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Full Version: I almost have MGS3 working fine....
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I almost have Metal Gear solid 3 Subsistence running fine except for the low FPS (20-30) in the grassy regions. The slowdown happens ingame and in cutscenes when there is fire too. Here are my settings. I have a:

Intel Q6600
4GB Ram
2x 8800GT
32 bit Windows Vista

I have read alot of message boards and see that some [eo[le have almost full speed all game.

I'm using your 0.9.6 build with these settings:

Gsdx 890 MSVC 15.00 SSSE3 0.1.14

1024x768 60hz
DX10
Pixel Shader 3
no interlacing
4:3
D3D internal
NLOOP hack is gray ticked
Texture filtering is on

Tha advanced options I have set to defaults.

The speedhacks I set to 2x cycle rate with Enable IOP 2x cycle rate and Waitcycles rate sync ticked.

Thanks!
Update to the latest PCSX2 and GSdx betas. Those should give you a nice speed boost
http://forums.pcsx2.net/thread-3716.html
http://guliverkli.sf.net/latest.php?q=GSdx
I uninstalled my version and downloaded the one you recommended; I still have problems but could you explain which speed hacks I should use since I believe turning everything on causes a crash.
Just try one by one maybe you find which casues the crash :P
I have about 40 fps now after playing with speedhacks and resolution. Thank You!
I am going to build a new PC soon with an i7 and try and get it clocked to 4GHZ (if i can get the heat under control) so i wanted to ask anyone here how MGS3 performed under hardware and software modes. I will most likely be using Windows 7 by then,
what must i do to become the blue pixels away ?

here are my settings + the ingame screen

[Image: 2b7byrhp.png]

i have

Win 7 x64
Intel i7 920 @ 3,81GhZ
Nvidia GTX 260
4 GB DDR 3
I read somewhere that software rendering should take care of the glitches but runs much slower. Are you able to run it in software mode?
i try it later i must now sleep
the game crasched randomly.......

sry for dubble post i cant delete this post
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