01-20-2024, 03:04 AM
I have a problem with the widescreen patch used for Metal Gear Solid 3: Subsistence. The patch otherwise works fine but whenever I look at bodies of water in the game, the water texture only shows in the 4:3 frame and not in the 16:9 one.
I'm on the NTSC-U version of the game and using this patch: SLUS-21359_053D2239
gametitle=Metal Gear Solid 3 - Subsistence (SLUS_21359)
[Widescreen 16:9]
gsaspectratio=16:9
comment=Widescreen hack by No.47
patch=1,EE,202050AC,word,3F400000
//commentcheat=No Letterbox V2 (By SolidSnake11)
patch=1,EE,D025E6A7,extended,00100001
patch=1,EE,2025E6A4,extended,00000000
patch=1,EE,D0145990,extended,8C8B000C
patch=1,EE,D01459C8,extended,240F8000
patch=1,EE,D0131758,extended,8E0E0004
[60 FPS]
description=60 fps patch (may need overclocking EE).
patch=1,EE,001D5AD8,extended,00000000
patch=1,EE,001D6DB8,extended,00000001
patch=1,EE,001D6DBC,extended,00000000
[30 FPS]
description=30 fps patch.
patch=1,EE,001D5AD8,extended,00000040
patch=1,EE,001D6DB8,extended,00000002
patch=1,EE,001D6DBC,extended,00000001
I'm on the NTSC-U version of the game and using this patch: SLUS-21359_053D2239
gametitle=Metal Gear Solid 3 - Subsistence (SLUS_21359)
[Widescreen 16:9]
gsaspectratio=16:9
comment=Widescreen hack by No.47
patch=1,EE,202050AC,word,3F400000
//commentcheat=No Letterbox V2 (By SolidSnake11)
patch=1,EE,D025E6A7,extended,00100001
patch=1,EE,2025E6A4,extended,00000000
patch=1,EE,D0145990,extended,8C8B000C
patch=1,EE,D01459C8,extended,240F8000
patch=1,EE,D0131758,extended,8E0E0004
[60 FPS]
description=60 fps patch (may need overclocking EE).
patch=1,EE,001D5AD8,extended,00000000
patch=1,EE,001D6DB8,extended,00000001
patch=1,EE,001D6DBC,extended,00000000
[30 FPS]
description=30 fps patch.
patch=1,EE,001D5AD8,extended,00000040
patch=1,EE,001D6DB8,extended,00000002
patch=1,EE,001D6DBC,extended,00000001