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Full Version: [Bug Report] Siren2 [NTSC-J]
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# PCSX2 version: nightly v1.7.5158 (Confirmed that the same part of the game is not progressing in v1.6)
# Emulation Options: MTVU Enable, Instant VU1 Enable, Software renderer enabled for FMV.
# Graphics: Vulcan, Direct3D ,OpenGL, Software (Tried them all at once)
# Description of the bug and of how to replicate it;

In Kyoya Suda's stage 33:00 "Eradication", which is added after clearing the main game, progress is always impossible if you try to proceed normally.
(The reason there have been no reports so far is probably that no one has thought to play this character properly)

This stage has a time limit and is like a mini-game in which the player earns points and time limit by defeating enemies quickly.
First, defeat the small fry in the mini-area, then defeat the boss-like enemies that appear, and you will receive points and an additional time limit depending on how fast you defeat them before moving on to the next mini-area.
In PCSX2, after defeating the first 4 mooks and the boss called "Yamibito Kou-shiki", the game always stops at the point where the score and time limit are added (without moving to the mini-area afterwards).
Therefore, the only way to complete the stage is to end the game by running out of time.

I have tried various emulation settings, but this stage is the only one that does not work properly with any of the settings, so I posted this. Sad

My PC environment;
CPU: Intel i5-9400
GPU: NVIDIA G-Force 1660ti
Memory: DDR4 32GBytes (8G×4)
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Thanks for the quick response.
I started the game with the settings I normally run and recorded the log file to where I exited from the menu at the point where progress stopped.
I usually run the game in a Japanese environment, so I tried running it in English to avoid garbled characters in the log file.
If this stage works normally, Siren 2 is almost perfect. I hope this log file will be useful to solve the bug.
Code:
[    0.0511] Loaded translation file for language ja-JP
[    0.0534] PCSX2 Nightly - v1.7.5178 Compiled on Nov  1 2023
[    0.0534] Savestate version: 0x9a480000
[    0.0534]
[    0.0534] Host Machine Init:
[    0.0534]     Operating System =  Microsoft Windows 10+
[    0.0534]     Physical RAM     =  32663 MB
[    0.0534]     CPU name         =  Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
[    0.0534]     Vendor/Model     =  GenuineIntel (stepping 0A)
[    0.0534]     Logical Cores    =  6
[    0.0534]     x86PType         =  Standard OEM
[    0.0534]     x86Flags         =  bfebfbff 7ffafbbf
[    0.0534]     x86EFlags        =  2c100800
[    0.0534]
[    0.0534] x86 Features Detected:
[    0.0534]     AVX AVX2
[    0.0534]
[    0.1336] SDLInputSource: Loaded 792 controller mappings from game_controller_db.txt.
[    0.1338] XInput controller 0 connected.
[    0.2297] (SDLInputSource) Controller 0 inserted
[    0.2298] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller
[    0.2298] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller
[    0.4173] Scanning C:\Users\takay\Desktop\ゲーム\CD Image\PS2 (recursively)
[    3.6307] BIOS Found: Japan   v01.00(17/01/2000)  Console 20000117-050310
[    3.6311] BIOS Found: Japan   v01.50(18/01/2001)  Console 20010118-210306
[    3.6355] BIOS Found: USA     v01.60(07/02/2002)  Console 20020207-164243
[    3.6391] BIOS Found: Japan   v02.00(14/06/2004)  Console 20040614-100905
[    3.6428] BIOS Found: Japan   v02.20(05/09/2006)  Console 20060905-125923
[    5.1849] (DynamicLibrary) Loading avutil-58.dll failed: 126
[    5.1857] (DynamicLibrary) Loading avutil-58.dll failed: 126
[   11.6489] Applying settings...
[   11.6500] Loaded translation file for language en
[   11.9198] Scanning C:\Users\takay\Desktop\ゲーム\CD Image\PS2 (recursively)
[   12.0077] BIOS Found: Japan   v01.00(17/01/2000)  Console 20000117-050310
[   12.0081] BIOS Found: Japan   v01.50(18/01/2001)  Console 20010118-210306
[   12.0086] BIOS Found: USA     v01.60(07/02/2002)  Console 20020207-164243
[   12.0089] BIOS Found: Japan   v02.00(14/06/2004)  Console 20040614-100905
[   12.0092] BIOS Found: Japan   v02.20(05/09/2006)  Console 20060905-125923
[   13.5087] (DynamicLibrary) Loading avutil-58.dll failed: 126
[   13.5094] (DynamicLibrary) Loading avutil-58.dll failed: 126
[   23.5600] Loading BIOS...
[   23.5602] BIOS Found: Japan   v01.50(18/01/2001)  Console 20010118-210306
[   23.5658] Opening CDVD...
[   23.5660] isoFile open ok: C:\Users\takay\Desktop\ゲーム\CD Image\PS2\SIREN2\SIREN2.ISO
[   23.5660]     Image type  = DVD
[   23.5660]  * CDVD Disk Open: DVD, Single layer or unknown:
[   23.5660]  * * Track 1: Data (Mode 1) (2180368 sectors)
[   23.5705] [GameDB] Has not been initialized yet, initializing...
[   23.6106] [GameDB] 12791 games on record (loaded in 40.05ms)
[   23.6106] Disc changed to SIREN2.ISO.
[   23.6106]   Name: SIREN2
[   23.6106]   Serial: SCPS-15106
[   23.6106]   Version: 1.00
[   23.6106]   CRC: 626552EB
[   23.6108] Loading game settings from 'C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\gamesettings\SCPS-15106_626552EB.ini'...
[   23.6109] Applying settings...
[   23.6119] [Unsafe Settings] Cycle rate/skip is not at default, this may crash or make games run too slow.
[   23.6119] [Unsafe Settings]ring is not set to automatic. This may break rendering in some games.
[   23.6119] OSD [unsafe_settings_warning]:  Cycle rate/skip is not at default, this may crash or make games run too slow.
[   23.6119]  Mipmapping is not set to automatic. This may break rendering in some games.
[   23.6119]  Trilinear filtering is not set to automatic. This may break rendering in some games.
[   23.6119] [Unsafe Settings] IOP Recompiler is not enabled, this will significantly reduce performance.
[   23.6119] [Unsafe Settings]
[   23.6119] OSD [performance_settings_warning]:  IOP Recompiler is not enabled, this will significantly reduce performance.
[   23.6119]  EE Cache is enabled, this will significantly reduce performance.
[   23.6358] Reopening memory cards...
[   23.6360] McdSlot 0 [File]: C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\memcards\Mcd001.ps2
[   23.6363] McdSlot 1 [File]: C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\memcards\Mcd002.ps2
[   23.6375] Opening GS...
[   23.9444] OGL: NVIDIA GPU detected.
[   23.9444] GL_VENDOR: NVIDIA Corporation
[   23.9444] GL_VERSION: 4.6.0 NVIDIA 546.01
[   23.9444] GL_RENDERER: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
[   23.9444] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
[   23.9450] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[   23.9451] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
[   23.9500] 1 program binary formats supported by driver
[   23.9519] Read 147 entries from 'C:\Users\takay\Desktop\ゲーム\エミュ\プレステ2\pcsx2-v1.7.5067-windows-x64-Qt\cache\gl_programs.idx'
[   23.9785] OpenGL Graphics Driver Info:
[   23.9785]     OpenGL Context:
[   23.9785]     4.6.0 NVIDIA 546.01
[   23.9785]     NVIDIA Corporation NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
[   23.9785]     GLSL: 4.60 NVIDIA
[   23.9813] Opening SPU2...
[   23.9822] Initializing SndBuffer at sample rate of 48000...
[   23.9862] (Cubeb) Using normal 2 speaker stereo output.
[   23.9904] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[   24.0395] Using output device '{0.0.0.00000000}.{cfc0a3fa-11c2-4346-967c-938b11303763}' (スピーカー (Sound Blaster Z)).
[   24.0484] Initializing Pad...
[   24.0484] Initializing SIO2...
[   24.0484] Initializing SIO0...
[   24.0484] Opening DEV9...
[   24.0519] Opening USB...
[   24.0519] Opening FW...
[   24.0519] EE/iR5900 Recompiler Reset
[   24.2351] VM subsystems initialized in 675.30 ms
[   24.2356] Processor count: 6 cores, 6 processors
[   24.2356] Cluster count: 1
[   24.2357] Ordered processor list: 0, 1, 2, 3, 4, 5
[   24.4958] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[   25.0858] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[   25.1051] Possible old value used in COP2 code. If the game is broken, please report to
[   25.1051] 266808  D8E80000 lqc2    vf08, 0x   0(a3)
[   25.1051] 26680c  D8C40000 lqc2    vf04, 0x   0(a2)
[   25.1051] 266810  D8C50010 lqc2    vf05, 0x  10(a2)
[   25.1051] 266814  D8C60020 lqc2    vf06, 0x  20(a2)
[   25.1051] 266818  D8C70030 lqc2    vf07, 0x  30(a2)
[   25.1051] 26681c  D8890000 lqc2    vf09, 0x   0(a0)
[   25.1051] 266820  D8AA0000 lqc2    vf10, 0x   0(a1)
[   25.1051] 266824  D88B0000 lqc2    vf11, 0x   0(a0)
[   25.1051] 266828  D8AC0000 lqc2    vf12, 0x   0(a1)
[   25.1051] 26682c  4BE821BC vmulax.xyzw ACC,vf04,vf08x
[   25.1051] 266830  4BE828BD vmadday.xyzw ACC,vf05,vf08y
[   25.1051] 266834  4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[   25.1051] 266838  4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
[   25.1051] 26683c  4BC84ADB vmulw.xyz vf11,vf09,vf08w
[   25.1051] 266840  4BC8531B vmulw.xyz vf12,vf10,vf08w
[   25.1051] 266844  4A0002FF vnop
[   25.1051] 266848  4A0002FF vnop
[   25.1051] 26684c  48C08000 ctc2    zero, Status
[   25.1051] 266850  4BAB42EC vsub.xyw vf11, vf08, vf11
[   25.1051] 266854 *4BA8632C vsub.xyw vf12, vf12, vf08
[   25.1051] 266858  4A2B4B3C vmove.w, vf11, vf09
[   25.1051] 26685c  4A2C533C vmove.w, vf12, vf10
[   25.1051] 266860  4A0002FF vnop
[   25.1051] 266864  20E70010 addi    a3, a3, 0x0010
[   25.1051] 266868  D8E80000 lqc2    vf08, 0x   0(a3)
[   25.1052] 26686c  2108FFFF addi    t0, t0, 0xFFFF
[   25.1052] 266870 =48428000 cfc2    v0, Status
[   25.1052] 266874  304200C0 andi    v0,v0, 0x00C0
[   25.1052] 266878  10400004 beq    v0, zero, ->$0x0026688C
[   25.1052] 26687c  00000000 nop
[   25.1052] Possible old value used in COP2 code. If the game is broken, please report to
[   25.1052] 26682c  4BE821BC vmulax.xyzw ACC,vf04,vf08x
[   25.1052] 266830  4BE828BD vmadday.xyzw ACC,vf05,vf08y
[   25.1052] 266834  4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[   25.1052] 266838  4BE83A0B vmaddw.xyzw vf08, vf07, vf08w
[   25.1052] 26683c  4BC84ADB vmulw.xyz vf11,vf09,vf08w
[   25.1052] 266840  4BC8531B vmulw.xyz vf12,vf10,vf08w
[   25.1052] 266844  4A0002FF vnop
[   25.1052] 266848  4A0002FF vnop
[   25.1052] 26684c  48C08000 ctc2    zero, Status
[   25.1052] 266850  4BAB42EC vsub.xyw vf11, vf08, vf11
[   25.1052] 266854 *4BA8632C vsub.xyw vf12, vf12, vf08
[   25.1052] 266858  4A2B4B3C vmove.w, vf11, vf09
[   25.1052] 26685c  4A2C533C vmove.w, vf12, vf10
[   25.1052] 266860  4A0002FF vnop
[   25.1052] 266864  20E70010 addi    a3, a3, 0x0010
[   25.1052] 266868  D8E80000 lqc2    vf08, 0x   0(a3)
[   25.1052] 26686c  2108FFFF addi    t0, t0, 0xFFFF
[   25.1052] 266870 =48428000 cfc2    v0, Status
[   25.1052] 266874  304200C0 andi    v0,v0, 0x00C0
[   25.1052] 266878  10400004 beq    v0, zero, ->$0x0026688C
[   25.1052] 26687c  00000000 nop
[   25.3195] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[   31.6293] OSD [MemoryCardSave0]: Memory Card 'Mcd001.ps2' was saved to storage.
[   32.3597] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[   32.3597] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[   32.3859] cdvdLoadElf(): Unknown device in ELF path 'rom0:PS2LOGO'
[   32.3859] Failed to read ELF being loaded: rom0:PS2LOGO:
[   32.3859] ELF Loading: , Game CRC = 00000000, EntryPoint = 0xFFFFFFFF
[   32.4932] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[   32.4932] (UpdateVSyncRate) Mode Changed to DVD NTSC.
[   32.5599] (UpdateVSyncRate) Mode Changed to NTSC.
[   32.5600] (UpdateVSyncRate) Mode Changed to NTSC.
[   36.4304] (UpdateVSyncRate) Mode Changed to NTSC.
[   36.4305] (UpdateVSyncRate) Mode Changed to NTSC.
[   36.4611] found 0 symbols
[   36.4613] ELF Loading: cdrom0:\SCPS_151.06;1, Game CRC = 626552EB, EntryPoint = 0x00100008
[   37.6150] (UpdateVSyncRate) Mode Changed to NTSC.
[   37.6150] (UpdateVSyncRate) Mode Changed to NTSC.
[   37.6153] ELF cdrom0:\SCPS_151.06;1 with entry point at 0x1048584 is executing.
[   37.6154] ELF changed, active CRC 626552EB (cdrom0:\SCPS_151.06;1)
[   37.6154] Found 1 game patches in GameDB.
[   37.6157] Found 1 game patches in SCPS-15106_626552EB.pnach.
[   37.6158] Enabled patch: <unknown>
[   37.6158] Applying core settings...
[   37.6161] [Unsafe Settings] Cycle rate/skip is not at default, this may crash or make games run too slow.
[   37.6161] [Unsafe Settings]ring is not set to automatic. This may break rendering in some games.
[   37.6161] OSD [unsafe_settings_warning]:  Cycle rate/skip is not at default, this may crash or make games run too slow.
[   37.6161]  Mipmapping is not set to automatic. This may break rendering in some games.
[   37.6161]  Trilinear filtering is not set to automatic. This may break rendering in some games.
[   37.6161] [Unsafe Settings] IOP Recompiler is not enabled, this will significantly reduce performance.
[   37.6161] [Unsafe Settings]
[   37.6161] OSD [performance_settings_warning]:  IOP Recompiler is not enabled, this will significantly reduce performance.
[   37.6161]  EE Cache is enabled, this will significantly reduce performance.
[   37.6161] (GameDB) Enabled Gamefix: XGKick
[   37.6161] [GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB.
[   37.6161] [GameDB] Skipping GS Hardware Fix: preloadFrameData to [mode=1]
[   37.6161] OSD [HWFixesWarning]:  Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
[   37.6161]    preloadFrameData = 1
[   37.6161] Updating CPU configuration...
[   37.6251] Updating GS configuration...
[   37.6830] EE/iR5900 Recompiler Reset
[   38.9663] (UpdateVSyncRate) Mode Changed to NTSC.
[   38.9673] (UpdateVSyncRate) Mode Changed to NTSC.
[   39.1331] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[   39.2666] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[   39.4668] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[   40.6846] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[   41.0517] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[   41.2519] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[   41.3854] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[   45.6559] Reopening GS with existing device and new renderer
[   46.9814] Reopening GS with existing device and new renderer
[   47.4514] Reopening GS with existing device and new renderer
[   48.8846] Reopening GS with existing device and new renderer
[   57.7291] Reopening GS with existing device and new renderer
[   59.7957] Reopening GS with existing device and new renderer
[   68.6475] Possible old value used in COP2 code. If the game is broken, please report to
[   68.6475] 13aa80  27BDFFE0 addiu    sp,sp, -0x20
[   68.6475] 13aa84  24C70050 addiu    a3,a2, 0x50
[   68.6475] 13aa88  D8880000 lqc2    vf08, 0x   0(a0)
[   68.6475] 13aa8c  D8A40000 lqc2    vf04, 0x   0(a1)
[   68.6475] 13aa90  D8A50010 lqc2    vf05, 0x  10(a1)
[   68.6475] 13aa94  D8A60020 lqc2    vf06, 0x  20(a1)
[   68.6475] 13aa98  D8A70030 lqc2    vf07, 0x  30(a1)
[   68.6475] 13aa9c  D8890010 lqc2    vf09, 0x  10(a0)
[   68.6475] 13aaa0  CCE00000 pref ---
[   68.6475] 13aaa4  4BE821BC vmulax.xyzw ACC,vf04,vf08x
[   68.6475] 13aaa8  4BE828BD vmadday.xyzw ACC,vf05,vf08y
[   68.6475] 13aaac  4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[   68.6475] 13aab0  4BE83A8B vmaddw.xyzw vf10, vf07, vf08w
[   68.6475] 13aab4  4BE922D8 vmulx.xyzw vf11,vf04,vf09x
[   68.6475] 13aab8  4BE92B19 vmuly.xyzw vf12,vf05,vf09y
[   68.6475] 13aabc  4BE9335A vmulz.xyzw vf13,vf06,vf09z
[   68.6475] 13aac0  48285000 qmfc2    t0, vf10
[   68.6475] 13aac4  48295800 qmfc2    t1, vf11
[   68.6475] 13aac8  482A6000 qmfc2    t2, vf12
[   68.6476] 13aacc  482B6800 qmfc2    t3, vf13
[   68.6476] 13aad0  71286488 pextlw    t4, t1, t0
[   68.6476] 13aad4  71286CA8 pextuw    t5, t1, t0
[   68.6476] 13aad8  716A7488 pextlw    t6, t3, t2
[   68.6476] 13aadc  716A7CA8 pextuw    t7, t3, t2
[   68.6476] 13aae0  71CC4389 pcpyld    t0, t6, t4
[   68.6476] 13aae4  718E4BA9 pcpyud    t1, t4, t6
[   68.6476] 13aae8  71ED5389 pcpyld    t2, t7, t5
[   68.6476] 13aaec  71AF5BA9 pcpyud    t3, t5, t7
[   68.6476] 13aaf0  48A88000 qmtc2    t0, vf16
[   68.6476] 13aaf4  48A98800 qmtc2    t1, vf17
[   68.6476] 13aaf8  48AA9000 qmtc2    t2, vf18
[   68.6476] 13aafc  48AB9800 qmtc2    t3, vf19
[   68.6476] 13ab00  0000182D daddu    v1, zero, zero
[   68.6476] 13ab04  0000502D daddu    t2, zero, zero
[   68.6476] 13ab08  78CB0050 lq    t3, 0x  50(a2)
[   68.6476] 13ab0c  24020002 addiu    v0,zero, 0x2
[   68.6476] 13ab10  24080001 addiu    t0,zero, 0x1
[   68.6476] 13ab14  24090003 addiu    t1,zero, 0x3
[   68.6476] 13ab18  48AB4000 qmtc2    t3, vf08
[   68.6476] 13ab1c  D8E90010 lqc2    vf09, 0x  10(a3)
[   68.6476] 13ab20  4BE881BC vmulax.xyzw ACC,vf16,vf08x
[   68.6476] 13ab24  4BE888BD vmadday.xyzw ACC,vf17,vf08y
[   68.6476] 13ab28  4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[   68.6476] 13ab2c  4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[   68.6476] 13ab30  4BE981BC vmulax.xyzw ACC,vf16,vf09x
[   68.6476] 13ab34  4BE988BD vmadday.xyzw ACC,vf17,vf09y
[   68.6476] 13ab38  4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[   68.6476] 13ab3c  4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[   68.6476] 13ab40  4AE841FD vabs.yzw vf08, vf08
[   68.6476] 13ab44  4AE949FD vabs.yzw vf09, vf09
[   68.6476] 13ab48  4A28403D vadday.w ACC,vf08,vf08y
[   68.6476] 13ab4c  4A28020A vmaddz.w vf08, vf00, vf08z
[   68.6476] 13ab50  4A29483D vadday.w ACC,vf09,vf09y
[   68.6476] 13ab54  4A29024A vmaddz.w vf09, vf00, vf09z
[   68.6476] 13ab58 *4BC841FF vclip vf08xyz, vf08w
[   68.6476] 13ab5c  4A0002FF vnop
[   68.6476] 13ab60  4A0002FF vnop
[   68.6476] 13ab64 =48449000 cfc2    a0, ClipFlag
[   68.6476] 13ab68  4A0002FF vnop
[   68.6476] 13ab6c  4BC949FF vclip vf09xyz, vf09w
[   68.6476] 13ab70  4A0002FF vnop
[   68.6476] 13ab74  30840003 andi    a0,a0, 0x0003
[   68.6476] 13ab78  4A0002FF vnop
[   68.6476] 13ab7c  78EB0020 lq    t3, 0x  20(a3)
[   68.6476] 13ab80  48459000 cfc2    a1, ClipFlag
[   68.6476] 13ab84  10890012 beq    a0, t1, ->$0x0013ABD0
[   68.6476] 13ab88  24E70020 addiu    a3,a3, 0x20
[   68.6476] Possible old value used in COP2 code. If the game is broken, please report to
[   68.6476] 13aa80  27BDFFE0 addiu    sp,sp, -0x20
[   68.6476] 13aa84  24C70050 addiu    a3,a2, 0x50
[   68.6476] 13aa88  D8880000 lqc2    vf08, 0x   0(a0)
[   68.6476] 13aa8c  D8A40000 lqc2    vf04, 0x   0(a1)
[   68.6476] 13aa90  D8A50010 lqc2    vf05, 0x  10(a1)
[   68.6476] 13aa94  D8A60020 lqc2    vf06, 0x  20(a1)
[   68.6476] 13aa98  D8A70030 lqc2    vf07, 0x  30(a1)
[   68.6476] 13aa9c  D8890010 lqc2    vf09, 0x  10(a0)
[   68.6476] 13aaa0  CCE00000 pref ---
[   68.6476] 13aaa4  4BE821BC vmulax.xyzw ACC,vf04,vf08x
[   68.6477] 13aaa8  4BE828BD vmadday.xyzw ACC,vf05,vf08y
[   68.6477] 13aaac  4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[   68.6477] 13aab0  4BE83A8B vmaddw.xyzw vf10, vf07, vf08w
[   68.6477] 13aab4  4BE922D8 vmulx.xyzw vf11,vf04,vf09x
[   68.6477] 13aab8  4BE92B19 vmuly.xyzw vf12,vf05,vf09y
[   68.6477] 13aabc  4BE9335A vmulz.xyzw vf13,vf06,vf09z
[   68.6477] 13aac0  48285000 qmfc2    t0, vf10
[   68.6477] 13aac4  48295800 qmfc2    t1, vf11
[   68.6477] 13aac8  482A6000 qmfc2    t2, vf12
[   68.6477] 13aacc  482B6800 qmfc2    t3, vf13
[   68.6477] 13aad0  71286488 pextlw    t4, t1, t0
[   68.6477] 13aad4  71286CA8 pextuw    t5, t1, t0
[   68.6477] 13aad8  716A7488 pextlw    t6, t3, t2
[   68.6477] 13aadc  716A7CA8 pextuw    t7, t3, t2
[   68.6477] 13aae0  71CC4389 pcpyld    t0, t6, t4
[   68.6477] 13aae4  718E4BA9 pcpyud    t1, t4, t6
[   68.6477] 13aae8  71ED5389 pcpyld    t2, t7, t5
[   68.6477] 13aaec  71AF5BA9 pcpyud    t3, t5, t7
[   68.6477] 13aaf0  48A88000 qmtc2    t0, vf16
[   68.6477] 13aaf4  48A98800 qmtc2    t1, vf17
[   68.6477] 13aaf8  48AA9000 qmtc2    t2, vf18
[   68.6477] 13aafc  48AB9800 qmtc2    t3, vf19
[   68.6478] 13ab00  0000182D daddu    v1, zero, zero
[   68.6478] 13ab04  0000502D daddu    t2, zero, zero
[   68.6478] 13ab08  78CB0050 lq    t3, 0x  50(a2)
[   68.6478] 13ab0c  24020002 addiu    v0,zero, 0x2
[   68.6478] 13ab10  24080001 addiu    t0,zero, 0x1
[   68.6478] 13ab14  24090003 addiu    t1,zero, 0x3
[   68.6478] 13ab18  48AB4000 qmtc2    t3, vf08
[   68.6478] 13ab1c  D8E90010 lqc2    vf09, 0x  10(a3)
[   68.6478] 13ab20  4BE881BC vmulax.xyzw ACC,vf16,vf08x
[   68.6478] 13ab24  4BE888BD vmadday.xyzw ACC,vf17,vf08y
[   68.6478] 13ab28  4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[   68.6478] 13ab2c  4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[   68.6478] 13ab30  4BE981BC vmulax.xyzw ACC,vf16,vf09x
[   68.6478] 13ab34  4BE988BD vmadday.xyzw ACC,vf17,vf09y
[   68.6478] 13ab38  4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[   68.6478] 13ab3c  4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[   68.6478] 13ab40  4AE841FD vabs.yzw vf08, vf08
[   68.6478] 13ab44  4AE949FD vabs.yzw vf09, vf09
[   68.6478] 13ab48  4A28403D vadday.w ACC,vf08,vf08y
[   68.6478] 13ab4c  4A28020A vmaddz.w vf08, vf00, vf08z
[   68.6478] 13ab50  4A29483D vadday.w ACC,vf09,vf09y
[   68.6478] 13ab54  4A29024A vmaddz.w vf09, vf00, vf09z
[   68.6478] 13ab58  4BC841FF vclip vf08xyz, vf08w
[   68.6478] 13ab5c  4A0002FF vnop
[   68.6478] 13ab60  4A0002FF vnop
[   68.6478] 13ab64  48449000 cfc2    a0, ClipFlag
[   68.6478] 13ab68  4A0002FF vnop
[   68.6478] 13ab6c *4BC949FF vclip vf09xyz, vf09w
[   68.6478] 13ab70  4A0002FF vnop
[   68.6478] 13ab74  30840003 andi    a0,a0, 0x0003
[   68.6478] 13ab78  4A0002FF vnop
[   68.6478] 13ab7c  78EB0020 lq    t3, 0x  20(a3)
[   68.6478] 13ab80 =48459000 cfc2    a1, ClipFlag
[   68.6478] 13ab84  10890012 beq    a0, t1, ->$0x0013ABD0
[   68.6478] 13ab88  24E70020 addiu    a3,a3, 0x20
[   68.6484] Possible old value used in COP2 code. If the game is broken, please report to
[   68.6484] 13ab18  48AB4000 qmtc2    t3, vf08
[   68.6484] 13ab1c  D8E90010 lqc2    vf09, 0x  10(a3)
[   68.6484] 13ab20  4BE881BC vmulax.xyzw ACC,vf16,vf08x
[   68.6484] 13ab24  4BE888BD vmadday.xyzw ACC,vf17,vf08y
[   68.6484] 13ab28  4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[   68.6484] 13ab2c  4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[   68.6484] 13ab30  4BE981BC vmulax.xyzw ACC,vf16,vf09x
[   68.6484] 13ab34  4BE988BD vmadday.xyzw ACC,vf17,vf09y
[   68.6484] 13ab38  4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[   68.6484] 13ab3c  4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[   68.6484] 13ab40  4AE841FD vabs.yzw vf08, vf08
[   68.6485] 13ab44  4AE949FD vabs.yzw vf09, vf09
[   68.6485] 13ab48  4A28403D vadday.w ACC,vf08,vf08y
[   68.6485] 13ab4c  4A28020A vmaddz.w vf08, vf00, vf08z
[   68.6485] 13ab50  4A29483D vadday.w ACC,vf09,vf09y
[   68.6485] 13ab54  4A29024A vmaddz.w vf09, vf00, vf09z
[   68.6485] 13ab58 *4BC841FF vclip vf08xyz, vf08w
[   68.6485] 13ab5c  4A0002FF vnop
[   68.6485] 13ab60  4A0002FF vnop
[   68.6485] 13ab64 =48449000 cfc2    a0, ClipFlag
[   68.6485] 13ab68  4A0002FF vnop
[   68.6485] 13ab6c  4BC949FF vclip vf09xyz, vf09w
[   68.6485] 13ab70  4A0002FF vnop
[   68.6485] 13ab74  30840003 andi    a0,a0, 0x0003
[   68.6485] 13ab78  4A0002FF vnop
[   68.6485] 13ab7c  78EB0020 lq    t3, 0x  20(a3)
[   68.6485] 13ab80  48459000 cfc2    a1, ClipFlag
[   68.6485] 13ab84  10890012 beq    a0, t1, ->$0x0013ABD0
[   68.6485] 13ab88  24E70020 addiu    a3,a3, 0x20
[   68.6485] Possible old value used in COP2 code. If the game is broken, please report to
[   68.6485] 13ab18  48AB4000 qmtc2    t3, vf08
[   68.6485] 13ab1c  D8E90010 lqc2    vf09, 0x  10(a3)
[   68.6485] 13ab20  4BE881BC vmulax.xyzw ACC,vf16,vf08x
[   68.6485] 13ab24  4BE888BD vmadday.xyzw ACC,vf17,vf08y
[   68.6485] 13ab28  4BE890BE vmaddaz.xyzw ACC,vf18,vf08z
[   68.6485] 13ab2c  4BE89A0B vmaddw.xyzw vf08, vf19, vf08w
[   68.6485] 13ab30  4BE981BC vmulax.xyzw ACC,vf16,vf09x
[   68.6485] 13ab34  4BE988BD vmadday.xyzw ACC,vf17,vf09y
[   68.6485] 13ab38  4BE990BE vmaddaz.xyzw ACC,vf18,vf09z
[   68.6485] 13ab3c  4BE99A4B vmaddw.xyzw vf09, vf19, vf09w
[   68.6485] 13ab40  4AE841FD vabs.yzw vf08, vf08
[   68.6485] 13ab44  4AE949FD vabs.yzw vf09, vf09
[   68.6485] 13ab48  4A28403D vadday.w ACC,vf08,vf08y
[   68.6485] 13ab4c  4A28020A vmaddz.w vf08, vf00, vf08z
[   68.6485] 13ab50  4A29483D vadday.w ACC,vf09,vf09y
[   68.6485] 13ab54  4A29024A vmaddz.w vf09, vf00, vf09z
[   68.6485] 13ab58  4BC841FF vclip vf08xyz, vf08w
[   68.6485] 13ab5c  4A0002FF vnop
[   68.6485] 13ab60  4A0002FF vnop
[   68.6485] 13ab64  48449000 cfc2    a0, ClipFlag
[   68.6485] 13ab68  4A0002FF vnop
[   68.6485] 13ab6c *4BC949FF vclip vf09xyz, vf09w
[   68.6485] 13ab70  4A0002FF vnop
[   68.6485] 13ab74  30840003 andi    a0,a0, 0x0003
[   68.6485] 13ab78  4A0002FF vnop
[   68.6485] 13ab7c  78EB0020 lq    t3, 0x  20(a3)
[   68.6485] 13ab80 =48459000 cfc2    a1, ClipFlag
[   68.6485] 13ab84  10890012 beq    a0, t1, ->$0x0013ABD0
[   68.6485] 13ab88  24E70020 addiu    a3,a3, 0x20
[  116.5826] (VMManager) Pausing...
[  120.9179] (VMManager) Resuming...
[  124.3326] (VMManager) Pausing...
[  126.0335] Add 102 seconds play time to SCPS-15106 -> now 178581
[  131.6494] XInput controller 0 disconnected.
[  131.6739] Releasing host memory for virtual systems...
(There was a Github url in the file log, so I just removed that)
Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.

You may appeal this decision by proving that you own the item in question and disposing of any pirated copies. Staff will want to see some visual proof that you own the item (E.g. A picture of the item with your forum username and the current date on a sticky note next to it).

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.