Code:
PCSX2 0.9.8.r4600 - compiled on Apr 27 2011
Savestate version: 0x9a010000
Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 12270 MB
CPU name = Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 2.992 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1f9ae3bf
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS : M:\SPIELE\emulatoren\playstation2\Plugins\gsdx-sse4-r4600.dll
(GameDB) 9082 games on record (loaded in 422ms)
Binding PAD : M:\SPIELE\emulatoren\playstation2\Plugins\lilypad-r4600.dll
Binding SPU2 : M:\SPIELE\emulatoren\playstation2\Plugins\spu2-x-r4600.dll
Binding CDVD : M:\SPIELE\emulatoren\playstation2\Plugins\CDVDnull.dll
Binding USB : M:\SPIELE\emulatoren\playstation2\Plugins\USBnull.dll
Binding FW : M:\SPIELE\emulatoren\playstation2\Plugins\FWnull.dll
Binding DEV9 : M:\SPIELE\emulatoren\playstation2\Plugins\DEV9null.dll
Plugins loaded successfully.
Windows 6.2.9200
NVIDIA GeForce GTX 1060 6GB (27.21.14.5671)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.2.9200
NVIDIA GeForce GTX 1060 6GB (27.21.14.5671)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: M:\SPIELE\emulatoren\playstation2\evil dead fistful boomstick\Evil Dead - A Fistful of Boomstick.iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1888656 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\jk\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\jk\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.03;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_204.03;1) Game CRC = 0xE3185DC1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.03;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.03;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.03;1
0 00100000 0016931f .......................
Loaded, cdrom0:¥SLUS_204.03;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥PS2_LLA.IRX;1 args 0 arg
Exit MultiStream V5 Thread Load
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 31, ret 2
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 7
Geometry data (bytes): 0
Texture data (bytes): 282992
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 224144
Independent Shaders: 8
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 7
Geometry data (bytes): 0
Texture data (bytes): 282992
Init
LLA: CD loading file AUDIO¥FRONTEND¥FRONT.
LLA: CD loading file cdrom0:¥AUDIO¥FRONTEND¥FRONT.
Sound count = 6
Wave count = 9
SFX Size = 8192
Stream size = 36864
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 280976
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 224144
Independent Shaders: 8
Release
Init
LLA: CD loading file AUDIO¥FRONTEND¥FRONT.
LLA: CD loading file cdrom0:¥AUDIO¥FRONTEND¥FRONT.
Sound count = 6
Wave count = 9
SFX Size = 8192
Stream size = 36864
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
Release
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 7
Geometry data (bytes): 0
Texture data (bytes): 282992
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 9
Geometry data (bytes): 0
Texture data (bytes): 224144
Independent Shaders: 8
Init
LLA: CD loading file AUDIO¥FRONTEND¥FRONT.
LLA: CD loading file cdrom0:¥AUDIO¥FRONTEND¥FRONT.
Sound count = 6
Wave count = 9
SFX Size = 8192
Stream size = 36864
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 5
Geometry data (bytes): 0
Texture data (bytes): 65744
Independent Shaders: 5
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 105
Geometry data (bytes): 0
Texture data (bytes): 1140320
Independent Shaders: 104
LLA: CD loading file AUDIO¥LEVEL1¥AI¥MGEN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥MGEN.
Sound count = 16
Wave count = 17
SFX Size = 61440
Stream size = 12288
Setting offset and playsize to 61440
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥FGEN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥FGEN.
Sound count = 16
Wave count = 17
SFX Size = 57344
Stream size = 14336
Setting offset and playsize to 57344
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥VO.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥VO.
Sound count = 113
Wave count = 113
SFX Size = 0
Stream size = 4706304
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥LA.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥LA.
Sound count = 190
Wave count = 219
SFX Size = 702464
Stream size = 15519744
Flushing
padman: *** VBLANK OVERLAP ***
Setting offset and playsize to 702464
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥ASHA¥ASHA.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥ASHA¥ASHA.
Sound count = 174
Wave count = 175
SFX Size = 544768
Stream size = 2154496
Flushing
Setting offset and playsize to 544768
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥ELDGE.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥ELDGE.
Sound count = 38
Wave count = 38
SFX Size = 8192
Stream size = 659456
Setting offset and playsize to 8192
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥TRISH.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥TRISH.
Sound count = 30
Wave count = 30
SFX Size = 16384
Stream size = 634880
Setting offset and playsize to 16384
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CSARG.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CSARG.
Sound count = 41
Wave count = 41
SFX Size = 2048
Stream size = 788480
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CCOP.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CCOP.
Sound count = 28
Wave count = 28
SFX Size = 2048
Stream size = 409600
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CSLOB.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CSLOB.
Sound count = 36
Wave count = 36
SFX Size = 2048
Stream size = 1017856
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CSTU.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CSTU.
Sound count = 40
Wave count = 40
SFX Size = 2048
Stream size = 1193984
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥PROFJ.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥PROFJ.
Sound count = 31
Wave count = 31
SFX Size = 2048
Stream size = 698368
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CMAN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CMAN.
Sound count = 32
Wave count = 32
SFX Size = 2048
Stream size = 821248
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
Could not open file: AUDIO¥LEVEL1¥AI¥Cbman.EBF
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CCHER.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CCHER.
Sound count = 31
Wave count = 31
SFX Size = 2048
Stream size = 841728
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CPROS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CPROS.
Sound count = 37
Wave count = 37
SFX Size = 2048
Stream size = 1169408
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CJOG.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CJOG.
Sound count = 41
Wave count = 41
SFX Size = 2048
Stream size = 1433600
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DPROS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DPROS.
Sound count = 35
Wave count = 35
SFX Size = 0
Stream size = 1292288
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DPROF.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DPROF.
Sound count = 36
Wave count = 36
SFX Size = 0
Stream size = 1257472
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DCHER.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DCHER.
Sound count = 27
Wave count = 27
SFX Size = 0
Stream size = 1071104
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DSTU.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DSTU.
Sound count = 35
Wave count = 35
SFX Size = 0
Stream size = 1028096
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DBUIS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DBUIS.
Sound count = 30
Wave count = 30
SFX Size = 0
Stream size = 1064960
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DMAN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DMAN.
Sound count = 31
Wave count = 31
SFX Size = 0
Stream size = 937984
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DCOP.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DCOP.
Sound count = 37
Wave count = 37
SFX Size = 6144
Stream size = 1013760
Setting offset and playsize to 6144
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DJOG.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DJOG.
Sound count = 32
Wave count = 32
SFX Size = 0
Stream size = 1234944
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DSLOB.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DSLOB.
Sound count = 35
Wave count = 35
SFX Size = 0
Stream size = 1009664
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥DGEN.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥DGEN.
Sound count = 75
Wave count = 75
SFX Size = 0
Stream size = 6457344
Finished Loading SFX
gbHeader Loading = 0
LLA: CD loading file AUDIO¥LEVEL1¥AI¥CBUIS.
LLA: CD loading file cdrom0:¥AUDIO¥LEVEL1¥AI¥CBUIS.
Sound count = 37
Wave count = 37
SFX Size = 2048
Stream size = 1062912
Setting offset and playsize to 2048
Finished Loading SFX
gbHeader Loading = 0
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_SI_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_SI_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_QT_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_QT_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_E.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_E.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_F.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_F.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_LO_G.MIH
Loading Music file MUSIC¥LEVEL1¥L1_LO_G.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_MID_E.MIH
Loading Music file MUSIC¥LEVEL1¥L1_MID_E.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_E.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_E.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_F.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_F.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_HI_G.MIH
Loading Music file MUSIC¥LEVEL1¥L1_HI_G.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_A.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_A.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_B.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_B.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_C.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_C.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FNS_D.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FNS_D.MIH
LLA_MUSIC: Opening sequence file MUSIC¥LEVEL1¥L1_FAIL.MIH
Loading Music file MUSIC¥LEVEL1¥L1_FAIL.MIH
Object instances: 136
Object geometries: 136
Shader geometries: 142
Shaders: 112
Geometry data (bytes): 132096
Texture data (bytes): 2047280
Independent Shaders: 0
Object instances: 3
Object geometries: 3
Shader geometries: 3
Shaders: 2
Geometry data (bytes): 3072
Texture data (bytes): 11216
Independent Shaders: 0
Object instances: 2352
Object geometries: 2352
Shader geometries: 4561
Shaders: 349
Geometry data (bytes): 5352064
Texture data (bytes): 3955472
Independent Shaders: 0
Object instances: 66
Object geometries: 66
Shader geometries: 90
Shaders: 64
Geometry data (bytes): 233472
Texture data (bytes): 463712
Independent Shaders: 0
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 31
Geometry data (bytes): 0
Texture data (bytes): 671024
Object instances: 35
Object geometries: 35
Shader geometries: 44
Shaders: 32
Geometry data (bytes): 208512
Texture data (bytes): 358928
Independent Shaders: 0
Object instances: 0
Object geometries: 0
Shader geometries: 0
Shaders: 50
Geometry data (bytes): 0
Texture data (bytes): 408608
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
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