Welcome! This is a list of cheat codes for Crash Bandicoot: The Wrath of Cortex (PS2 version). A cheat device, such as a CodeBreaker or an Action Replay, is needed to use these codes. These codes are in "raw" format, so they may need converting to your cheat device's native format before use. (Google: OmniConvert.) Not all versions of the game are fully supported yet - sorry!
Codes that are written in red are codes that haven't been tested, and might not work. If you find any codes that don't work (or otherwise), I'd appreciate it if you could let me know... please. Thanks!
These codes were found/created by both Hacc and LXShadow. This HTML page was written (well, mostly) by LXShadow. The Editor Guide was written by LXShadow.
Editor Codes (how to use) |
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Code | PAL | PAL Platinum | NTSC | NTSC Greatest Hits |
---|---|---|---|---|
Loader |
201C5868 0803F000 200FC000 0C04C0E8 200FC008 0C06DF1E 200FC010 3C04005C 200FC014 3484D1F0 200FC018 AF84AF5C 200FC01C 00002025 200FC020 0C06DEEC 200FC024 00002825 200FC028 0807161C |
201C50E8 0803F000 200FC000 0C04C1D4 200FC008 0C06DD3A 200FC010 3C04005C 200FC014 3484E630 200FC018 AF84AFEC 200FC01C 00002025 200FC020 0C06DD08 200FC024 00002825 200FC028 0807143C |
201C54E0 0803F000 200FC000 0C04C07A 200FC008 0C06DE3C 200FC010 3C04005E 200FC014 34848E30 200FC018 AF84AE5C 200FC01C 00002025 200FC020 0C06DE0A 200FC024 00002825 200FC028 0807153A |
201C498C 0803F000 200FC000 0C04C1D4 200FC008 0C06DBD4 200FC010 3C04005D 200FC014 3484F4F0 200FC018 AF84ADF4 200FC01C 00002025 200FC020 0C06DBA2 200FC024 00002825 200FC028 08071265 |
Enable All Editors |
2062F8CC 005CD1F0 205CD1F0 0049C660 2049C660 005C1820 205C1820 004BF510 204BF510 005CF588 205CF588 00489DC0 20489DC0 005CD178 205CD178 00484EE0 |
206320DC 005CE630 205CE630 0049D0E0 2049D0E0 005C2C60 205C2C60 004BFF90 204BFF90 005D0BB8 205D0BB8 0048A840 2048A840 005CE5B8 205CE5B8 00485960 |
206465CC 005E8E30 205E8E30 0049AF60 2049AF60 005DD460 205DD460 004BDE10 204BDE10 005EB1C8 205EB1C8 004886C0 204886C0 005E8DB8 205E8DB8 004837E0 |
2063E4E4 005DF4F0 205DF4F0 004966E0 204966E0 005D3B20 205D3B20 004B9590 204B9590 005E1A78 205E1A78 00483E40 20483E40 005DF478 205DF478 0047EF60 |
Font Scale Corrector |
20131E7C 00000000 20131E8C 00000000 2062ED34 0000001A 2062ED38 00000018 |
2013222C 00000000 2013223C 00000000 2063153C 0000001A 20631540 00000018 |
20131CC4 00000000 20131CD4 00000000 20645A34 0000001A 20645A38 00000018 |
2013221C 00000000 2013222C 00000000 2063D93C 0000001A 2063D940 00000018 |
Open Editor (Hold Select, R1, L1, R2, L2) |
D1D3FDAA 0000F0FE 2062FA10 00000001 |
D1D43302 0000F0FE 20632220 00000001 |
D1D56642 0000F0FE 20646710 00000001 |
D1D4F5C2 0000F0FE 2063E628 00000001 |
Debug Menu Codes |
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Code | PAL | PAL Platinum | NTSC | NTSC Greatest Hits |
Cheat Menu (R2 while paused) |
E0020001 0062FB4C D1D3FDAA 0000FDFF 20591FDC FF090A00 |
E0020001 0063235C D1D43302 0000FDFF 2059340C FF0A0A00 |
E0020001 0064684C D1D56642 0000FDFF 205ADC2C FF090A00 |
E0020001 0063E764 D1D4F5C2 0000FDFF 205A43DC FF0A0A00 |
Draw Settings Menu (L2 while paused) |
E0020001 0062FB4C D1D3FDAA 0000FEFF 20591FDC FF0A0A00 |
E0020001 0063235C D1D43302 0000FEFF 2059340C FF0B0A00 |
E0020001 0064684C D1D56642 0000FEFF 205ADC2C FF0A0A00 |
E0020001 0063E764 D1D4F5C2 0000FEFF 205A43DC FF0B0A00 |
Memory Information (R1 while paused) |
E0020001 0062FB4C D1D3FDAA 0000F7FF 20591FDC FF0B0A00 |
E0020001 0063235C D1D43302 0000F7FF 2059340C FF0C0A00 |
E0020001 0064684C D1D56642 0000F7FF 205ADC2C FF0B0A00 |
E0020001 0063E764 D1D4F5C2 0000F7FF 205A43DC FF0C0A00 |
Cutscene Menu (L1 while paused) |
E0020001 0062FB4C D1D3FDAA 0000FBFF 20591FDC FF0D0400 |
E0020001 0063235C D1D43302 0000FBFF 2059340C FF0E0400 |
E0020001 0064684C D1D56642 0000FBFF 205ADC2C FF0D0400 |
E0020001 0063E764 D1D4F5C2 0000FBFF 205A43DC FF0E0400 |
Hidden Level Codes |
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Code | PAL | PAL Platinum | NTSC | NTSC Greatest Hits |
Warp to Airship (Hold X, Square, Triangle, Circle) |
D1D3FDAA 00000FFF 20630B94 00000024 |
D1D43302 00000FFF 206333B4 00000024 |
D1D56642 00000FFF 2064788C 00000024 |
D1D4F5C2 00000FFF 2063F7B4 00000024 |
Replace Warp Room with E3 Hub (note) |
2061D4F4 33655C62 2061D4F8 00627568 |
2061FB34 33655C62 2061FB38 00627568 |
206359F4 33655C62 206359F8 00627568 |
2062D434 33655C62 2062D438 00627568 |
Replace Warp Room with "Fire Island" (note) |
2061D4F0 69665C61 2061D4F4 695F6572 2061D4F8 665C6C73 2061D4FC 00657269 |
2061FB30 69665C61 2061FB34 695F6572 2061FB38 665C6C73 2061FB3C 00657269 |
206359F0 69665C61 206359F4 695F6572 206359F8 665C6C73 206359FC 00657269 |
2062D430 69665C61 2062D434 695F6572 2062D438 665C6C73 2062D43C 00657269 |
Walk Anywhere Codes |
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Code | PAL | PAL Platinum | NTSC | NTSC Greatest Hits |
Enable Out-of-Terrain Movement (note) | 2062FB30 00000000 | 20632340 00000000 | 20646830 00000000 | 2063E748 00000000 |
Disable Wall-Spline Collisions (note) | 20176B48 03E00008 | 20176CD0 03E00008 | 20176888 03E00008 | 20176940 03E00008 |
Disable Terrain Collisions (Read the note!) (note) |
D1D3FDAA 0000FAFE 20177330 27BDFF60 D1D3FDAA 0000F5FE 20177330 03E00008 |
D1D43302 0000FAFE 201773F8 27BDFF60 D1D43302 0000F5FE 201773F8 03E00008 |
D1D56642 0000FAFE 20177070 27BDFF60 D1D56642 0000F5FE 20177070 03E00008 |
D1D4F5C2 0000FAFE 20177060 27BDFF60 D1D4F5C2 0000F5FE 20177060 03E00008 |
Miscellaneous Renderer Codes |
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Code | PAL | PAL Platinum | NTSC | NTSC Greatest Hits |
Show Splines (Hold Select) (info) |
D1D3FDAA 0000FFFF 2062EEAC 00000000 D1D3FDAA 0000FFFE 2062EEAC 00000001 |
D1D43302 0000FFFF 206316B4 00000000 D1D43302 0000FFFE 206316B4 00000001 |
D1D56642 0000FFFF 20645BAC 00000000 D1D56642 0000FFFE 20645BAC 00000001 |
D1D4F5C2 0000FFFF 2063DAB4 00000000 D1D4F5C2 0000FFFE 2063DAB4 00000001 |
Render Debug Lines (info) |
2012FDF0 0803CC00 200F3000 27BDFFC0 200F3004 7FBF0030 200F3008 E7AC0000 200F300C E7AD0004 200F3010 E7AE0008 200F3014 E7AF0024 200F3018 E7B00028 200F301C E7B1002C 200F3020 03A0202D 200F3024 0000282D 200F3028 0C04A04E 200F302C 0000302D 200F3030 7BBF0030 200F3034 03E00008 200F3038 27BD0040 |
201301A0 0803CC00 200F3000 27BDFFC0 200F3004 7FBF0030 200F3008 E7AC0000 200F300C E7AD0004 200F3010 E7AE0008 200F3014 E7AF0024 200F3018 E7B00028 200F301C E7B1002C 200F3020 03A0202D 200F3024 0000282D 200F3028 0C04A13A 200F302C 0000302D 200F3030 7BBF0030 200F3034 03E00008 200F3038 27BD0040 |
2012FC38 0803CC00 200F3000 27BDFFC0 200F3004 7FBF0030 200F3008 E7AC0000 200F300C E7AD0004 200F3010 E7AE0008 200F3014 E7AF0024 200F3018 E7B00028 200F301C E7B1002C 200F3020 03A0202D 200F3024 0000282D 200F3028 0C049FE0 200F302C 0000302D 200F3030 7BBF0030 200F3034 03E00008 200F3038 27BD0040 |
201301A0 0803CC00 200F3000 27BDFFC0 200F3004 7FBF0030 200F3008 E7AC0000 200F300C E7AD0004 200F3010 E7AE0008 200F3014 E7AF0024 200F3018 E7B00028 200F301C E7B1002C 200F3020 03A0202D 200F3024 0000282D 200F3028 0C04A15C 200F302C 0000302D 200F3030 7BBF0030 200F3034 03E00008 200F3038 27BD0040 |
Disable Visitables (wut) | 2024D278 1000025A | 2024CDD8 1000025A | 2024BF58 1000025A | 202460C0 1000025E |
The editor codes are powerful codes that let you "edit" many parts of the game's levels. The game has an AI Editor, Anim Editor, Crate Editor, Grass Editor, Light Editor, Object Editor, Wumpa Editor, and Particle Positioner. That's what I meant by "many parts"!
To actually use the editors, though, you need to activate at least three of the editor codes: Loader
, Enable All Editors
, and Open Editor (Hold Select + R1, L1, R2, L2)
. It's recommended that you also activate the Font Scale Corrector
code so that you can read the editor's fonts more easily (by default, they're ultra-tiny).
When these codes are active, you can enter the main editor menu at any point in the game by holding down Select, R1, L1, R2 and L2. The editors won't work in certain cutscenes, though... they'll only work in the warp room cutscenes and the "game over" cutscene. (They may also work in the talking-head cutscenes that start when you enter a level, but I haven't tried it myself.)
For an incomplete guide on the editors' controls, settings and other useless stuff, you can find the guide here.
As this code's name suggests, when you go to the Warp Room, you'll be taken to the E3 Hub instead. Once you get there, though, you may find yourself stuck underneath the ground. To get out of the ground, keep tapping X to slowly "jump" your way up.
Alternatively, if you have the Cheat Menu code activated, you can turn on the "Lift Player" option, and hold Triangle to rise.
Note that "jumping" your way up won't work if you have the Enable Out-of-Terrain Movement
code enabled, though. In this case, using the Lift Player option in the Cheat Menu is the best way out.
This code is similar to the one above, but this time, you start above ground!..
...but it isn't solid. The rules for the last code apply here: If you don't have the Enable Out-of-Terrain Movement
code enabled, you can jump up, up, and up through the ground (this I cannot confirm, however, because I always leave the Enable Out-of-Terrain Movement
code on anyway). Otherwise, you'll want to use the Cheat Menu's "Lift Player" option.
With either option, you'll still want to get off of the volcano and onto the main track, anyway. Off you go!
This code lets you walk outside the level's terrain. Usually, you're forced to stay above solid ground (meaning that you have to stay on the level's terrain). This code lets you break the barrier.
(That means you can walk off of the terrain now, by the way.)
Note that you'll still need to use another code to get through the wall splines, though. The wall splines will stop you from going near the edge of the terrain.
The Disable Wall-Spline Collisions
code lets you walk through the game's invisible walls, and the Disable Terrain Collisions
code lets you walk through the level scenery (including the ground).
However, the Disable Terrain Collisions
code is slightly different from the other. To activate it, hold Select + R1 + R2. To deactivate it, hold Select + L1 + L2.
The Disable Wall-Spline Collisions
code is always active.
Splines are 3D lines, saved into the level files. They're used for pretty much anything in the level that involves 3D lines - the camera path, wall splines (invisible walls), vehicle triggers, possibly more. This code, Show Splines
, lets you see them.
The Render Debug Lines
code must be activated in order for you to see the splines.
Another thing worth noting is the fact that these lines are affected by the Draw Distance option in the Draw Settings menu. This could be helpful, because you can usually see these lines even when they're hidden behind something, which can make things look like quite a mess.
Debug lines are (or "were") 3D lines drawn by the game for debugging purposes. The game function for drawing these lines was removed, though, so this code (Render Debug Lines
) has been made to restore it. (Well, sort of.)
Note that this code is actually still useful, as some of the editors still try to use the missing Debug Lines function. The AI Editor uses it to display the different movement points of the AI placed, the Light Editor uses it to actually let you see where the lights are, and so on. Without the Render Debug Lines
code on, these will all be invisible.
So, come on, kids! Render your debug lines today!
Visitables are used by the game as a means of balancing the frame rate. They decide exactly which polygons (parts of the level) should be drawn depending on the location of the player. This can get a bit annoying when using the editors, since it only lets you see areas close to Crash or Coco's current position.
This code (Disable Visitables
) disables Visitables so that you can see the whole level at once, wherever the player is standing. The frame rate may drop when you do this, though. But it's nowhere near as bad as Enter the Dragonfly.
One thing worth pointing out, though, is the fact that the "Draw Distance" option in the Draw Settings Menu will still have an effect, so you might not be able to see the "whole" level until you increase the draw distance. Alternatively, you could decrease the draw distance to help balance out the frame rate.