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Full Version: Yu-Gi-Oh Duelist of the Roses Camera Bug
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I ve been searching for a solution to the camera bug for this game which were already discussed on some places here at this forum, but i wasnt able to make it run yet.

This bug Appears when you move the camera upwarde in a way you look on the field directly from the top in a 90 degree angle (Picture 2) as well as when 2 monsters are fighting (Picture 3, might be related to this angle as well)

As far as i have seen, some people tried to solve this with a .pnach data file via the cheats folder, but i wasnt able to make it run yet. The Game version i have is the PAL (?) version with CRC 57C3FFC5.

I am not sure if you need part of the emu log txt file, please Tell me if any information is missing.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
I opened the game, started a match, went to the zoom position decribed in picture 2 and closed the game, the emulog refreshed. This is what it is saying:

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 22631), 64-bit
    Physical RAM     =  32677 MB
    CPU name         =  Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
    Vendor/Model     =  GenuineIntel (stepping 05)
    CPU speed        =  2.903 ghz (16 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7dfafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 125ms)
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games\Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1034656 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce RTX 3070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 546.33
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_524.80;1) Game CRC = 0x57C3FFC5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_524.80;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.80;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_524.80;1
0 00100000 001d6a80 ..............................
Loaded, cdrom0:¥SLES_524.80;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 2 [P]
(GameDB) Changing EE/FPU clamp mode [mode=2]
Not found Cheats file: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\cheats\57C3FFC5.pnach
Overall 0 Cheats loaded
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:57C3FFC5
GSdx Lookup CRC:57C3FFC5
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥KCEJEAST.IRX;1 args 0 arg
Remote SD Driver version 1.5.0327 (C)KCE Japan EAST
loadmodule: id 31, ret 0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 101 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Update to latest Dev build
(01-22-2024, 09:09 PM)jesalvein Wrote: [ -> ]Update to latest Dev build

I used the so called "latest nightly" version and and was able to reproduce the picture 2 from the original post. But after closing the game like i did with 1.6.0, no emu log file was generated at the \PCSX2\logs folder.

EDIT: Now i have one:

Code:
[  42.6682] BIOS Found: Europe  v02.00(14/06/2004)  Console 20040614-100914
[  43.2712] D3D11 feature level for autodetection: c000
[  43.6802] (DynamicLibrary) Loading avutil-58.dll failed: 126
[  43.6805] (DynamicLibrary) Loading avutil-58.dll failed: 126
[  108.2618] isoFile open ok: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games\Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso
[  108.2618]  Image type  = DVD
[  108.2619]  * CDVD Disk Open: DVD, Single layer or unknown:
[  108.2619]  * * Track 1: Data (Mode 1) (1034656 sectors)
[  108.2654] [GameDB] Has not been initialized yet, initializing...
[  108.3024] [GameDB] 12801 games on record (loaded in 36.98ms)
[  122.0616] Loading BIOS...
[  122.0618] BIOS Found: Europe  v02.00(14/06/2004)  Console 20040614-100914
[  122.0634] BIOS rom1 module not found, skipping...
[  122.0635] BIOS rom2 module not found, skipping...
[  122.0635] Opening CDVD...
[  122.0637] isoFile open ok: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games\Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso
[  122.0637]  Image type  = DVD
[  122.0637]  * CDVD Disk Open: DVD, Single layer or unknown:
[  122.0637]  * * Track 1: Data (Mode 1) (1034656 sectors)
[  122.0668] Disc changed to Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso.
[  122.0669]  Name: Yu-Gi-Oh! - The Duelists of the Roses
[  122.0669]  Serial: SLES-52480
[  122.0669]  Version: 1.01
[  122.0669]  CRC: 57C3FFC5
[  122.0669] Applying settings...
[  122.0849] Reopening memory cards...
[  122.0850] McdSlot 0 [File]: C:\Users\jrein\OneDrive\Dokumente\PCSX2\memcards\Mcd001.ps2
[  122.0852] McdSlot 1 [File]: C:\Users\jrein\OneDrive\Dokumente\PCSX2\memcards\Mcd002.ps2
[  122.0860] HLE Host: Set 'host:' root path to: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games
[  122.0860]
[  122.0860] EE/iR5900 Recompiler Reset
[  122.2633] Opening GS...
[  122.4858] No GPU requested, using first (NVIDIA GeForce RTX 3070)
[  122.6044] VK_EXT_provoking_vertex is supported
[  122.6044] VK_EXT_memory_budget is supported
[  122.6044] VK_EXT_calibrated_timestamps is supported
[  122.6044] VK_EXT_rasterization_order_attachment_access is NOT supported
[  122.6044] VK_EXT_attachment_feedback_loop_layout is supported
[  122.6044] VK_EXT_full_screen_exclusive is supported
[  122.6044] VK_KHR_driver_properties is supported
[  122.6054] Read 100 entries from 'C:\Users\jrein\OneDrive\Dokumente\PCSX2\cache\vulkan_shaders.idx'
[  122.7286] Vulkan Graphics Driver Info:
[  122.7287] Driver 546.132.0
[  122.7287] Vulkan 1.3.260
[  122.7287] Conformance Version 1.3.6.0
[  122.7287] 546.33
[  122.7287] NVIDIA
[  122.7287] NVIDIA GeForce RTX 3070
[  122.7307] Opening SPU2...
[  122.7313] Initializing SndBuffer at sample rate of 48000...
[  122.7332] (Cubeb) Using normal 2 speaker stereo output.
[  122.7353] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[  122.7511] Initializing Pad...
[  122.7511] Initializing SIO2...
[  122.7511] Initializing SIO0...
[  122.7511] Opening DEV9...
[  122.7537] Opening USB...
[  122.7537] Opening FW...
[  122.7622] VM subsystems initialized in 703.72 ms
[  122.7628] Processor count: 8 cores, 16 processors
[  122.7628] Cluster count: 1
[  122.7628] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
[  122.9222] found 0 symbols
[  122.9224] ELF Loading: cdrom0:\SLES_524.80;1, Game CRC = 57C3FFC5, EntryPoint = 0x00100008
[  123.7299] ELF cdrom0:\SLES_524.80;1 with entry point at 0x1048584 is executing.
[  123.7300] ELF changed, active CRC 57C3FFC5 (cdrom0:\SLES_524.80;1)
[  123.7309] Applying core settings...
[  123.7313] (GameDB) Changing EE/FPU roundmode to 2 [PositiveInfinity]
[  123.7313] (GameDB) Changing EE/FPU clamp mode [mode=2]
[  123.7313] [GameDB] Enabled GS Hardware Fix: roundSprite to [mode=1]
[  123.7313] [GameDB] Enabled GS Hardware Fix: wildArmsHack to [mode=1]
[  123.7312] Updating CPU configuration...
[  123.7886] EE/iR5900 Recompiler Reset
[  125.2311] (UpdateVSyncRate) Mode Changed to PAL.
[  125.2313] (UpdateVSyncRate) Mode Changed to PAL.
[  125.5098] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[  125.6897] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[  125.9297] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[  126.3297] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  126.5697] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  137.5898] (UpdateVSyncRate) Mode Changed to PAL.
[  137.5899] (UpdateVSyncRate) Mode Changed to PAL.
[  151.2097] (UpdateVSyncRate) Mode Changed to PAL.
[  151.2098] (UpdateVSyncRate) Mode Changed to PAL.
[  203.1510] (VMManager) Pausing...
[  205.2893] Add 80 seconds play time to SLES-52480 -> now 205
[  205.3856] Skipping updating pipeline cache 'C:\Users\jrein\OneDrive\Dokumente\PCSX2\cache\vulkan_pipelines.bin' due to no changes.
[  205.4515] Releasing host memory for virtual systems...
tools-enable file logging
This is what i have done before the edit from the comment above a few minutes after the original post.
Alright.
Full log should start around [0.0]
Post full log please
Done the same way as described above:

Code:
[    0.0172] Loaded translation file for language de-DE
[    0.0186] PCSX2 v1.7.5499
[    0.0186] Savestate version: 0x9a4b0000
[    0.0186]
[    0.0186]
[    0.0186] Host Machine Init:
[    0.0186]   Operating System = Microsoft Windows 10+
[    0.0187]   Physical RAM     = 32677 MB
[    0.0187]   Processor        = Intel Core i7-10700F
[    0.0187]   Core Count       = 8 cores
[    0.0187]   Thread Count     = 16 threads
[    0.0187]
[    0.0187] x86 Features Detected:
[    0.0187]   AVX AVX2
[    0.0187]
[    0.0207] SDLInputSource: Using Controller DB from resources.
[    0.1822] SDLInputSource: 800 controller mappings are loaded.
[    0.2825] (SDLInputSource) Controller 0 inserted
[    0.2826] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): Google Stadia Controller
[    0.2826] (SDLInputSource) Controller 0 has 6 axes and 17 buttons
[    0.2826] (SDLInputSource) Rumble is supported on 'Google Stadia Controller' via gamecontroller
[    0.8761] Current version: v1.7.5499
[    0.8761] Latest version: v1.7.5499
[    0.8762] Last checked version:
[    0.8762] No update needed.
[    0.8765] (AutoUpdaterDialog) All HTTP requests done.
[   12.0945] isoFile open ok: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games\Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso
[   12.0946]   Image type  = DVD
[   12.0946]  * CDVD Disk Open: DVD, Single layer or unknown:
[   12.0946]  * * Track 1: Data (Mode 1) (1034656 sectors)
[   12.0979] [GameDB] Has not been initialized yet, initializing...
[   12.1348] [GameDB] 12801 games on record (loaded in 36.95ms)
[   12.1365] Loading BIOS...
[   12.1367] BIOS Found: Europe  v02.00(14/06/2004)  Console 20040614-100914
[   12.1388] BIOS rom1 module not found, skipping...
[   12.1389] BIOS rom2 module not found, skipping...
[   12.1389] Opening CDVD...
[   12.1391] isoFile open ok: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games\Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso
[   12.1391]   Image type  = DVD
[   12.1391]  * CDVD Disk Open: DVD, Single layer or unknown:
[   12.1391]  * * Track 1: Data (Mode 1) (1034656 sectors)
[   12.1423] Disc changed to Yu-Gi-Oh! The Duelists of the Roses (PAL FR-DE-IT-ES).iso.
[   12.1423]   Name: Yu-Gi-Oh! - The Duelists of the Roses
[   12.1423]   Serial: SLES-52480
[   12.1423]   Version: 1.01
[   12.1423]   CRC: 57C3FFC5
[   12.1424] Applying settings...
[   12.1609] Reopening memory cards...
[   12.1610] McdSlot 0 [File]: C:\Users\jrein\OneDrive\Dokumente\PCSX2\memcards\Mcd001.ps2
[   12.1612] McdSlot 1 [File]: C:\Users\jrein\OneDrive\Dokumente\PCSX2\memcards\Mcd002.ps2
[   12.1622] HLE Host: Set 'host:' root path to: C:\Users\jrein\OneDrive\Desktop\PS2\PCSX2 1.6.0\Games
[   12.1623]
[   12.1623] EE/iR5900 Recompiler Reset
[   12.3432] Opening GS...
[   12.9193] D3D11 feature level for autodetection: c000
[   13.3836] No GPU requested, using first (NVIDIA GeForce RTX 3070)
[   13.5197] VK_EXT_provoking_vertex is supported
[   13.5197] VK_EXT_memory_budget is supported
[   13.5197] VK_EXT_calibrated_timestamps is supported
[   13.5197] VK_EXT_rasterization_order_attachment_access is NOT supported
[   13.5197] VK_EXT_attachment_feedback_loop_layout is supported
[   13.5197] VK_EXT_full_screen_exclusive is supported
[   13.5197] VK_KHR_driver_properties is supported
[   13.5207] Read 100 entries from 'C:\Users\jrein\OneDrive\Dokumente\PCSX2\cache\vulkan_shaders.idx'
[   13.6460] Vulkan Graphics Driver Info:
[   13.6460] Driver 546.132.0
[   13.6460] Vulkan 1.3.260
[   13.6460] Conformance Version 1.3.6.0
[   13.6460] 546.33
[   13.6460] NVIDIA
[   13.6460] NVIDIA GeForce RTX 3070
[   13.6480] Opening SPU2...
[   13.6488] Initializing SndBuffer at sample rate of 48000...
[   13.6518] (Cubeb) Using normal 2 speaker stereo output.
[   13.6568] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[   13.6728] Initializing Pad...
[   13.6729] Initializing SIO2...
[   13.6729] Initializing SIO0...
[   13.6729] Opening DEV9...
[   13.6756] Opening USB...
[   13.6756] Opening FW...
[   13.6852] VM subsystems initialized in 1549.53 ms
[   13.6858] Processor count: 8 cores, 16 processors
[   13.6858] Cluster count: 1
[   13.6859] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
[   13.8459] found 0 symbols
[   13.8461] ELF Loading: cdrom0:\SLES_524.80;1, Game CRC = 57C3FFC5, EntryPoint = 0x00100008
[   14.6529] ELF cdrom0:\SLES_524.80;1 with entry point at 0x1048584 is executing.
[   14.6530] ELF changed, active CRC 57C3FFC5 (cdrom0:\SLES_524.80;1)
[   14.6537] Applying core settings...
[   14.6540] (GameDB) Changing EE/FPU roundmode to 2 [PositiveInfinity]
[   14.6540] (GameDB) Changing EE/FPU clamp mode [mode=2]
[   14.6540] [GameDB] Enabled GS Hardware Fix: roundSprite to [mode=1]
[   14.6541] [GameDB] Enabled GS Hardware Fix: wildArmsHack to [mode=1]
[   14.6540] Updating CPU configuration...
[   14.7119] EE/iR5900 Recompiler Reset
[   16.1541] (UpdateVSyncRate) Mode Changed to PAL.
[   16.1543] (UpdateVSyncRate) Mode Changed to PAL.
[   16.4328] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[   16.6127] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[   16.8527] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[   17.2527] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[   17.4927] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[   28.7128] (UpdateVSyncRate) Mode Changed to PAL.
[   28.7129] (UpdateVSyncRate) Mode Changed to PAL.
[   44.0727] (UpdateVSyncRate) Mode Changed to PAL.
[   44.0728] (UpdateVSyncRate) Mode Changed to PAL.
[  103.3745] (VMManager) Pausing...
[  104.9749] Add 90 seconds play time to SLES-52480 -> now 381
[  105.0738] Skipping updating pipeline cache 'C:\Users\jrein\OneDrive\Dokumente\PCSX2\cache\vulkan_pipelines.bin' due to no changes.
[  105.1605] Releasing host memory for virtual systems...