PCSX2 1.3.1-20150713123555 - compiled on Jul 13 2015 Savestate version: 0x9a0a0000 Host Machine Init: Operating System = Microsoft (build 9200), 64-bit Physical RAM = 8182 MB CPU name = Intel(R) Core(TM) i7 CPU K 875 @ 2.93GHz Vendor/Model = GenuineIntel (stepping 05) CPU speed = 2.933 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0098e3fd x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\GSdx32-SSE4.dll Windows 6.2.9200 Binding PAD: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\LilyPad.dll Binding SPU2: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\SPU2-X.dll Binding CDVD: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\cdvdGigaherz.dll Binding USB: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\USBnull.dll Binding FW: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\FWnull.dll Binding DEV9: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9677 games on record (loaded in 183ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.2.9200 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL(Hardware mode) * SPU2-X: Enumerating PortAudio devices: *** Device 0: 'Primary Sound Driver' (Windows DirectSound) *** Device 1: 'SAMSUNG-8 (NVIDIA High Definition Audio)' (Windows DirectSound) *** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound) *** Device 3: 'Rear Digital Output(Optical) (Realtek High Definition Audio)' (Windows DirectSound) *** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI) *** Device 5: 'SAMSUNG-8 (NVIDIA High Definition Audio)' (Windows WASAPI) *** Device 6: 'Rear Digital Output(Optical) (Realtek High Definition Audio)' (Windows WASAPI) *** Device 7: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS) *** Device 8: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS) *** Device 9: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS) *** Device 10: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS) Opening CDVD isoFile open ok: C:\Users\GXIII\Documents\PCSX2\ISO\Grand Theft Auto - Vice City (USA) (v3.00).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2294320 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created Failed to find glUniformSubroutinesuiv OpenGL information. GPU: GeForce GTX 750/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 353.38 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_subroutine is NOT SUPPORTED INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_explicit_uniform_location is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_bindless_texture is NOT SUPPORTED INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available McdSlot 0: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\memcards\Mcd001.ps2 McdSlot 1: C:\Users\GXIII\Documents\pcsx2-v1.3.1-710-g6ed137d-windows-x86\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.52;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_205.52;1) Game CRC = 0x248E6126, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.52;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_205.52;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_205.52;1 0 00100000 003b9e80 ............................................................ Loaded, cdrom0:¥SLUS_205.52;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 Loading cdrom0:¥SYSTEM¥PADMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 Loading cdrom0:¥SYSTEM¥LIBSD.IRX loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 Loading cdrom0:¥SYSTEM¥SDRDRV.IRX loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 0 Loading cdrom0:¥SYSTEM¥MCMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 Loading cdrom0:¥SYSTEM¥MCSERV.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 Loading cdrom0:¥SYSTEM¥CDVDSTM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDVDSTM.IRX args 0 arg loadmodule: id 31, ret 2 Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded cdvd_stream: Registered LibraryEntries cdvd_stream: Start RpcServer Thread loadmodule: id 32, ret 0 Loading cdrom0:¥SYSTEM¥SAMPMAN2.IRX loadmodule: fname cdrom0:¥SYSTEM¥SAMPMAN2.IRX args 0 arg loadmodule: id 33, ret 0 cdvd_stream: buffer b7d00 cdvd_stream: request queue bfd00 cdvd_stream: read info bfe00 cdvd_stream: Start Streaming Thread ========================== decode MPEG2 ============= 0 =========== IOP memory 0x000bff00(size:24576) is allocated IOP memory 0x000c5f00(size:2048) is allocated file: ¥MOVIES¥VCNTSC.PSS;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used -------- audio information -------------------- [SShd] [SSbd] decode thread: aborted ========================== decode MPEG2 ============= 1 =========== IOP memory 0x000bff00(size:24576) is allocated IOP memory 0x000c5f00(size:2048) is allocated file: ¥MOVIES¥VICE.PSS;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used -------- audio information -------------------- [SShd] [SSbd] decode thread: aborted *** Main SPU Memory Chunk: 19472 out of 1603568 bytes *** padman: *** VBLANK OVERLAP *** PCM is go! gMSSem = 16ef825 gSemPreload = 16ef127 gSemGetPreloadReady = 16eea29 gMSThid = 16edc4f Into TheGame!!! bb_barroom.txd is too large: 492K dt_shops13.txd is too large: 458K ci_mansion1.txd is too large: 444K od_lightint.dff is too large: 446K yt_main_body2.dff is too large: 418K yt_main_body.dff is too large: 402K IslandLODmainland.dff is too large: 454K IslandLODbeach.dff is too large: 474K nbtrooftop.txd is too large: 404K hotelroomint.txd is too large: 488K downtown.col is too large: 494K nbeachbt.col is too large: 484K stadint.col is too large: 424K PreparePathData Done with PreparePathData Done Initing waterlevels pools have beem cleared Trying to damage component 18 of chee