PCSX2 1.3.1-20150626163402 - compiled on Jun 26 2015 Savestate version: 0x9a0a0000 Host Machine Init: Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit Physical RAM = 3578 MB CPU name = Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz Vendor/Model = GenuineIntel (stepping 0B) CPU speed = 2.399 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0000e3bd x86EFlags = 20100000 x86 Features Detected: SSE2.. SSE3.. SSSE3 Reserving memory for recompilers... Loading plugins... Binding GS: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\GSdx32-SSSE3.dll Windows 6.1.7601 (Service Pack 1 1.0) Binding PAD: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\LilyPad.dll Binding SPU2: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\SPU2-X.dll Binding CDVD: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\cdvdGigaherz.dll Binding USB: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\USBnull.dll Binding FW: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\FWnull.dll Binding DEV9: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9677 games on record (loaded in 376ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.1.7601 (Service Pack 1 1.0) Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: E:\Blade III\Justice League Heroes\Justice League Heroes Pal Esp Ps2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1417952 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\memcards\Justice League Heroes Completo 1.ps2 McdSlot 1: C:\Blade\Pruebas\Play 2\Justice League Heroes\pcsx2-v1.3.1-581-g59a66f8-windows-x86\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.00(14/06/2004) Console (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100914,ROMconf,PS20200EC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50.00 fps # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_544.23;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_544.23;1) Game CRC = 0x42BF81D5, EntryPoint = 0x0031D218 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_544.23;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_544.23;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_544.23;1 0 00100000 002fbf98 ................................................ Loaded, cdrom0:¥SLES_544.23;1 start address 0x31d218 gp address 00000000 # Restart Without Memory Clear. (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50.00 fps # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥GAME¥0MOD¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥GAME¥0MOD¥MCMAN.IRX;1 args 0 arg loadmodule: id 26, ret 2 loadmodule: fname cdrom0:¥GAME¥0MOD¥MCSERV.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥GAME¥0MOD¥PADMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥GAME¥0MOD¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥GAME¥0MOD¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥GAME¥0MOD¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥GAME¥0MOD¥HELLO.IRX;1 args 0 arg starto loadmodule: id 32, ret 0 libpad: pad port is already open [0][4] Stream Buffer 1Bank 26624byte 3banks 79872byte used Lump 'lgl_ps2.lmp' load complete Frame buffer size set to 1024x1024 (2048x2048) Unloading lump 'lgl_ps2.lmp' Lump 'vu.lmp' load complete Lump 'engine.lmp' load complete Lump 'font.lmp' load complete Lump 'engine2.lmp' load complete Lump 'gamedata.lmp' load complete Lump 'gametext.lmp' load complete Lump 'hud.lmp' load complete Lump 'buttonas.lmp' load complete Lump 'hud_msg.lmp' load complete Lump 'pause.lmp' load complete Lump 'stats.lmp' load complete Lump 'fx.lmp' load complete Lump 'boosts.lmp' load complete Lump 'powerups.lmp' load complete Lump 'lshaft.lmp' load complete Lump 'dizzy.lmp' load complete Lump 'mouth.lmp' load complete Lump 'mapicons.lmp' load complete Lump 'collect.lmp' load complete gameclear Game clear Done! (12878220 free, 12449740 biggest Load World intro: 12878220 free, 12449740 biggest (raw projected=12576) qa qb qc qc1 qc2 qd qe qf Load Players intro: 12661772 free, 12449740 biggest (raw projected=12365) Lump 'fs_ston.lmp' load complete Load Entities intro: 12656588 free, 12449740 biggest (raw projected=12359) qg2 qg3 qg4 qg5 qg6 qg7 qh qi qj qk Level loaded intro: 12656588 free, 12449740 biggest (raw projected=12359) *** Locking PS2 Texture Cache Buffer.. *** Releasing PS2 Texture Cache Buffer.. Lump 'credits.lmp' load complete Lump 'frontpal.lmp' load complete Lump 'frontbik.lmp' load complete *** Locking PS2 Texture Cache Buffer.. *** Releasing PS2 Texture Cache Buffer.. gameclear Unloading lump 'frontbik.lmp' Unloading lump 'frontpal.lmp' Unloading lump 'credits.lmp' Unloading lump 'fs_ston.lmp' Unloading lump 'waterenv.lmp' Unloading lump 'env.lmp' Unloading lump 'intro.lmp' Game clear Done! (12876236 free, 12449740 biggest Load World e1l1a: 12902988 free, 12449740 biggest (raw projected=12600) qa Lump 'ldcloth.lmp' load complete Lump 'loadscrn.lmp' load complete Unloading lump 'ldcloth.lmp' Unloading lump 'loadscrn.lmp' qb qc qc1 qc2 qd qe qf Load Players e1l1a: 4746560 free, 4426304 biggest (raw projected=4635) Lump 'chartext.lmp' load complete Lump 'superman.lmp' load complete Lump 'icechunk.lmp' load complete Lump 'hud_sm.lmp' load complete Lump 'sta_sm.lmp' load complete Loading second player : 4008704 free, 3833920 biggest (raw projected=3914) Lump 'batman.lmp' load complete Lump 'bats.lmp' load complete Lump 'hud_bm.lmp' load complete Lump 'sta_bm.lmp' load complete Lump 'fs_ston.lmp' load complete Lump 'fs_wetw.lmp' load complete Load Entities e1l1a: 3232896 free, 3157184 biggest (raw projected=3157) Lump 'robot1.lmp' load complete Lump 'civ_male.lmp' load complete Lump 'cops.lmp' load complete Lump 'civ_fem.lmp' load complete Lump 'citycars.lmp' load complete Lump 'carcmn.lmp' load complete Lump 'slight.lmp' load complete Lump 'trfclite.lmp' load complete Lump 'noparkng.lmp' load complete Lump 'hotdog.lmp' load complete Lump 'ppost.lmp' load complete Lump 'prkmeter.lmp' load complete Lump 'bench.lmp' load complete Lump 'garbage.lmp' load complete Lump 'trfclitc.lmp' load complete Lump 'mailbox.lmp' load complete Lump 'newsboxb.lmp' load complete Lump 'newsboxa.lmp' load complete Lump 'hydrant.lmp' load complete Lump 'ctytreeb.lmp' load complete Lump 'pigeon.lmp' load complete Lump 'sp_earth.lmp' load complete qg2 qg3 qg4 qg5 qg6 qg7 qh qi qj qk Level loaded e1l1a: 982400 free, 917696 biggest (raw projected=959) player unnulled player unnulled *** Locking PS2 Texture Cache Buffer.. *** Releasing PS2 Texture Cache Buffer.. *** Locking PS2 Texture Cache Buffer.. *** Releasing PS2 Texture Cache Buffer.. Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...