04-30-2022, 09:22 AM
Machine used: GPD WIN 3
PCSX2 Version: PCSX2 Nightly - v1.7.2676 Compiled on Apr 29 2022
So far never had any issues with this emulator and this machine, I played a lot of hours in it.
However the emulator started not functioning anymore (i.e. it starts right at the first loading screen of Crash of Titans), giving me these errors:
i already tried updating to the latest nighly build and updating my video drivers
Any idea on what this might be?
That is not my PCSX2 folder, I have my emulator in C and my games in D.
EDIT: Looks like it's something related to the Vulkan rendering method.
Any way to fix that? I rather that over D3D11
EDIT 2: Playing on NATIVE resolution prevents the crash.
Still, this is less than ideal
PCSX2 Version: PCSX2 Nightly - v1.7.2676 Compiled on Apr 29 2022
So far never had any issues with this emulator and this machine, I played a lot of hours in it.
However the emulator started not functioning anymore (i.e. it starts right at the first loading screen of Crash of Titans), giving me these errors:
Code:
(DoPresent) vkQueuePresentKHR failed: (-4: VK_ERROR_DEVICE_LOST)
(DoSubmitCommandBuffer) vkQueueSubmit failed: (-4: VK_ERROR_DEVICE_LOST)
D:\a\pcsx2\pcsx2\common\Vulkan\Context.cpp(1072) : assertion failed:
Function: Vulkan::Context::DoSubmitCommandBuffer
Thread: MTGS
Condition: false
Message: Failed to submit command buffer.
[00] 0x00007FF7EC9D05E0
[01] 0x00007FF7EC2666FC
[02] 0x00007FF7EC5D342E
[03] 0x00007FF7EC3CD1BC
[04] 0x00007FF7EC5B101B
[05] 0x00007FF7EC39DCE8
[06] 0x00007FF7EC9C0F96
[07] 0x00007FF7EC9C0ED3
[08] 0x00007FF7EC9C0A82
[09] 0x00007FF7EC9C0AAE
[10] 0x00007FF7EC710975
[11] configthreadlocale
[12] BaseThreadInitThunk
[13] RtlUserThreadStart
(DoSubmitCommandBuffer) vkQueueSubmit failed: (-4: VK_ERROR_DEVICE_LOST)
D:\a\pcsx2\pcsx2\common\Vulkan\Context.cpp(1072) : assertion failed:
Function: Vulkan::Context::DoSubmitCommandBuffer
Thread: MTGS
Condition: false
Message: Failed to submit command buffer.
[00] 0x00007FF7EC9D05E0
[01] 0x00007FF7EC3F7BDD
[02] 0x00007FF7EC5B1169
[03] 0x00007FF7EC39D901
[04] 0x00007FF7EC9C0F96
[05] 0x00007FF7EC9C1577
[06] _C_specific_handler
[07] _chkstk
[08] RtlUnwindEx
[09] _C_specific_handler
[10] _chkstk
[11] RtlRaiseException
[12] KiUserExceptionDispatcher
[13] 0x00007FF7EC9CCD79
[14] 0x00007FF7EC9D05E0
[15] 0x00007FF7EC2666FC
[16] 0x00007FF7EC5D342E
[17] 0x00007FF7EC3CD1BC
[18] 0x00007FF7EC5B101B
[19] 0x00007FF7EC39DCE8
[20] 0x00007FF7EC9C0F96
[21] 0x00007FF7EC9C0ED3
[22] 0x00007FF7EC9C0A82
[23] 0x00007FF7EC9C0AAE
[24] 0x00007FF7EC710975
[25] configthreadlocale
[26] BaseThreadInitThunk
[27] RtlUserThreadStart
i already tried updating to the latest nighly build and updating my video drivers
Any idea on what this might be?
Code:
D:\a\pcsx2\pcsx2\common\Vulkan\Context.cpp(1072)
That is not my PCSX2 folder, I have my emulator in C and my games in D.
EDIT: Looks like it's something related to the Vulkan rendering method.
Any way to fix that? I rather that over D3D11
EDIT 2: Playing on NATIVE resolution prevents the crash.
Still, this is less than ideal