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Hello.

I get this error message in the loading screen of a game I play when I choose to go the main menu.

Could anyone please help me?

Any emulator info I need to provide?
Thank you in advance
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
I hope I pasted it correctly.




[ 0.0377] Loaded translation file for language en
[ 0.0399] PCSX2 Nightly - v1.7.5336 Compiled on Dec 25 2023
[ 0.0399] Savestate version: 0x9a4b0000
[ 0.0399]
[ 0.0399] Host Machine Init:
[ 0.0399] Operating System = Microsoft Windows 10+
[ 0.0399] Physical RAM = 8157 MB
[ 0.0400] Processor = Intel Core i3-3220
[ 0.0400] Core Count = 2 cores
[ 0.0400] Thread Count = 4 threads
[ 0.0400]
[ 0.0400] x86 Features Detected:
[ 0.0401] AVX
[ 0.0401]
[ 0.0431] SDLInputSource: Using Controller DB from resources.
[ 0.1936] SDLInputSource: 795 controller mappings are loaded.
[ 0.3047] (SDLInputSource) Controller 0 inserted
[ 0.3051] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller
[ 0.3051] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller
[ 0.5596] Scanning C:\Users\User\Desktop\ps2 games (recursively)
[ 0.8436] Current version: v1.7.5336
[ 0.8436] Latest version: v1.7.5337
[ 0.8436] Last checked version:
[ 0.8436] Update needed.
[ 1.0617] (AutoUpdaterDialog) All HTTP requests done.
[ 3.6465] Loading BIOS...
[ 3.6468] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839
[ 3.6502] BIOS rom1 module not found, skipping...
[ 3.6504] BIOS rom2 module not found, skipping...
[ 3.6504] Opening CDVD...
[ 3.6508] isoFile open ok: C:\Users\User\Desktop\ps2 games\Midnight Club 3 - DUB Edition Remix (USA).iso
[ 3.6508] Image type = DVD
[ 3.6508] isoFile: second layer found at sector 0x001fd060
[ 3.6508] * CDVD Disk Open: DVD, Double layer:
[ 3.6509] * * Track 1: Data (Mode 1) (4169904 sectors)
[ 3.6729] [GameDB] Has not been initialized yet, initializing...
[ 3.7398] [GameDB] 12798 games on record (loaded in 66.89ms)
[ 3.7398] Disc changed to Midnight Club 3 - DUB Edition Remix (USA).iso.
[ 3.7398] Name: Midnight Club 3 - DUB Edition Remix
[ 3.7398] Serial: SLUS-21355
[ 3.7399] Version: 1.00
[ 3.7399] CRC: 60A42FF5
[ 3.7401] Loading game settings from 'C:\Users\User\Desktop\pcsx\gamesettings\SLUS-21355_60A42FF5.ini'...
[ 3.7403] Applying settings...
[ 3.7413] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413] [Unsafe Settings]
[ 3.7413] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413]  Trilinear filtering is not set to automatic. This may break rendering in some games.
[ 3.7825] Reopening memory cards...
[ 3.7827] McdSlot 0 [File]: C:\Users\User\Desktop\pcsx\memcards\my saves.ps2
[ 3.7832] McdSlot 1 [File]: C:\Users\User\Desktop\pcsx\memcards\Mcd002.ps2
[ 3.7846] HLE Host: Set 'host:' root path to: C:\Users\User\Desktop\ps2 games
[ 3.7846]
[ 3.7846] EE/iR5900 Recompiler Reset
[ 4.0927] Opening GS...
[ 4.0962] D3D: Found adapter 'NVIDIA GeForce GT 610'
[ 4.1642] D3D Adapter: NVIDIA GeForce GT 610
[ 4.1696] Creating a 1920x974 flip-discard windowed swap chain
[ 4.1746] Disabling VS expand due to potentially buggy NVIDIA driver.
[ 4.1921] D3D11 Graphics Driver Info:
[ 4.1923] D3D_FEATURE_LEVEL_11_0
[ 4.1923] VID: 0x10DE PID: 0x104A
[ 4.1923] NVIDIA GeForce GT 610
[ 4.1923] Driver Version: 23.21.13.9135
[ 4.1956] Opening SPU2...
[ 4.1966] Initializing SndBuffer at sample rate of 48000...
[ 4.2007] (Cubeb) Using normal 2 speaker stereo output.
[ 4.2077] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[ 4.2959] Initializing Pad...
[ 4.2959] Initializing SIO2...
[ 4.2959] Initializing SIO0...
[ 4.2959] Opening DEV9...
[ 4.3006] Opening USB...
[ 4.3006] Opening FW...
[ 4.3171] VM subsystems initialized in 684.45 ms
[ 4.3181] Processor count: 2 cores, 4 processors
[ 4.3182] Cluster count: 1
[ 4.3182] Ordered processor list: 0, 2, 1[SMT 1], 3[SMT 1]
[ 4.3464] EE/iR5900 Recompiler Reset
[ 4.4226] MTVU speedhack is enabled, saved states may not be stable
[ 4.4433] ELF changed, active CRC 60A42FF5 (cdrom0:\SLUS_213.55;1)
[ 4.4436] Found 1 game patches in GameDB.
[ 4.4442] Found 3 game patches in SLUS-21355_60A42FF5.pnach.
[ 4.4446] Enabled patch: <unknown>
[ 4.4446] Enabled patch: Widescreen 16:9
[ 4.4446] OSD [LoadPatches]: 1 GameDB patches, 1 game patches are active.
[ 4.4446] Applying core settings...
[ 4.4449] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games.
[ 4.4449] [Unsafe Settings]
[ 4.4449] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games.
[ 4.4449]  Trilinear filtering is not set to automatic. This may break rendering in some games.
[ 4.4449] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=3]
[ 4.4449] Updating CPU configuration...
[ 4.4449] EE/iR5900 Recompiler Reset
[ 4.5058] Updating GS configuration...
[ 4.5741] EE/iR5900 Recompiler Reset
[ 4.7263] Loading SPU2
[ 4.7391] Loading GS
[ 4.8374] (UpdateVSyncRate) Mode Changed to NTSC.
[ 4.9239] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 4.9239] 30515c 3C013F00 lui at, 0x3F00
[ 4.9240] 305160 44810000 mtc1 at, f00
[ 4.9240] 305164 C48112D0 lwc1 f01, 0x12D0(a0)
[ 4.9240] 305168 460008C2 mul.s f03, f01, f00
[ 4.9240] 30516c C7A10154 lwc1 f01, 0x 154(sp)
[ 4.9240] 305170 3C057000 lui a1, 0x7000
[ 4.9240] 305174 C7A20158 lwc1 f02, 0x 158(sp)
[ 4.9240] 305178 24A50790 addiu a1,a1, 0x790
[ 4.9240] 30517c C7A0015C lwc1 f00, 0x 15C(sp)
[ 4.9240] 305180 27A70160 addiu a3,sp, 0x160
[ 4.9240] 305184 E7A10160 swc1 f01, 0x 160(sp)
[ 4.9240] 305188 27A60280 addiu a2,sp, 0x280
[ 4.9240] 30518c E7A20164 swc1 f02, 0x 164(sp)
[ 4.9240] 305190 E7A00168 swc1 f00, 0x 168(sp)
[ 4.9240] 305194 E7A3016C swc1 f03, 0x 16C(sp)
[ 4.9240] 305198 D8E80000 lqc2 vf08, 0x 0(a3)
[ 4.9240] 30519c D8A40000 lqc2 vf04, 0x 0(a1)
[ 4.9240] 3051a0 D8A50010 lqc2 vf05, 0x 10(a1)
[ 4.9240] 3051a4 D8A60020 lqc2 vf06, 0x 20(a1)
[ 4.9240] 3051a8 D8A70030 lqc2 vf07, 0x 30(a1)
[ 4.9241] 3051ac 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9241] 3051b0 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9241] 3051b4 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9241] 3051b8 4BE03B0B vmaddw.xyzw vf12, vf07, vf00w
[ 4.9241] 3051bc D8A40040 lqc2 vf04, 0x 40(a1)
[ 4.9241] 3051c0 D8A50050 lqc2 vf05, 0x 50(a1)
[ 4.9241] 3051c4 D8A60060 lqc2 vf06, 0x 60(a1)
[ 4.9241] 3051c8 D8A70070 lqc2 vf07, 0x 70(a1)
[ 4.9241] 3051cc 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9241] 3051d0 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9241] 3051d4 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9241] 3051d8 4BE03B4B vmaddw.xyzw vf13, vf07, vf00w
[ 4.9241] 3051dc 48226000 qmfc2 v0, vf12
[ 4.9241] 3051e0 48C09000 ctc2 zero, ClipFlag
[ 4.9241] 3051e4 4BC861FF vclip vf12xyz, vf08w
[ 4.9241] 3051e8 *4BC869FF vclip vf13xyz, vf08w
[ 4.9241] 3051ec 70021CA8 pextuw v1, zero, v0
[ 4.9241] 3051f0 700314A8 pextuw v0, zero, v1
[ 4.9241] 3051f4 ACC20000 sw v0, 0x 0(a2)
[ 4.9242] 3051f8 4A0002FF vnop
[ 4.9242] 3051fc 4A0002FF vnop
[ 4.9242] 305200 4A0002FF vnop
[ 4.9242] 305204 =48459000 cfc2 a1, ClipFlag
[ 4.9242] 305208 30A40555 andi a0,a1, 0x0555
[ 4.9242] 30520c 10800003 beq a0, zero, ->$0x0030521C
[ 4.9242] 305210 30A30AAA andi v1,a1, 0x0AAA
[ 4.9298] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 4.9298] 305d80 3C013F00 lui at, 0x3F00
[ 4.9298] 305d84 44810000 mtc1 at, f00
[ 4.9298] 305d88 C48112D0 lwc1 f01, 0x12D0(a0)
[ 4.9298] 305d8c 460008C2 mul.s f03, f01, f00
[ 4.9298] 305d90 C7A10154 lwc1 f01, 0x 154(sp)
[ 4.9298] 305d94 3C057000 lui a1, 0x7000
[ 4.9298] 305d98 C7A20158 lwc1 f02, 0x 158(sp)
[ 4.9298] 305d9c 24A50790 addiu a1,a1, 0x790
[ 4.9298] 305da0 C7A0015C lwc1 f00, 0x 15C(sp)
[ 4.9298] 305da4 27A70160 addiu a3,sp, 0x160
[ 4.9300] 305da8 E7A10160 swc1 f01, 0x 160(sp)
[ 4.9300] 305dac 27A60284 addiu a2,sp, 0x284
[ 4.9300] 305db0 E7A20164 swc1 f02, 0x 164(sp)
[ 4.9300] 305db4 E7A00168 swc1 f00, 0x 168(sp)
[ 4.9300] 305db8 E7A3016C swc1 f03, 0x 16C(sp)
[ 4.9300] 305dbc D8E80000 lqc2 vf08, 0x 0(a3)
[ 4.9300] 305dc0 D8A40000 lqc2 vf04, 0x 0(a1)
[ 4.9300] 305dc4 D8A50010 lqc2 vf05, 0x 10(a1)
[ 4.9300] 305dc8 D8A60020 lqc2 vf06, 0x 20(a1)
[ 4.9300] 305dcc D8A70030 lqc2 vf07, 0x 30(a1)
[ 4.9300] 305dd0 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9300] 305dd4 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9300] 305dd8 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9300] 305ddc 4BE03B0B vmaddw.xyzw vf12, vf07, vf00w
[ 4.9300] 305de0 D8A40040 lqc2 vf04, 0x 40(a1)
[ 4.9300] 305de4 D8A50050 lqc2 vf05, 0x 50(a1)
[ 4.9300] 305de8 D8A60060 lqc2 vf06, 0x 60(a1)
[ 4.9300] 305dec D8A70070 lqc2 vf07, 0x 70(a1)
[ 4.9300] 305df0 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9300] 305df4 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9300] 305df8 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9300] 305dfc 4BE03B4B vmaddw.xyzw vf13, vf07, vf00w
[ 4.9300] 305e00 48226000 qmfc2 v0, vf12
[ 4.9300] 305e04 48C09000 ctc2 zero, ClipFlag
[ 4.9300] 305e08 4BC861FF vclip vf12xyz, vf08w
[ 4.9300] 305e0c *4BC869FF vclip vf13xyz, vf08w
[ 4.9300] 305e10 70021CA8 pextuw v1, zero, v0
[ 4.9300] 305e14 700314A8 pextuw v0, zero, v1
[ 4.9300] 305e18 ACC20000 sw v0, 0x 0(a2)
[ 4.9300] 305e1c 4A0002FF vnop
[ 4.9300] 305e20 4A0002FF vnop
[ 4.9300] 305e24 4A0002FF vnop
[ 4.9300] 305e28 =48459000 cfc2 a1, ClipFlag
[ 4.9301] 305e2c 30A40555 andi a0,a1, 0x0555
[ 4.9301] 305e30 10800003 beq a0, zero, ->$0x00305E40
[ 4.9301] 305e34 30A30AAA andi v1,a1, 0x0AAA
[ 4.9497] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 4.9498] 531b70 3C047000 lui a0, 0x7000
[ 4.9498] 531b74 24840790 addiu a0,a0, 0x790
[ 4.9498] 531b78 D8A80000 lqc2 vf08, 0x 0(a1)
[ 4.9498] 531b7c D8840000 lqc2 vf04, 0x 0(a0)
[ 4.9498] 531b80 D8850010 lqc2 vf05, 0x 10(a0)
[ 4.9498] 531b84 D8860020 lqc2 vf06, 0x 20(a0)
[ 4.9498] 531b88 D8870030 lqc2 vf07, 0x 30(a0)
[ 4.9498] 531b8c 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9498] 531b90 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9498] 531b94 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9498] 531b98 4BE03B0B vmaddw.xyzw vf12, vf07, vf00w
[ 4.9498] 531b9c D8840040 lqc2 vf04, 0x 40(a0)
[ 4.9498] 531ba0 D8850050 lqc2 vf05, 0x 50(a0)
[ 4.9498] 531ba4 D8860060 lqc2 vf06, 0x 60(a0)
[ 4.9498] 531ba8 D8870070 lqc2 vf07, 0x 70(a0)
[ 4.9498] 531bac 4BE821BC vmulax.xyzw ACC,vf04,vf08x
[ 4.9498] 531bb0 4BE828BD vmadday.xyzw ACC,vf05,vf08y
[ 4.9498] 531bb4 4BE830BE vmaddaz.xyzw ACC,vf06,vf08z
[ 4.9498] 531bb8 4BE03B4B vmaddw.xyzw vf13, vf07, vf00w
[ 4.9498] 531bbc 48226000 qmfc2 v0, vf12
[ 4.9499] 531bc0 48C09000 ctc2 zero, ClipFlag
[ 4.9499] 531bc4 4BC861FF vclip vf12xyz, vf08w
[ 4.9499] 531bc8 *4BC869FF vclip vf13xyz, vf08w
[ 4.9499] 531bcc 70021CA8 pextuw v1, zero, v0
[ 4.9499] 531bd0 700314A8 pextuw v0, zero, v1
[ 4.9499] 531bd4 ACC20000 sw v0, 0x 0(a2)
[ 4.9499] 531bd8 4A0002FF vnop
[ 4.9499] 531bdc 4A0002FF vnop
[ 4.9499] 531be0 4A0002FF vnop
[ 4.9499] 531be4 =48449000 cfc2 a0, ClipFlag
[ 4.9499] 531be8 30850555 andi a1,a0, 0x0555
[ 4.9499] 531bec 10A00003 beq a1, zero, ->$0x00531BFC
[ 4.9499] 531bf0 30830AAA andi v1,a0, 0x0AAA
[ 5.0311] Possible old value used in COP2 code. If the game is broken, please report to https://github.com/pcsx2/pcsx2.
[ 5.0311] 39c610 3C047000 lui a0, 0x7000
[ 5.0311] 39c614 248402A0 addiu a0,a0, 0x2A0
[ 5.0311] 39c618 D8A80000 lqc2 vf08, 0x 0(a1)
[ 5.0311] 39c61c D8840000 lqc2 vf04, 0x 0(a0)
[ 5.0311] 39c620 D8850010 lqc2 vf05, 0x 10(a0)
[ 5.0311] 39c624 D8860020 lqc2 vf06,
Quote:[ 3.7413] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413] [Unsafe Settings]
[ 3.7413] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games.
[ 3.7413]  Trilinear filtering is not set to automatic. This may break rendering in some games.
why did you change this ?
(12-25-2023, 10:43 PM)jesalvein Wrote: [ -> ]why did you change this ?

I was was recently fiddling around with settings and forgot about it. I've set it back on automatic (default).

So, does anything give a hint on why the error occurs?

Edit: Wow, the game looks so much better with those settings on, and I couldn't figure out why some things weren't rendering properly. Thank you for that, I'm just still new to all of this
Basically, don't touch what you don't 7nderstznd. Default settings are best