08-02-2009, 10:51 PM
# Pcsx2 version: PCSX2 Beta 1474
# Cpu: EERec, VU0rec, VU1rec, MTGS, Frame Limited
# Game Fixes: VU Add Hack
# Speed Hacks: 2x Cycle Rate, INTC Sync Hack
# Plugins used: GSdx 1479 (MSVC 15.00, SSE41) 0.1.15 DX10 mode, ZeroSPU2 r 1455 0.4.6, LilyPad svn (r 1388) 0.10.0, Gigaherz's CDVD Plugin 0.7.0
# Description: Alpha blending of billboarded particles fails at odd angles; the first skit after a loading sequence is fine, any after that get a really distorted background that makes text difficult to read. If it helps to know, the GSDX10 plugin that comes with the official 9.6 release does not have these problems on my machine. The plugin does the same thing in both DX9 and DX10 modes.
Relevent Machine specs: Intel Core 2 Quad Q9450, XFX Geforce 9600 GT Alpha Dog edition. Video driver version: nVidia 186.18. Operating System Windows 7 RC fully updated minus the video and sound drivers (I always go to manufacturer sites for those).
# Cpu: EERec, VU0rec, VU1rec, MTGS, Frame Limited
# Game Fixes: VU Add Hack
# Speed Hacks: 2x Cycle Rate, INTC Sync Hack
# Plugins used: GSdx 1479 (MSVC 15.00, SSE41) 0.1.15 DX10 mode, ZeroSPU2 r 1455 0.4.6, LilyPad svn (r 1388) 0.10.0, Gigaherz's CDVD Plugin 0.7.0
# Description: Alpha blending of billboarded particles fails at odd angles; the first skit after a loading sequence is fine, any after that get a really distorted background that makes text difficult to read. If it helps to know, the GSDX10 plugin that comes with the official 9.6 release does not have these problems on my machine. The plugin does the same thing in both DX9 and DX10 modes.
Relevent Machine specs: Intel Core 2 Quad Q9450, XFX Geforce 9600 GT Alpha Dog edition. Video driver version: nVidia 186.18. Operating System Windows 7 RC fully updated minus the video and sound drivers (I always go to manufacturer sites for those).