Code:
Loading language translation databases for 'French' [fr_FR]
PCSX2 Nightly - v1.7.2350 Compiled on Feb 7 2022
Savestate version: 0x9a2c0000
Host Machine Init:
Operating System = Microsoft Windows 10, 64-bit
Physical RAM = 16312 MB
CPU name = AMD Ryzen 5 3600X 6-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.792 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Pcsx2 was compiled as 64-bits.
The current power profile is 'Utilisation normale'.
The current min / max processor states
AC: 5% / 100%
Battery: 5% / 100%
Reserving memory for recompilers...
HLE Host: Set 'host:' root path to: \
Patches: No CRC found, using 00000000 instead.
isoFile open ok: C:\RomStation\app\cache\scripts\unpack\705\Final Fantasy VII - Dirge of Cerberus.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2045152 sectors)
Vsync is OFF
Created a OpenGL context
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 516.40
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
1 program binary formats supported by driver
Read 161 entries from 'C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\cache/gl_programs.idx'
Using hardware for point expansion and hardware for line expansion.
Available VRAM/RAM:3840MB for textures
Vsync is OFF
GS Lookup CRC:00000000
GS Lookup CRC:00000000
48000 SampleRate:
McdSlot 0 [File]: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\memcards\Mcd002.ps2
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (512x512)
PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to 512x512 (512x512)
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_541.85;1) Game CRC = 0x33F7D21A, EntryPoint = 0x00100000
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Frame buffer size set to 512x512 (512x512)
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
Frame buffer size set to 512x512 (512x512)
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1:DVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD PAL.
Frame buffer size set to 640x512 (640x512)
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to 640x512 (640x512)
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44978
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
Frame buffer size set to 640x512 (640x512)
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
Frame buffer size set to 640x512 (640x512)
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to 640x512 (640x512)
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.85;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.85;1
0 00100000 003b949c ............................................................
1 00528580 0008b6b0 ..........
3 00aa0000 00008550 .
4 00bbff00 00033d00 .....
Loaded, cdrom0:¥SLES_541.85;1
start address 0x100000
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100000 about to get recompiled. Load patches first.
[GameDB] Has not been initialized yet, initializing...
[GameDB] 10787 games on record (loaded in 28,26ms)
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
comment: - This gamedisc supports multiple languages.
comment: - Language selection is done through the BIOS configuration.
comment: - Implementation requires Full boot - 'Boot CDVD (full)'.
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found
GS Lookup CRC:33F7D21A
GS Lookup CRC:33F7D21A
Frame buffer size set to 640x512 (640x512)
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Frame buffer size set to 640x512 (640x512)
loadbuffer: addrres 50c00 args 0 arg
loadbuffer: id 25, ret 0
USB Driver (Version 1.0.0)
----- USB auto module loader 0.3.3 -----
Unknown device 'hdd'
Known devices are tty:(CONSOLE) rom:(ROM/Flash) cdrom:(CD-ROM )
Unknown device 'pfs'
Unknown device 'pfs'
[7;34mIOP-Sound[0m:
[7;34mIOP-Sound[0m:[7;34mIopSoundDriver Start.[0m
[7;34mIOP-Sound[0m:
[7;34mIOP-Sound[0m:IopFreeMemory : Max Continuous
[7;34mIOP-Sound[0m: : 000B1B00 000B1500
[7;34mIOP-Sound[0m:IopStackAddress : Init Start
[7;34mIOP-Sound[0m: : 001FECE0 001DCD18
[7;34mIOP-Sound[0m:
padman: *** VBLANK OVERLAP ***
Frame buffer size set to 512x512 (512x512)
Frame buffer size set to 640x512 (640x512)
sceMpegIsEnd pattern found! Recompiling skip video fix...
EE: Unrecognized op 1
Stream Buffer 1Bank 10240byte 8banks 81920byte used.
Frame buffer size set to 640x512 (640x512)
padman: *** VBLANK OVERLAP ***
[7;34mIOP-Sound[0m:
[7;34mIOP-Sound[0m:[7;34mIopSoundDriver Start.[0m
[7;34mIOP-Sound[0m:
[7;34mIOP-Sound[0m:IopFreeMemory : Max Continuous
[7;34mIOP-Sound[0m: : 000ACA00 000AA900
[7;34mIOP-Sound[0m:IopStackAddress : Init Start
[7;34mIOP-Sound[0m: : 001FECE0 001DCD18
[7;34mIOP-Sound[0m:
Loading savestate from slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
[wx] invalid zip file
Savestate is corrupt or incomplete!
Path: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
(pxActionEvent) Savestate file does not contain 'PCSX2 Savestate Version.id'(VM_UnzipFromDisk)
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
[wx] invalid zip file
Savestate is corrupt or incomplete!
Path: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
(pxActionEvent) Savestate file does not contain 'PCSX2 Savestate Version.id'(VM_UnzipFromDisk)
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
Saving SPU2
Saving USB
Saving PAD
Saving GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
(gzipThread) Data saved to disk without error.
Loading savestate from slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
EE/iR5900-32 Recompiler Reset
Loading SPU2
Loading USB
Loading PAD
Loading GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
comment: - This gamedisc supports multiple languages.
comment: - Language selection is done through the BIOS configuration.
comment: - Implementation requires Full boot - 'Boot CDVD (full)'.
Frame buffer size set to 512x512 (512x512)
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
Saving SPU2
Saving USB
Saving PAD
Saving GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
Savestate slot 0 is empty.
(gzipThread) Data saved to disk without error.
Loading savestate from slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
EE/iR5900-32 Recompiler Reset
Loading SPU2
Loading USB
Loading PAD
Loading GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
comment: - This gamedisc supports multiple languages.
comment: - Language selection is done through the BIOS configuration.
comment: - Implementation requires Full boot - 'Boot CDVD (full)'.
Frame buffer size set to 512x512 (512x512)
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
Saving SPU2
Saving USB
Saving PAD
Saving GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
(gzipThread) Data saved to disk without error.
Loading savestate from slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
EE/iR5900-32 Recompiler Reset
Loading SPU2
Loading USB
Loading PAD
Loading GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
comment: - This gamedisc supports multiple languages.
comment: - Language selection is done through the BIOS configuration.
comment: - Implementation requires Full boot - 'Boot CDVD (full)'.
Frame buffer size set to 512x512 (512x512)
Loading savestate from slot 0...
filename: C:\RomStation\app\emulators\downloads\PCSX2\files\PCSX2 v1.7.2350 SSE4 (x64)\sstates\SLES-54185 - (33F7D21A)/SLES-54185 (33F7D21A).00.p2s
EE/iR5900-32 Recompiler Reset
Loading SPU2
Loading USB
Loading PAD
Loading GS
[GameDB] Searching for 'sles-54185' in GameDB
[GameDB] Found 'sles-54185' in GameDB
[GameDB] Searching for patch with CRC '33f7d21a'
[GameDB] Found patch with CRC '33f7d21a'
comment: - This gamedisc supports multiple languages.
comment: - Language selection is done through the BIOS configuration.
comment: - Implementation requires Full boot - 'Boot CDVD (full)'.
Frame buffer size set to 512x512 (512x512)
padman: *** VBLANK OVERLAP ***
Frame buffer size set to 512x512 (512x512)
Frame buffer size set to 640x512 (640x512)
sceMpegIsEnd pattern found! Recompiling skip video fix...
EE: Unrecognized op 1
Stream Buffer 1Bank 10240byte 8banks 81920byte used.
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***