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Full Version: Timesplitters 1 cheats enabled, loading, not working
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Hi,
I am running version 1.6.0 and my ISO of Timesplitters (US version) is loading and running smoothly.  I have enabled cheats on my system and I have the pnach file in my C:\Users\Admin\Documents\PCSX2\cheats folder.  The system recognizes the cheat file for Timesplitters, which I only have 1 cheat, Invincibility, enabled and the system indicates that it loaded the cheat.  However, when I go to play the game the cheat is not working and my character suffers damage.  Here is the contents of my pnach file:

gametitle=Timesplitters

//Invincible
patch=1,EE,203A2540,extended,00000001


Below this I will list the emulog.  I appreciate any tips or help that you can give.  Thanks

PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM    =  3906 MB
CPU name        =  Intel® Core™ i5-4570T CPU @ 2.90GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  2.893 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
(GameDB) 9858 games on record (loaded in 347ms)
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Current Renderer: Direct3D 11 (Hardware renderer)
isoFile open ok: C:\Users\Admin\Documents\PCSX2\Games\TimeSplitters (USA) (v2.00)\TimeSplitters (USA) (v2.00).bin
Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (305911 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Admin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Admin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.90;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
found 6254 symbols
ELF (cdrom0:\SLUS_200.90;1) Game CRC = 0x8966730F, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.90;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.90;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.90;1
0 00200000 001afd94 ............................
Loaded, cdrom0:¥SLUS_200.90;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00200008 about to get recompiled. Load patches first.
Found Cheats file: '8966730F.pnach'
Loaded 1 Cheats from '8966730F.pnach' at 'C:\Users\Admin\Documents\PCSX2\cheats'
Overall 1 Cheats loaded
GSdx Lookup CRC:8966730F
GSdx Lookup CRC:8966730F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
FRD Stream Driver v1.1
Exit stream loader thread
goto stream cmd loop
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
# dispatch [7ff0] 0, 0, 0, 0
! return value = 0
# dispatch [8000] 60000, 0, 0, 0
! return value = 1089013
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 434d8
open fd = 2
open name host0:mapmaker/builtinmaps/003.d flag 1 data 434d8
Unknown device 'host'
Known devices are  ttySadCONSOLE)  romSadROM/Flash)  cdromSadCD-ROM )  mcSadMemory Card)
open fd = -19
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1027.MSC;1
fd 2
! return value = eff040
# dispatch [0080] 0, 0, 0, 0
! return value = eff040
# dispatch [0081] 1, 0, 0, 0
! return value = eff040
# dispatch [00b0] 1fff1fff, 0, 0, 0
! return value = eff040
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18
sc=0
Finish load 18
Start load 19
sc=0
sc=0
Finish load 19
Start load 20
sc=0
Finish load 20
sc=0
Start load 21
sc=0
Finish load 21
Start load 22
sc=0
sc=0
Finish load 22
Start load 23
sc=0
Finish load 23
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 24
Add load 25
Add load 26
Add load 27
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Finish Call Read
sc=0
Start load 24
sc=0
Finish load 24
Start load 25
sc=0
sc=0
Finish load 25
Start load 26
sc=0
Finish load 26
sc=0
Start load 27
sc=0
Finish load 27
Start load 28
sc=0
sc=0
Finish load 28
Start load 29
sc=0
Finish load 29
sc=0
Start load 30
sc=0
Finish load 30
Start load 31
sc=0
sc=0
Finish load 31
Start load 0
sc=0
Finish load 0
sc=0
Start load 1
sc=0
Finish load 1
Start load 2
sc=0
sc=0
Finish load 2
Start load 3
sc=0
Finish load 3
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Add load 12
Add load 13
Add load 14
Add load 15
Finish Call Read
sc=0
Start load 4
sc=0
Finish load 4
Start load 5
sc=0
sc=0
Finish load 5
Start load 6
sc=0
Finish load 6
sc=0
Start load 7
sc=0
Finish load 7
Start load 8
sc=0
sc=0
Finish load 8
Start load 9
sc=0
Finish load 9
sc=0
Start load 10
sc=0
Finish load 10
Start load 11
sc=0
sc=0
Finish load 11
Start load 12
sc=0
Finish load 12
sc=0
Start load 13
sc=0
Finish load 13
Start load 14
sc=0
sc=0
Finish load 14
Start load 15
sc=0
Finish load 15
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Add load 24
Add load 25
Add load 26
Add load 27
Finish Call Read
sc=0
Start load 16
sc=0
Finish load 16
Start load 17
sc=0
sc=0
Finish load 17
Start load 18
sc=0
Finish load 18
sc=0
Start load 19
sc=0
Finish load 19
Start load 20
sc=0
sc=0
Finish load 20
Start load 21
sc=0
Finish load 21
sc=0
Start load 22
sc=0
Finish load 22
Start load 23
sc=0
sc=0
Finish load 23
Start load 24
sc=0
Finish load 24
sc=0
Start load 25
sc=0
Finish load 25
Start load 26
sc=0
sc=0
Finish load 26
Start load 27
sc=0
Finish load 27
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Finish Call Read
sc=0
Start load 28
sc=0
Finish load 28
Start load 29
sc=0
sc=0
Finish load 29
Start load 30
sc=0
Finish load 30
sc=0
Start load 31
# dispatch [80e0] 0, 0, 0, 0
! return value = 5000
# dispatch [80f0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
doing terminateclose
Doing stream close 2
Doing stop backgroundload
Finish load 31
Done stop backgroundload
Stream status 0 Load status 0
Call close
Done stream close
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1008.MSC;1
fd 2
! return value = eb5e40
# dispatch [0080] 0, 0, 0, 0
! return value = eb5e40
# dispatch [0081] 1, 0, 0, 0
! return value = eb5e40
# dispatch [00b0] 3fff3fff, 0, 0, 0
! return value = eb5e40
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18
sc=0
Finish load 18
Start load 19
sc=0
sc=0
Finish load 19
Start load 20
sc=0
Finish load 20
sc=0
Start load 21
sc=0
Finish load 21
Start load 22
sc=0
sc=0
Finish load 22
Start load 23
sc=0
Finish load 23
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 24
Add load 25
Add load 26
Add load 27
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Finish Call Read
sc=0
Start load 24
sc=0
Finish load 24
Start load 25
sc=0
sc=0
Finish load 25
Start load 26
sc=0
Finish load 26
sc=0
Start load 27
sc=0
Finish load 27
Start load 28
sc=0
sc=0
Finish load 28
Start load 29
sc=0
Finish load 29
sc=0
Start load 30
sc=0
Finish load 30
Start load 31
sc=0
sc=0
Finish load 31
Start load 0
sc=0
Finish load 0
sc=0
Start load 1
sc=0
Finish load 1
Start load 2
sc=0
sc=0
Finish load 2
Start load 3
sc=0
Finish load 3
sc=0
sc=0
# dispatch [00c0] 0, 0, 0, 0
! return value = 0
sc=0
sc=0
Call Read
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Add load 12
Add load 13
Add load 14
Add load 15
Finish Call Read
sc=0
Start load 4
# dispatch [80e0] 0, 0, 0, 0
! return value = 5000
# dispatch [80f0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
doing terminateclose
Doing stream close 2
Doing stop backgroundload
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
Finish load 4
Done stop backgroundload
Stream status 0 Load status 0
Call close
Done stream close
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
open name host0:mapmaker/builtinmaps/003.d flag 1 data 434d8
Unknown device 'host'
open fd = -19
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1027.MSC;1
fd 2
! return value = eff040
# dispatch [0080] 0, 0, 0, 0
! return value = eff040
# dispatch [0081] 1, 0, 0, 0
! return value = eff040
# dispatch [00b0] 1fff1fff, 0, 0, 0
! return value = eff040
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18
sc=0
Finish load 18
Start load 19
sc=0
sc=0
Finish load 19
Start load 20
sc=0
Finish load 20
sc=0
Start load 21
sc=0
Finish load 21
Start load 22
sc=0
sc=0
Finish load 22
Start load 23
sc=0
Finish load 23
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 24
Add load 25
Add load 26
Add load 27
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Finish Call Read
sc=0
Start load 24
sc=0
Finish load 24
Start load 25
sc=0
sc=0
Finish load 25
Start load 26
sc=0
Finish load 26
sc=0
Start load 27
sc=0
Finish load 27
Start load 28
sc=0
sc=0
Finish load 28
Start load 29
sc=0
Finish load 29
sc=0
Start load 30
sc=0
Finish load 30
Start load 31
sc=0
sc=0
Finish load 31
Start load 0
sc=0
Finish load 0
sc=0
Start load 1
sc=0
Finish load 1
Start load 2
sc=0
sc=0
Finish load 2
Start load 3
sc=0
Finish load 3
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Add load 12
Add load 13
Add load 14
Add load 15
Finish Call Read
sc=0
Start load 4
sc=0
Finish load 4
Start load 5
sc=0
sc=0
Finish load 5
Start load 6
sc=0
Finish load 6
sc=0
Start load 7
sc=0
Finish load 7
Start load 8
sc=0
sc=0
Finish load 8
Start load 9
sc=0
Finish load 9
sc=0
Start load 10
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
are you sure your timesplitters version is the good one ?
since you named it 2.0, did you modify it ?
(05-16-2022, 07:35 PM)DoubleDealer Wrote: [ -> ]Hi,
I am running version 1.6.0 and my ISO of Timesplitters (US version) is loading and running smoothly.  I have enabled cheats on my system and I have the pnach file in my C:\Users\Admin\Documents\PCSX2\cheats folder.  The system recognizes the cheat file for Timesplitters, which I only have 1 cheat, Invincibility, enabled and the system indicates that it loaded the cheat.  However, when I go to play the game the cheat is not working and my character suffers damage.  Here is the contents of my pnach file:

gametitle=Timesplitters

//Invincible
patch=1,EE,203A2540,extended,00000001


Below this I will list the emulog.  I appreciate any tips or help that you can give.  Thanks

PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM    =  3906 MB
CPU name        =  Intel® Core™ i5-4570T CPU @ 2.90GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  2.893 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
(GameDB) 9858 games on record (loaded in 347ms)
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Current Renderer: Direct3D 11 (Hardware renderer)
isoFile open ok: C:\Users\Admin\Documents\PCSX2\Games\TimeSplitters (USA) (v2.00)\TimeSplitters (USA) (v2.00).bin
Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (305911 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Admin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Admin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.90;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
found 6254 symbols
ELF (cdrom0:\SLUS_200.90;1) Game CRC = 0x8966730F, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.90;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.90;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.90;1
0 00200000 001afd94 ............................
Loaded, cdrom0:¥SLUS_200.90;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00200008 about to get recompiled. Load patches first.
Found Cheats file: '8966730F.pnach'
Loaded 1 Cheats from '8966730F.pnach' at 'C:\Users\Admin\Documents\PCSX2\cheats'
Overall 1 Cheats loaded
GSdx Lookup CRC:8966730F
GSdx Lookup CRC:8966730F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
FRD Stream Driver v1.1
Exit stream loader thread
goto stream cmd loop
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
# dispatch [7ff0] 0, 0, 0, 0
! return value = 0
# dispatch [8000] 60000, 0, 0, 0
! return value = 1089013
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 434d8
open fd = 2
open name host0:mapmaker/builtinmaps/003.d flag 1 data 434d8
Unknown device 'host'
Known devices are  ttySadCONSOLE)  romSadROM/Flash)  cdromSadCD-ROM )  mcSadMemory Card)
open fd = -19
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1027.MSC;1
fd 2
! return value = eff040
# dispatch [0080] 0, 0, 0, 0
! return value = eff040
# dispatch [0081] 1, 0, 0, 0
! return value = eff040
# dispatch [00b0] 1fff1fff, 0, 0, 0
! return value = eff040
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18
sc=0
Finish load 18
Start load 19
sc=0
sc=0
Finish load 19
Start load 20
sc=0
Finish load 20
sc=0
Start load 21
sc=0
Finish load 21
Start load 22
sc=0
sc=0
Finish load 22
Start load 23
sc=0
Finish load 23
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 24
Add load 25
Add load 26
Add load 27
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Finish Call Read
sc=0
Start load 24
sc=0
Finish load 24
Start load 25
sc=0
sc=0
Finish load 25
Start load 26
sc=0
Finish load 26
sc=0
Start load 27
sc=0
Finish load 27
Start load 28
sc=0
sc=0
Finish load 28
Start load 29
sc=0
Finish load 29
sc=0
Start load 30
sc=0
Finish load 30
Start load 31
sc=0
sc=0
Finish load 31
Start load 0
sc=0
Finish load 0
sc=0
Start load 1
sc=0
Finish load 1
Start load 2
sc=0
sc=0
Finish load 2
Start load 3
sc=0
Finish load 3
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Add load 12
Add load 13
Add load 14
Add load 15
Finish Call Read
sc=0
Start load 4
sc=0
Finish load 4
Start load 5
sc=0
sc=0
Finish load 5
Start load 6
sc=0
Finish load 6
sc=0
Start load 7
sc=0
Finish load 7
Start load 8
sc=0
sc=0
Finish load 8
Start load 9
sc=0
Finish load 9
sc=0
Start load 10
sc=0
Finish load 10
Start load 11
sc=0
sc=0
Finish load 11
Start load 12
sc=0
Finish load 12
sc=0
Start load 13
sc=0
Finish load 13
Start load 14
sc=0
sc=0
Finish load 14
Start load 15
sc=0
Finish load 15
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Add load 24
Add load 25
Add load 26
Add load 27
Finish Call Read
sc=0
Start load 16
sc=0
Finish load 16
Start load 17
sc=0
sc=0
Finish load 17
Start load 18
sc=0
Finish load 18
sc=0
Start load 19
sc=0
Finish load 19
Start load 20
sc=0
sc=0
Finish load 20
Start load 21
sc=0
Finish load 21
sc=0
Start load 22
sc=0
Finish load 22
Start load 23
sc=0
sc=0
Finish load 23
Start load 24
sc=0
Finish load 24
sc=0
Start load 25
sc=0
Finish load 25
Start load 26
sc=0
sc=0
Finish load 26
Start load 27
sc=0
Finish load 27
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Finish Call Read
sc=0
Start load 28
sc=0
Finish load 28
Start load 29
sc=0
sc=0
Finish load 29
Start load 30
sc=0
Finish load 30
sc=0
Start load 31
# dispatch [80e0] 0, 0, 0, 0
! return value = 5000
# dispatch [80f0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
doing terminateclose
Doing stream close 2
Doing stop backgroundload
Finish load 31
Done stop backgroundload
Stream status 0 Load status 0
Call close
Done stream close
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1008.MSC;1
fd 2
! return value = eb5e40
# dispatch [0080] 0, 0, 0, 0
! return value = eb5e40
# dispatch [0081] 1, 0, 0, 0
! return value = eb5e40
# dispatch [00b0] 3fff3fff, 0, 0, 0
! return value = eb5e40
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18
sc=0
Finish load 18
Start load 19
sc=0
sc=0
Finish load 19
Start load 20
sc=0
Finish load 20
sc=0
Start load 21
sc=0
Finish load 21
Start load 22
sc=0
sc=0
Finish load 22
Start load 23
sc=0
Finish load 23
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 24
Add load 25
Add load 26
Add load 27
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Finish Call Read
sc=0
Start load 24
sc=0
Finish load 24
Start load 25
sc=0
sc=0
Finish load 25
Start load 26
sc=0
Finish load 26
sc=0
Start load 27
sc=0
Finish load 27
Start load 28
sc=0
sc=0
Finish load 28
Start load 29
sc=0
Finish load 29
sc=0
Start load 30
sc=0
Finish load 30
Start load 31
sc=0
sc=0
Finish load 31
Start load 0
sc=0
Finish load 0
sc=0
Start load 1
sc=0
Finish load 1
Start load 2
sc=0
sc=0
Finish load 2
Start load 3
sc=0
Finish load 3
sc=0
sc=0
# dispatch [00c0] 0, 0, 0, 0
! return value = 0
sc=0
sc=0
Call Read
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Add load 12
Add load 13
Add load 14
Add load 15
Finish Call Read
sc=0
Start load 4
# dispatch [80e0] 0, 0, 0, 0
! return value = 5000
# dispatch [80f0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
doing terminateclose
Doing stream close 2
Doing stop backgroundload
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
Finish load 4
Done stop backgroundload
Stream status 0 Load status 0
Call close
Done stream close
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
open name host0:mapmaker/builtinmaps/003.d flag 1 data 434d8
Unknown device 'host'
open fd = -19
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1027.MSC;1
fd 2
! return value = eff040
# dispatch [0080] 0, 0, 0, 0
! return value = eff040
# dispatch [0081] 1, 0, 0, 0
! return value = eff040
# dispatch [00b0] 1fff1fff, 0, 0, 0
! return value = eff040
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18
sc=0
Finish load 18
Start load 19
sc=0
sc=0
Finish load 19
Start load 20
sc=0
Finish load 20
sc=0
Start load 21
sc=0
Finish load 21
Start load 22
sc=0
sc=0
Finish load 22
Start load 23
sc=0
Finish load 23
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 24
Add load 25
Add load 26
Add load 27
Add load 28
Add load 29
Add load 30
Add load 31
Add load 0
Add load 1
Add load 2
Add load 3
Finish Call Read
sc=0
Start load 24
sc=0
Finish load 24
Start load 25
sc=0
sc=0
Finish load 25
Start load 26
sc=0
Finish load 26
sc=0
Start load 27
sc=0
Finish load 27
Start load 28
sc=0
sc=0
Finish load 28
Start load 29
sc=0
Finish load 29
sc=0
Start load 30
sc=0
Finish load 30
Start load 31
sc=0
sc=0
Finish load 31
Start load 0
sc=0
Finish load 0
sc=0
Start load 1
sc=0
Finish load 1
Start load 2
sc=0
sc=0
Finish load 2
Start load 3
sc=0
Finish load 3
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Add load 12
Add load 13
Add load 14
Add load 15
Finish Call Read
sc=0
Start load 4
sc=0
Finish load 4
Start load 5
sc=0
sc=0
Finish load 5
Start load 6
sc=0
Finish load 6
sc=0
Start load 7
sc=0
Finish load 7
Start load 8
sc=0
sc=0
Finish load 8
Start load 9
sc=0
Finish load 9
sc=0
Start load 10
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

No.  I haven't modified the game in any way.  It is exactly as it was when I first unzipped the download file.
It did not occur to me however about the version number possibly being incorrect.  The source that I acquired my copy does have it listed as version 2.0.  I will see if I can acquire another version and see if I have the same result.
Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.