Thanks for the quick response.
I started the game with the settings I normally run and recorded the log file to where I exited from the menu at the point where progress stopped.
I usually run the game in a Japanese environment, so I tried running it in English to avoid garbled characters in the log file.
If this stage works normally, Siren 2 is almost perfect. I hope this log file will be useful to solve the bug.
Code:
[ 0.0511] Loaded translation file for language ja-JP
[ 0.0534] PCSX2 Nightly - v1.7.5178 Compiled on Nov 1 2023
[ 0.0534] Savestate version: 0x9a480000
[ 0.0534]
[ 0.0534] Host Machine Init:
[ 0.0534] Operating System = Microsoft Windows 10+
[ 0.0534] Physical RAM = 32663 MB
[ 0.0534] CPU name = Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
[ 0.0534] Vendor/Model = GenuineIntel (stepping 0A)
[ 0.0534] Logical Cores = 6
[ 0.0534] x86PType = Standard OEM
[ 0.0534] x86Flags = bfebfbff 7ffafbbf
[ 0.0534] x86EFlags = 2c100800
[ 0.0534]
[ 0.0534] x86 Features Detected:
[ 0.0534] AVX AVX2
[ 0.0534]
[ 0.1336] SDLInputSource: Loaded 792 controller mappings from game_controller_db.txt.
[ 0.1338] XInput controller 0 connected.
[ 0.2297] (SDLInputSource) Controller 0 inserted
[ 0.2298] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller
[ 0.2298] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller
[ 0.4173] Scanning C:\Users\takay\Desktop\ゲーム\CD Image\PS2 (recursively)
[ 3.6307] BIOS Found: Japan v01.00(17/01/2000) Console 20000117-050310
[ 3.6311] BIOS Found: Japan v01.50(18/01/2001) Console 20010118-210306
[ 3.6355] BIOS Found: USA v01.60(07/02/2002) Console 20020207-164243
[ 3.6391] BIOS Found: Japan v02.00(14/06/2004) Console 20040614-100905
[ 3.6428] BIOS Found: Japan v02.20(05/09/2006) Console 20060905-125923
[ 5.1849] (DynamicLibrary) Loading avutil-58.dll failed: 126
[ 5.1857] (DynamicLibrary) Loading avutil-58.dll failed: 126
[ 11.6489] Applying settings...
[ 11.6500] Loaded translation file for language en
[ 11.9198] Scanning C:\Users\takay\Desktop\ゲーム\CD Image\PS2 (recursively)
[ 12.0077] BIOS Found: Japan v01.00(17/01/2000) Console 20000117-050310
[ 12.0081] BIOS Found: Japan v01.50(18/01/2001) Console 20010118-210306
[ 12.0086] BIOS Found: USA v01.60(07/02/2002) Console 20020207-164243
[ 12.0089] BIOS Found: Japan v02.00(14/06/2004) Console 20040614-100905
[ 12.0092] BIOS Found: Japan v02.20(05/09/2006) Console 20060905-125923
[ 13.5087] (DynamicLibrary) Loading avutil-58.dll failed: 126
[ 13.5094] (DynamicLibrary) Loading avutil-58.dll failed: 126
[ 23.5600] Loading BIOS...
[ 23.5602] BIOS Found: Japan v01.50(18/01/2001) Console 20010118-210306
[ 23.5658] Opening CDVD...
[ 23.5660] isoFile open ok: C:\Users\takay\Desktop\ゲーム\CD Image\PS2\SIREN2\SIREN2.ISO
[ 23.5660] Image type = DVD
[ 23.5660] * CDVD Disk Open: DVD, Single layer or unknown:
[ 23.5660] * * Track 1: Data (Mode 1) (2180368 sectors)
[ 23.5705] [GameDB] Has not been initialized yet, initializing...
[ 23.6106] [GameDB] 12791 games on record (loaded in 40.05ms)
[ 23.6106] Disc changed to SIREN2.ISO.
[ 23.6106] Name: SIREN2
[ 23.6106] Serial: SCPS-15106
[ 23.6106] Version: 1.00
[ 23.6106] CRC: 626552EB
[ 23.6108] Loading game settings from 'C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\gamesettings\SCPS-15106_626552EB.ini'...
[ 23.6109] Applying settings...
[ 23.6119] [Unsafe Settings] Cycle rate/skip is not at default, this may crash or make games run too slow.
[ 23.6119] [Unsafe Settings]ring is not set to automatic. This may break rendering in some games.
[ 23.6119] OSD [unsafe_settings_warning]: Cycle rate/skip is not at default, this may crash or make games run too slow.
[ 23.6119] Mipmapping is not set to automatic. This may break rendering in some games.
[ 23.6119] Trilinear filtering is not set to automatic. This may break rendering in some games.
[ 23.6119] [Unsafe Settings] IOP Recompiler is not enabled, this will significantly reduce performance.
[ 23.6119] [Unsafe Settings]
[ 23.6119] OSD [performance_settings_warning]: IOP Recompiler is not enabled, this will significantly reduce performance.
[ 23.6119] EE Cache is enabled, this will significantly reduce performance.
[ 23.6358] Reopening memory cards...
[ 23.6360] McdSlot 0 [File]: C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\memcards\Mcd001.ps2
[ 23.6363] McdSlot 1 [File]: C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\memcards\Mcd002.ps2
[ 23.6375] Opening GS...
[ 23.9444] OGL: NVIDIA GPU detected.
[ 23.9444] GL_VENDOR: NVIDIA Corporation
[ 23.9444] GL_VERSION: 4.6.0 NVIDIA 546.01
[ 23.9444] GL_RENDERER: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
[ 23.9444] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
[ 23.9450] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[ 23.9451] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
[ 23.9500] 1 program binary formats supported by driver
[ 23.9519] Read 147 entries from 'C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\cache\gl_programs.idx'
[ 23.9785] OpenGL Graphics Driver Info:
[ 23.9785] OpenGL Context:
[ 23.9785] 4.6.0 NVIDIA 546.01
[ 23.9785] NVIDIA Corporation NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
[ 23.9785] GLSL: 4.60 NVIDIA
[ 23.9813] Opening SPU2...
[ 23.9822] Initializing SndBuffer at sample rate of 48000...
[ 23.9862] (Cubeb) Using normal 2 speaker stereo output.
[ 23.9904] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[ 24.0395] Using output device '{0.0.0.00000000}.{cfc0a3fa-11c2-4346-967c-938b11303763}' (スピーカー (Sound Blaster Z)).
[ 24.0484] Initializing Pad...
[ 24.0484] Initializing SIO2...
[ 24.0484] Initializing SIO0...
[ 24.0484] Opening DEV9...
[ 24.0519] Opening USB...
[ 24.0519] Opening FW...
[ 24.0519] EE/iR5900 Recompiler Reset
[ 24.2351] VM subsystems initialized in 675.30 ms
[ 24.2356] Processor count: 6 cores, 6 processors
[ 24.2356] Cluster count: 1
[ 24.2357] Ordered processor list: 0, 1, 2, 3, 4, 5
[ 24.4958] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[ 25.0858] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 25.1051] Possible old value used in COP2 code. If the game is broken, please report to
[ 25.1051] 266808 D8E80000 lqc2 vf08, 0x 0(a3)
[ 25.1051] 26680c D8C40000 lqc2 vf04, 0x 0(a2)
[ 25.1051] 266810 D8C50010 lqc2 vf05, 0x 10(a2)
[ 25.1051] 266814 D8C60020 lqc2 vf06, 0x 20(a2)
[ 25.1051] 266818 D8C70030 lqc2 vf07, 0x 30(a2)
[ 25.1051] 26681c D8890000 lqc2 vf09, 0x 0(a0)
[ 25.1051] 266820 D8AA0000 lqc2 vf10, 0x 0(a1)
[ 25.1051] 266824 D88B0000 lqc2 vf11, 0x 0(a0)
[ 25.1051] 266828 D8AC0000 lqc2 vf12, 0x 0(a1)
[ 25.1051] 26682c 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 25.1051] 266830 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 25.1051] 266834 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 25.1051] 266838 4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
[ 25.1051] 26683c 4BC84ADB vmulw.xyz vf11,vf09,vf08w
[ 25.1051] 266840 4BC8531B vmulw.xyz vf12,vf10,vf08w
[ 25.1051] 266844 4A0002FF vnop
[ 25.1051] 266848 4A0002FF vnop
[ 25.1051] 26684c 48C08000 ctc2 zero, Status
[ 25.1051] 266850 4BAB42EC vsub.xyw vf11, vf08, vf11
[ 25.1051] 266854 *4BA8632C vsub.xyw vf12, vf12, vf08
[ 25.1051] 266858 4A2B4B3C vmove.w, vf11, vf09
[ 25.1051] 26685c 4A2C533C vmove.w, vf12, vf10
[ 25.1051] 266860 4A0002FF vnop
[ 25.1051] 266864 20E70010 addi a3, a3, 0x0010
[ 25.1051] 266868 D8E80000 lqc2 vf08, 0x 0(a3)
[ 25.1052] 26686c 2108FFFF addi t0, t0, 0xFFFF
[ 25.1052] 266870 =48428000 cfc2 v0, Status
[ 25.1052] 266874 304200C0 andi v0,v0, 0x00C0
[ 25.1052] 266878 10400004 beq v0, zero, ->$0x0026688C
[ 25.1052] 26687c 00000000 nop
[ 25.1052] Possible old value used in COP2 code. If the game is broken, please report to
[ 25.1052] 26682c 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 25.1052] 266830 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 25.1052] 266834 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 25.1052] 266838 4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
[ 25.1052] 26683c 4BC84ADB vmulw.xyz vf11,vf09,vf08w
[ 25.1052] 266840 4BC8531B vmulw.xyz vf12,vf10,vf08w
[ 25.1052] 266844 4A0002FF vnop
[ 25.1052] 266848 4A0002FF vnop
[ 25.1052] 26684c 48C08000 ctc2 zero, Status
[ 25.1052] 266850 4BAB42EC vsub.xyw vf11, vf08, vf11
[ 25.1052] 266854 *4BA8632C vsub.xyw vf12, vf12, vf08
[ 25.1052] 266858 4A2B4B3C vmove.w, vf11, vf09
[ 25.1052] 26685c 4A2C533C vmove.w, vf12, vf10
[ 25.1052] 266860 4A0002FF vnop
[ 25.1052] 266864 20E70010 addi a3, a3, 0x0010
[ 25.1052] 266868 D8E80000 lqc2 vf08, 0x 0(a3)
[ 25.1052] 26686c 2108FFFF addi t0, t0, 0xFFFF
[ 25.1052] 266870 =48428000 cfc2 v0, Status
[ 25.1052] 266874 304200C0 andi v0,v0, 0x00C0
[ 25.1052] 266878 10400004 beq v0, zero, ->$0x0026688C
[ 25.1052] 26687c 00000000 nop
[ 25.3195] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[ 31.6293] OSD [MemoryCardSave0]: Memory Card 'Mcd001.ps2' was saved to storage.
[ 32.3597] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 32.3597] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 32.3859] cdvdLoadElf(): Unknown device in ELF path 'rom0:PS2LOGO'
[ 32.3859] Failed to read ELF being loaded: rom0:PS2LOGO:
[ 32.3859] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[ 32.4932] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 32.4932] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[ 32.5599] (UpdateVSyncRate) Mode Changed to NTSC.
[ 32.5600] (UpdateVSyncRate) Mode Changed to NTSC.
[ 36.4304] (UpdateVSyncRate) Mode Changed to NTSC.
[ 36.4305] (UpdateVSyncRate) Mode Changed to NTSC.
[ 36.4611] found 0 symbols
[ 36.4613] ELF Loading: cdrom0:\SCPS_151.06;1, Game CRC = 626552EB, EntryPoint = 0x00100008
[ 37.6150] (UpdateVSyncRate) Mode Changed to NTSC.
[ 37.6150] (UpdateVSyncRate) Mode Changed to NTSC.
[ 37.6153] ELF cdrom0:\SCPS_151.06;1 with entry point at 0x1048584 is executing.
[ 37.6154] ELF changed, active CRC 626552EB (cdrom0:\SCPS_151.06;1)
[ 37.6154] Found 1 game patches in GameDB.
[ 37.6157] Found 1 game patches in SCPS-15106_626552EB.pnach.
[ 37.6158] Enabled patch: <unknown>
[ 37.6158] Applying core settings...
[ 37.6161] [Unsafe Settings] Cycle rate/skip is not at default, this may crash or make games run too slow.
[ 37.6161] [Unsafe Settings]ring is not set to automatic. This may break rendering in some games.
[ 37.6161] OSD [unsafe_settings_warning]: Cycle rate/skip is not at default, this may crash or make games run too slow.
[ 37.6161] Mipmapping is not set to automatic. This may break rendering in some games.
[ 37.6161] Trilinear filtering is not set to automatic. This may break rendering in some games.
[ 37.6161] [Unsafe Settings] IOP Recompiler is not enabled, this will significantly reduce performance.
[ 37.6161] [Unsafe Settings]
[ 37.6161] OSD [performance_settings_warning]: IOP Recompiler is not enabled, this will significantly reduce performance.
[ 37.6161] EE Cache is enabled, this will significantly reduce performance.
[ 37.6161] (GameDB) Enabled Gamefix: XGKick
[ 37.6161] [GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB.
[ 37.6161] [GameDB] Skipping GS Hardware Fix: preloadFrameData to [mode=1]
[ 37.6161] OSD [HWFixesWarning]: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
[ 37.6161] preloadFrameData = 1
[ 37.6161] Updating CPU configuration...
[ 37.6251] Updating GS configuration...
[ 37.6830] EE/iR5900 Recompiler Reset
[ 38.9663] (UpdateVSyncRate) Mode Changed to NTSC.
[ 38.9673] (UpdateVSyncRate) Mode Changed to NTSC.
[ 39.1331] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[ 39.2666] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[ 39.4668] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[ 40.6846] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[ 41.0517] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[ 41.2519] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[ 41.3854] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[ 45.6559] Reopening GS with existing device and new renderer
[ 46.9814] Reopening GS with existing device and new renderer
[ 47.4514] Reopening GS with existing device and new renderer
[ 48.8846] Reopening GS with existing device and new renderer
[ 57.7291] Reopening GS with existing device and new renderer
[ 59.7957] Reopening GS with existing device and new renderer
[ 68.6475] Possible old value used in COP2 code. If the game is broken, please report to
[ 68.6475] 13aa80 27BDFFE0 addiu sp,sp, -0x20
[ 68.6475] 13aa84 24C70050 addiu a3,a2, 0x50
[ 68.6475] 13aa88 D8880000 lqc2 vf08, 0x 0(a0)
[ 68.6475] 13aa8c D8A40000 lqc2 vf04, 0x 0(a1)
[ 68.6475] 13aa90 D8A50010 lqc2 vf05, 0x 10(a1)
[ 68.6475] 13aa94 D8A60020 lqc2 vf06, 0x 20(a1)
[ 68.6475] 13aa98 D8A70030 lqc2 vf07, 0x 30(a1)
[ 68.6475] 13aa9c D8890010 lqc2 vf09, 0x 10(a0)
[ 68.6475] 13aaa0 CCE00000 pref ---
[ 68.6475] 13aaa4 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 68.6475] 13aaa8 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 68.6475] 13aaac 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 68.6475] 13aab0 4BE83A8B vmaddw.xyzw vf10, vf07, vf08w
[ 68.6475] 13aab4 4BE922D8 vmulx.xyzw vf11,vf04,vf09x
[ 68.6475] 13aab8 4BE92B19 vmuly.xyzw vf12,vf05,vf09y
[ 68.6475] 13aabc 4BE9335A vmulz.xyzw vf13,vf06,vf09z
[ 68.6475] 13aac0 48285000 qmfc2 t0, vf10
[ 68.6475] 13aac4 48295800 qmfc2 t1, vf11
[ 68.6475] 13aac8 482A6000 qmfc2 t2, vf12
[ 68.6476] 13aacc 482B6800 qmfc2 t3, vf13
[ 68.6476] 13aad0 71286488 pextlw t4, t1, t0
[ 68.6476] 13aad4 71286CA8 pextuw t5, t1, t0
[ 68.6476] 13aad8 716A7488 pextlw t6, t3, t2
[ 68.6476] 13aadc 716A7CA8 pextuw t7, t3, t2
[ 68.6476] 13aae0 71CC4389 pcpyld t0, t6, t4
[ 68.6476] 13aae4 718E4BA9 pcpyud t1, t4, t6
[ 68.6476] 13aae8 71ED5389 pcpyld t2, t7, t5
[ 68.6476] 13aaec 71AF5BA9 pcpyud t3, t5, t7
[ 68.6476] 13aaf0 48A88000 qmtc2 t0, vf16
[ 68.6476] 13aaf4 48A98800 qmtc2 t1, vf17
[ 68.6476] 13aaf8 48AA9000 qmtc2 t2, vf18
[ 68.6476] 13aafc 48AB9800 qmtc2 t3, vf19
[ 68.6476] 13ab00 0000182D daddu v1, zero, zero
[ 68.6476] 13ab04 0000502D daddu t2, zero, zero
[ 68.6476] 13ab08 78CB0050 lq t3, 0x 50(a2)
[ 68.6476] 13ab0c 24020002 addiu v0,zero, 0x2
[ 68.6476] 13ab10 24080001 addiu t0,zero, 0x1
[ 68.6476] 13ab14 24090003 addiu t1,zero, 0x3
[ 68.6476] 13ab18 48AB4000 qmtc2 t3, vf08
[ 68.6476] 13ab1c D8E90010 lqc2 vf09, 0x 10(a3)
[ 68.6476] 13ab20 4BE881BC vmulax.xyzw ACC,vf16,vf08x
[ 68.6476] 13ab24 4BE888BD vmadday.xyzw ACC,vf17,vf08y
[ 68.6476] 13ab28 4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[ 68.6476] 13ab2c 4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[ 68.6476] 13ab30 4BE981BC vmulax.xyzw ACC,vf16,vf09x
[ 68.6476] 13ab34 4BE988BD vmadday.xyzw ACC,vf17,vf09y
[ 68.6476] 13ab38 4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[ 68.6476] 13ab3c 4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[ 68.6476] 13ab40 4AE841FD vabs.yzw vf08, vf08
[ 68.6476] 13ab44 4AE949FD vabs.yzw vf09, vf09
[ 68.6476] 13ab48 4A28403D vadday.w ACC,vf08,vf08y
[ 68.6476] 13ab4c 4A28020A vmaddz.w vf08, vf00, vf08z
[ 68.6476] 13ab50 4A29483D vadday.w ACC,vf09,vf09y
[ 68.6476] 13ab54 4A29024A vmaddz.w vf09, vf00, vf09z
[ 68.6476] 13ab58 *4BC841FF vclip vf08xyz, vf08w
[ 68.6476] 13ab5c 4A0002FF vnop
[ 68.6476] 13ab60 4A0002FF vnop
[ 68.6476] 13ab64 =48449000 cfc2 a0, ClipFlag
[ 68.6476] 13ab68 4A0002FF vnop
[ 68.6476] 13ab6c 4BC949FF vclip vf09xyz, vf09w
[ 68.6476] 13ab70 4A0002FF vnop
[ 68.6476] 13ab74 30840003 andi a0,a0, 0x0003
[ 68.6476] 13ab78 4A0002FF vnop
[ 68.6476] 13ab7c 78EB0020 lq t3, 0x 20(a3)
[ 68.6476] 13ab80 48459000 cfc2 a1, ClipFlag
[ 68.6476] 13ab84 10890012 beq a0, t1, ->$0x0013ABD0
[ 68.6476] 13ab88 24E70020 addiu a3,a3, 0x20
[ 68.6476] Possible old value used in COP2 code. If the game is broken, please report to
[ 68.6476] 13aa80 27BDFFE0 addiu sp,sp, -0x20
[ 68.6476] 13aa84 24C70050 addiu a3,a2, 0x50
[ 68.6476] 13aa88 D8880000 lqc2 vf08, 0x 0(a0)
[ 68.6476] 13aa8c D8A40000 lqc2 vf04, 0x 0(a1)
[ 68.6476] 13aa90 D8A50010 lqc2 vf05, 0x 10(a1)
[ 68.6476] 13aa94 D8A60020 lqc2 vf06, 0x 20(a1)
[ 68.6476] 13aa98 D8A70030 lqc2 vf07, 0x 30(a1)
[ 68.6476] 13aa9c D8890010 lqc2 vf09, 0x 10(a0)
[ 68.6476] 13aaa0 CCE00000 pref ---
[ 68.6476] 13aaa4 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 68.6477] 13aaa8 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 68.6477] 13aaac 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 68.6477] 13aab0 4BE83A8B vmaddw.xyzw vf10, vf07, vf08w
[ 68.6477] 13aab4 4BE922D8 vmulx.xyzw vf11,vf04,vf09x
[ 68.6477] 13aab8 4BE92B19 vmuly.xyzw vf12,vf05,vf09y
[ 68.6477] 13aabc 4BE9335A vmulz.xyzw vf13,vf06,vf09z
[ 68.6477] 13aac0 48285000 qmfc2 t0, vf10
[ 68.6477] 13aac4 48295800 qmfc2 t1, vf11
[ 68.6477] 13aac8 482A6000 qmfc2 t2, vf12
[ 68.6477] 13aacc 482B6800 qmfc2 t3, vf13
[ 68.6477] 13aad0 71286488 pextlw t4, t1, t0
[ 68.6477] 13aad4 71286CA8 pextuw t5, t1, t0
[ 68.6477] 13aad8 716A7488 pextlw t6, t3, t2
[ 68.6477] 13aadc 716A7CA8 pextuw t7, t3, t2
[ 68.6477] 13aae0 71CC4389 pcpyld t0, t6, t4
[ 68.6477] 13aae4 718E4BA9 pcpyud t1, t4, t6
[ 68.6477] 13aae8 71ED5389 pcpyld t2, t7, t5
[ 68.6477] 13aaec 71AF5BA9 pcpyud t3, t5, t7
[ 68.6477] 13aaf0 48A88000 qmtc2 t0, vf16
[ 68.6477] 13aaf4 48A98800 qmtc2 t1, vf17
[ 68.6477] 13aaf8 48AA9000 qmtc2 t2, vf18
[ 68.6477] 13aafc 48AB9800 qmtc2 t3, vf19
[ 68.6478] 13ab00 0000182D daddu v1, zero, zero
[ 68.6478] 13ab04 0000502D daddu t2, zero, zero
[ 68.6478] 13ab08 78CB0050 lq t3, 0x 50(a2)
[ 68.6478] 13ab0c 24020002 addiu v0,zero, 0x2
[ 68.6478] 13ab10 24080001 addiu t0,zero, 0x1
[ 68.6478] 13ab14 24090003 addiu t1,zero, 0x3
[ 68.6478] 13ab18 48AB4000 qmtc2 t3, vf08
[ 68.6478] 13ab1c D8E90010 lqc2 vf09, 0x 10(a3)
[ 68.6478] 13ab20 4BE881BC vmulax.xyzw ACC,vf16,vf08x
[ 68.6478] 13ab24 4BE888BD vmadday.xyzw ACC,vf17,vf08y
[ 68.6478] 13ab28 4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[ 68.6478] 13ab2c 4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[ 68.6478] 13ab30 4BE981BC vmulax.xyzw ACC,vf16,vf09x
[ 68.6478] 13ab34 4BE988BD vmadday.xyzw ACC,vf17,vf09y
[ 68.6478] 13ab38 4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[ 68.6478] 13ab3c 4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[ 68.6478] 13ab40 4AE841FD vabs.yzw vf08, vf08
[ 68.6478] 13ab44 4AE949FD vabs.yzw vf09, vf09
[ 68.6478] 13ab48 4A28403D vadday.w ACC,vf08,vf08y
[ 68.6478] 13ab4c 4A28020A vmaddz.w vf08, vf00, vf08z
[ 68.6478] 13ab50 4A29483D vadday.w ACC,vf09,vf09y
[ 68.6478] 13ab54 4A29024A vmaddz.w vf09, vf00, vf09z
[ 68.6478] 13ab58 4BC841FF vclip vf08xyz, vf08w
[ 68.6478] 13ab5c 4A0002FF vnop
[ 68.6478] 13ab60 4A0002FF vnop
[ 68.6478] 13ab64 48449000 cfc2 a0, ClipFlag
[ 68.6478] 13ab68 4A0002FF vnop
[ 68.6478] 13ab6c *4BC949FF vclip vf09xyz, vf09w
[ 68.6478] 13ab70 4A0002FF vnop
[ 68.6478] 13ab74 30840003 andi a0,a0, 0x0003
[ 68.6478] 13ab78 4A0002FF vnop
[ 68.6478] 13ab7c 78EB0020 lq t3, 0x 20(a3)
[ 68.6478] 13ab80 =48459000 cfc2 a1, ClipFlag
[ 68.6478] 13ab84 10890012 beq a0, t1, ->$0x0013ABD0
[ 68.6478] 13ab88 24E70020 addiu a3,a3, 0x20
[ 68.6484] Possible old value used in COP2 code. If the game is broken, please report to
[ 68.6484] 13ab18 48AB4000 qmtc2 t3, vf08
[ 68.6484] 13ab1c D8E90010 lqc2 vf09, 0x 10(a3)
[ 68.6484] 13ab20 4BE881BC vmulax.xyzw ACC,vf16,vf08x
[ 68.6484] 13ab24 4BE888BD vmadday.xyzw ACC,vf17,vf08y
[ 68.6484] 13ab28 4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[ 68.6484] 13ab2c 4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[ 68.6484] 13ab30 4BE981BC vmulax.xyzw ACC,vf16,vf09x
[ 68.6484] 13ab34 4BE988BD vmadday.xyzw ACC,vf17,vf09y
[ 68.6484] 13ab38 4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[ 68.6484] 13ab3c 4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[ 68.6484] 13ab40 4AE841FD vabs.yzw vf08, vf08
[ 68.6485] 13ab44 4AE949FD vabs.yzw vf09, vf09
[ 68.6485] 13ab48 4A28403D vadday.w ACC,vf08,vf08y
[ 68.6485] 13ab4c 4A28020A vmaddz.w vf08, vf00, vf08z
[ 68.6485] 13ab50 4A29483D vadday.w ACC,vf09,vf09y
[ 68.6485] 13ab54 4A29024A vmaddz.w vf09, vf00, vf09z
[ 68.6485] 13ab58 *4BC841FF vclip vf08xyz, vf08w
[ 68.6485] 13ab5c 4A0002FF vnop
[ 68.6485] 13ab60 4A0002FF vnop
[ 68.6485] 13ab64 =48449000 cfc2 a0, ClipFlag
[ 68.6485] 13ab68 4A0002FF vnop
[ 68.6485] 13ab6c 4BC949FF vclip vf09xyz, vf09w
[ 68.6485] 13ab70 4A0002FF vnop
[ 68.6485] 13ab74 30840003 andi a0,a0, 0x0003
[ 68.6485] 13ab78 4A0002FF vnop
[ 68.6485] 13ab7c 78EB0020 lq t3, 0x 20(a3)
[ 68.6485] 13ab80 48459000 cfc2 a1, ClipFlag
[ 68.6485] 13ab84 10890012 beq a0, t1, ->$0x0013ABD0
[ 68.6485] 13ab88 24E70020 addiu a3,a3, 0x20
[ 68.6485] Possible old value used in COP2 code. If the game is broken, please report to
[ 68.6485] 13ab18 48AB4000 qmtc2 t3, vf08
[ 68.6485] 13ab1c D8E90010 lqc2 vf09, 0x 10(a3)
[ 68.6485] 13ab20 4BE881BC vmulax.xyzw ACC,vf16,vf08x
[ 68.6485] 13ab24 4BE888BD vmadday.xyzw ACC,vf17,vf08y
[ 68.6485] 13ab28 4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[ 68.6485] 13ab2c 4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[ 68.6485] 13ab30 4BE981BC vmulax.xyzw ACC,vf16,vf09x
[ 68.6485] 13ab34 4BE988BD vmadday.xyzw ACC,vf17,vf09y
[ 68.6485] 13ab38 4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[ 68.6485] 13ab3c 4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[ 68.6485] 13ab40 4AE841FD vabs.yzw vf08, vf08
[ 68.6485] 13ab44 4AE949FD vabs.yzw vf09, vf09
[ 68.6485] 13ab48 4A28403D vadday.w ACC,vf08,vf08y
[ 68.6485] 13ab4c 4A28020A vmaddz.w vf08, vf00, vf08z
[ 68.6485] 13ab50 4A29483D vadday.w ACC,vf09,vf09y
[ 68.6485] 13ab54 4A29024A vmaddz.w vf09, vf00, vf09z
[ 68.6485] 13ab58 4BC841FF vclip vf08xyz, vf08w
[ 68.6485] 13ab5c 4A0002FF vnop
[ 68.6485] 13ab60 4A0002FF vnop
[ 68.6485] 13ab64 48449000 cfc2 a0, ClipFlag
[ 68.6485] 13ab68 4A0002FF vnop
[ 68.6485] 13ab6c *4BC949FF vclip vf09xyz, vf09w
[ 68.6485] 13ab70 4A0002FF vnop
[ 68.6485] 13ab74 30840003 andi a0,a0, 0x0003
[ 68.6485] 13ab78 4A0002FF vnop
[ 68.6485] 13ab7c 78EB0020 lq t3, 0x 20(a3)
[ 68.6485] 13ab80 =48459000 cfc2 a1, ClipFlag
[ 68.6485] 13ab84 10890012 beq a0, t1, ->$0x0013ABD0
[ 68.6485] 13ab88 24E70020 addiu a3,a3, 0x20
[ 116.5826] (VMManager) Pausing...
[ 120.9179] (VMManager) Resuming...
[ 124.3326] (VMManager) Pausing...
[ 126.0335] Add 102 seconds play time to SCPS-15106 -> now 178581
[ 131.6494] XInput controller 0 disconnected.
[ 131.6739] Releasing host memory for virtual systems...