0   0   0   1 LIBSD.IRX;1
58   0     1608      20221 17/02/06 18:34:52  36   0   0   0   1 MC2_D.IRX;1
60   0     1618      20165 17/02/06 18:34:52  36   0   0   0   1 MC2_S1.IRX;1
58   0     1628      11289 17/02/06 18:34:52  36   0   0   0   1 SIO2D.IRX;1
62   0     1634      39000  6/02/07 15:09:46  36   0   0   0   1 GODOFWAR.TOC;1
58   0     1654 4264382464  6/02/07 15:04:14  36   0   0   0   1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 68 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
give latest dev build a try
can you pelase post your gsdx settings ?
i just downloaded the dev build like you said
it fixed the problem so thanks Laugh
but i still have some lag spikes and i have to set on turbo mode cause its very slow, any ideas how to fix that ?
Still lacking your gsdx settings
(06-13-2021, 04:42 PM)jesalvein Wrote: [ -> ]Still lacking your gsdx settings

this one ?
dunno why you selected fast texture invalidation ...
try setting internal res to 3x or maybe 2x.
also bring the CRC level down from aggressive to the default. As you're on Nvidia it's probably best you use OpenGL as a renderer too.
i just set everything just like you said
thanks for the help, all good now