06-20-2023, 12:11 AM
Here is an image showing the issue and a few images showing my display and rendering settings:
This is on Arch Linux, the game is Scooby-Doo Unmasked, and the PCSX2 Version is v1.7.4592. Just below the camera there is a moving platform with some electricity which is where the texture is coming from. What objects this happens to seems to be random as far as I can tell.
I *belive* I have flicked through every setting to check if any of them correct the issue but none seem to, the problem also occurs no matter if I use software, opengl or vulkan rendering.
Does anybody have any ideas for fixes or any settings I may have missed? Or should I fill out a bug report?
This is on Arch Linux, the game is Scooby-Doo Unmasked, and the PCSX2 Version is v1.7.4592. Just below the camera there is a moving platform with some electricity which is where the texture is coming from. What objects this happens to seems to be random as far as I can tell.
I *belive* I have flicked through every setting to check if any of them correct the issue but none seem to, the problem also occurs no matter if I use software, opengl or vulkan rendering.
Does anybody have any ideas for fixes or any settings I may have missed? Or should I fill out a bug report?