07-16-2009, 01:56 PM
ok well its just i remember reading that the PS2 has several things that the regular computer needs to emulate. so im just saying instead of having them all run on only 2 cores why not take advantage of the other 2 or more cores and spread out the work more? now i myself only have a dual core processor but what about the people who have quad core processors and wish "heay i wish it took advantage of my other 2 cores"
now when you say how many programs take advantage of quad core processors i say very little. but then i also say why not PCSX2? its defanetely one of those programs that would benefit from it
also to Zero29 i got the latest plugins for the graphics and tweaked the hell out of them. tryied all different settings speedhacks and CPU settings and yeah wen im looking at the ground yeah its 60+fps but when i look acrossed the map it starts blinking with black lines and then the Emulator dies.
This to
so what it all comes down to is there are so many ways you can get the program to run faster but it do sent seem you really want to even though it is probably the best move to make.
-where did you get that impression? any quotes of the devs proving this?
-i remember reading somewhere in the forum that someone said it would be to hard and complicated to make the emu threaded for a quad core so it would probably never happen.
and this
which is basically you saying: move your lazy a**es and get the d**n thing completed.
technically it will probably never be completed 100% but what i ment was that through the past 2 years it seems the emulator has not changed very much. the only real change i see is the patches. when i added the patches to get better compatibility (the latest patches) the games that didn't work so well worked better but still lagged due to the fact that my processor was being maxed out.
a good example is guitar hero 2. when up close to the characters and not showing the crowd the game playes like a charm. then when it zooms out and the crowd is in the camera the CPU Maxes out and the game laggs.
thats pretty mutch it. it just seems to me that the bottle neck is in the CPU area and not the graphics card area thats why i was talking about having the processing spread out over multiple cores.
also amendment 2222 ill give it a try and see if it works. but on pic 2 neither me nor my friend have the box on the very right and on pic 3 we dont have micro VU
now when you say how many programs take advantage of quad core processors i say very little. but then i also say why not PCSX2? its defanetely one of those programs that would benefit from it
also to Zero29 i got the latest plugins for the graphics and tweaked the hell out of them. tryied all different settings speedhacks and CPU settings and yeah wen im looking at the ground yeah its 60+fps but when i look acrossed the map it starts blinking with black lines and then the Emulator dies.
This to
so what it all comes down to is there are so many ways you can get the program to run faster but it do sent seem you really want to even though it is probably the best move to make.
-where did you get that impression? any quotes of the devs proving this?
-i remember reading somewhere in the forum that someone said it would be to hard and complicated to make the emu threaded for a quad core so it would probably never happen.
and this
which is basically you saying: move your lazy a**es and get the d**n thing completed.
technically it will probably never be completed 100% but what i ment was that through the past 2 years it seems the emulator has not changed very much. the only real change i see is the patches. when i added the patches to get better compatibility (the latest patches) the games that didn't work so well worked better but still lagged due to the fact that my processor was being maxed out.
a good example is guitar hero 2. when up close to the characters and not showing the crowd the game playes like a charm. then when it zooms out and the crowd is in the camera the CPU Maxes out and the game laggs.
thats pretty mutch it. it just seems to me that the bottle neck is in the CPU area and not the graphics card area thats why i was talking about having the processing spread out over multiple cores.
also amendment 2222 ill give it a try and see if it works. but on pic 2 neither me nor my friend have the box on the very right and on pic 3 we dont have micro VU