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Full Version: [Bug Report] Haunting Ground [PAL] graphical problems hardware renderer
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Hello - I'm playing Haunting Ground (European region) on pcsx2 and often times, in cutscenes or in specific rooms i keep seeing these weird lines.
When an object is close to the camera, it's green. when far away, it's red.
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
(06-05-2023, 10:27 PM)jesalvein Wrote: [ -> ]In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Hi - is it possible to print most of these out in a simple format, like a log file, or would i have to share these settings in for example image file format?
GAME: haunting ground (european region)
EMULATION -
ee cycle rate: 100%
EE cycle skipping: disabled
affinity control: disabled
enable multithreaded VU1 (MTVU) - yes
enable cheats - yes

GRAPHICS -
renderer - Automatic
adapter - (default)

DISPLAY -
fullscreen mode: borderless fullscreen
aspect ratio: widescreen 16:9
FMV aspect ratio: off
deinterlacing: Automatic
Bilinear filtering: bilinear (smooth)
Enable widescreen patches - yes
anti-blur - yes
enable no interlacing patches - no
vsync - no
screen offsets - nodisable interlace offset - no
show overscan - no
RENDERING -
internal res: 3x native ~1080p
mipmapping: auto
texture filtering: bilinear
trilinear filtering: auto
anisotropic filtering: off
dithering: off
blending accuracy: basic
texture preloadingL full
TEXTURE REPLACEMENT -
async texture loading - yes
all others - no
POST-PROCESSING -
sharpening: none
TV shader: none
ADVANCED -
GS dump: Zstandard
Allow exclusive fullscreen: auto

USED BIOS: ps2-0250e-2010415.bin

USED SPECS:
GPU: GTX 1050ti
CPU: i5-7500
memory: 32gb
Which pcsx2 version?
(06-06-2023, 12:02 AM)jesalvein Wrote: [ -> ]Which pcsx2 version?

PCSX2 nightly - v1.7.4555
downloaded it yesterday
you will have to use sofwtare mode, then
We know about this problem, haven't gotten around to fixing it yet, use jes' advice above.
(06-06-2023, 09:46 AM)refraction Wrote: [ -> ]We know about this problem, haven't gotten around to fixing it yet, use jes' advice above.

any chance to run software renderer with increased internal resolution?
(06-06-2023, 11:37 AM)OddlySexyPancake Wrote: [ -> ]any chance to run software renderer with increased internal resolution?

no.