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Full Version: Ratchet and clank 1,2 and 3 black screen
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This black screen error happens randomly in the game. Sometimes I get through halfway through the game before the screen goes black or just by going to another planet and exiting your ship the screen goes black.

D:\Git\pcsx2_master\pcsx2\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!

Stacktrace:
[00] 0x002A7705
[01] 0x002AE4DD
[02] 0x002CBA0D
[03] 0x002CBA0D
[04] NvOptimusEnablement
[05] 0x005ADDE0
[06] 0x003ADA71
[07] 0x00836BE5
[08] 0x00836AC9
[09] 0x00836904
[10] 0x0083693D
[11] o_iswdigit
[12] BaseThreadInitThunk
[13] RtlGetAppContainerNamedObjectPath
[14] RtlGetAppContainerNamedObjectPath

[attachment=73752]

emuLog.txt

PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM    =  32717 MB
CPU name        =  AMD Ryzen 5 2600X Six-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.593 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\Scott\Game\pcsx2-1.6.0-binaries\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 124ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: J:\Scott\PC_Games\Emulator Games\PS2\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es)\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Scott\Game\pcsx2-1.6.0-binaries\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Scott\Game\pcsx2-1.6.0-binaries\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (4096x10240)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
GSdx Lookup CRC:45FE0CC4
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)

==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                              v3.1.4
                        (built Jun 22 2004 at 18:17:20)
                                        (pre-release 6)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.8.0)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

(EE pc:003D3288) TLB Miss, addr=0x6250000 [load]
(EE pc:003D3288) TLB Miss, addr=0x6250002 [load]
(EE pc:003D3288) TLB Miss, addr=0x6250004 [load]
(EE pc:003D3288) TLB Miss, addr=0x6250006 [load]
(EE pc:003D3288) TLB Miss, addr=0x625000a [load]
(EE pc:003D3288) TLB Miss, addr=0x625000c [load]
(EE pc:003D3288) TLB Miss, addr=0x625000e [load]
(EE pc:003D3288) TLB Miss, addr=0x11aff180 [store]
(EE pc:003D3288) TLB Miss, addr=0x11aff180 [store]
(EE pc:003D3378) TLB Miss, addr=0x6250000 [load]
(EE pc:003D3378) TLB Miss, addr=0x6250010 [load]
(EE pc:003D3378) TLB Miss, addr=0x6250020 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250030 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250040 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250050 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250060 [load]
(EE pc:003D35D8) TLB Miss, addr=0x11aff190 [store]
(EE pc:003D3788) TLB Miss, addr=0x6250070 [load]
(EE pc:003D3788) TLB Miss, addr=0x6250080 [load]
(EE pc:003D3788) TLB Miss, addr=0x6250090 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500a0 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff190 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff190 [store]
(EE pc:003D38C4) TLB Miss, addr=0x11aff198 [load]
(EE pc:003D38C4) TLB Miss, addr=0x11aff198 [store]
(EE pc:003D38CC) TLB Miss, addr=0x11aff1a0 [load]
(EE pc:003D38CC) TLB Miss, addr=0x11aff1a0 [store]
(EE pc:003D38D4) TLB Miss, addr=0x11aff1a0 [load]
(EE pc:003D38D4) TLB Miss, addr=0x11aff1a0 [store]
(EE pc:003D38DC) TLB Miss, addr=0x11aff1a8 [load]
(EE pc:003D38DC) TLB Miss, addr=0x11aff1a8 [store]
(EE pc:003D38E4) TLB Miss, addr=0x11aff1a0 [load]
(EE pc:003D38E4) TLB Miss, addr=0x11aff1a0 [store]
(EE pc:003D38E4) TLB Miss, addr=0x11aff190 [store]
(EE pc:003D38E4) TLB Miss, addr=0x808 [store]
(EE pc:003D38E4) TLB Miss, addr=0x800 [store]
(EE pc:003D390C) TLB Miss, addr=0x1fd8 [store]
(EE pc:003D3934) TLB Miss, addr=0x1fd0 [store]
(EE pc:003D398C) TLB Miss, addr=0x1008 [store]
(EE pc:003D398C) TLB Miss, addr=0x1000 [store]
(EE pc:003D39C8) TLB Miss, addr=0x8 [store]
(EE pc:003D39C8) TLB Miss, addr=0x0 [store]
(EE pc:003D3788) TLB Miss, addr=0x62500b0 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500c0 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500d0 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500e0 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff1a8 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff1a8 [store]
(EE pc:003D38C4) TLB Miss, addr=0x11aff1b0 [load]
(EE pc:003D38C4) TLB Miss, addr=0x11aff1b0 [store]
Frame buffer size set to  915x1280 (7320x10240)
D:\Git\pcsx2_master\pcsx2\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!

[00] 0x002A7705                                 
[01] 0x002AE4DD                                 
[02] 0x002CBA0D                                 
[03] 0x002CBA0D                                 
[04] NvOptimusEnablement                       
[05] 0x005ADDE0                                 
[06] 0x003ADA71                                 
[07] 0x00836BE5                                 
[08] 0x00836AC9                                 
[09] 0x00836904                                 
[10] 0x0083693D                                 
[11] o_iswdigit                                 
[12] BaseThreadInitThunk                       
[13] RtlGetAppContainerNamedObjectPath         
[14] RtlGetAppContainerNamedObjectPath         

Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes.
(09-13-2021, 09:43 AM)refraction Wrote: [ -> ]Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes.

Okay, I will try it out.
(09-13-2021, 09:43 AM)refraction Wrote: [ -> ]Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes.

So far it's working just fine.