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Full Version: shadow hearts smoke lag
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I have shadow hearts working at 60fps almost all the time but when there's a battle with smoke/mist in the background my fps go down to 20-40, it's not to big a problem but it is fairly annoying, any help is appreciated, my specs/settings:

8 cores @2.67ghz
4086mb ram
vista 64
~2293mb video card

pcsx2 settings
cpu-everything checked
advanced options(EE recs)
round mode-nearest
clamp mode-none
denormals are zero
(VU recs)
round mode-chop/zero
calmp mode-none
denormals are zero

Graphics Direct3D10(software)NLOOP hack+tecture filtering are checked
I run it with blend bff on, it runs at 100% without speedhacks but I normally use EE x2 cycle rate in an attempt to fix the smoke lag

everything else is at default
You could try raising the number of SW red. threads (7 in your case I think) or try getting the newest beta and see if some speedhacks could help.

http://forums.pcsx2.net/thread-3716.html
i think refraction stated that 2 or 3 sw threads are usually the fastest software mode option, as more will even lower your fps, because of the sync overhead so many threads will create. do you have a special reason for not using the dx10 (hardware) mode?
Just switch to hardware mode in these battle scenes.