PCSX2 1.3.1-20150908165124 - compiled on Sep 8 2015 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 10240), 64-bit Physical RAM = 8181 MB CPU name = Intel(R) Core(TM) i7 CPU K 875 @ 2.93GHz Vendor/Model = GenuineIntel (stepping 05) CPU speed = 2.932 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0098e3fd x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\GSdx32-SSE4.dll Windows 10.0.10240 Binding PAD: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\LilyPad.dll Binding SPU2: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\SPU2-X.dll Binding CDVD: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\cdvdGigaherz.dll Binding USB: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\USBnull.dll Binding FW: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\FWnull.dll Binding DEV9: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9690 games on record (loaded in 177ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.10240 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL(Hardware mode) * SPU2-X: Enumerating PortAudio devices: *** Device 0: 'Primary Sound Driver' (Windows DirectSound) *** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound) *** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound) *** Device 3: 'Rear Digital Output(Optical) (Realtek High Definition Audio)' (Windows DirectSound) *** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI) *** Device 5: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI) *** Device 6: 'Rear Digital Output(Optical) (Realtek High Definition Audio)' (Windows WASAPI) *** Device 7: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS) *** Device 8: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS) *** Device 9: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS) Opening CDVD isoFile open ok: C:\Users\sjack\Documents\PCSX2\ROM_ISO\FF XII.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1984928 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 750/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 355.82 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available McdSlot 0 [File]: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\sjack\Documents\PCSX2\pcsx2-v1.3.1-1082-gddc03cb-windows-x86\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_209.63;1) Game CRC = 0x0779FBDB, EntryPoint = 0x00180008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.63;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.63;1 1 00180000 002f4a58 ................................................ 2 00474a80 000d31bb .............. 3 01780000 0002eff0 .... 4 01780000 00007140 .. Loaded, cdrom0:¥SLUS_209.63;1 start address 0x180008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) cdvd driver module version 0.1.1 (C)SCEI loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 33, ret 2 IOP-Sound: IOP-Sound:IopSoundDriver Start. IOP-Sound: IOP-Sound:IopFreeMemory : Max Continuous IOP-Sound: : 000DA600 000DA600 IOP-Sound:IopStackAddress : Init Start IOP-Sound: : 001FECD0 001EBD18 IOP-Sound: xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx MaskOn/DenyBonePhysicalでの物理初期化:PC00 MaskOn/DenyBonePhysicalでの物理初期化:SOLDIER_A MaskOn/DenyBonePhysicalでの物理初期化:SOLDIER_B MaskOn/DenyBonePhysicalでの物理初期化:SOLDIER_C MaskOn/DenyBonePhysicalでの物理初期化:PC00 MaskOn/DenyBonePhysicalでの物理初期化:PC00 MaskOn/DenyBonePhysicalでの物理初期化:BOSS_ネズミ_00 MaskOn/DenyBonePhysicalでの物理初期化:BOSS_ネズミ_01 MaskOn/DenyBonePhysicalでの物理初期化:BOSS_ネズミ_02 MaskOn/DenyBonePhysicalでの物理初期化:Van MaskOn/DenyBonePhysicalでの物理初期化:Vfb MaskOn/DenyBonePhysicalでの物理初期化:PC乗っ取り MaskOn/DenyBonePhysicalでの物理初期化:PC00 MaskOn/DenyBonePhysicalでの物理初期化:TWN_CEEK_C xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx MaskOn/DenyBonePhysicalでの物理初期化:PC00 MaskOn/DenyBonePhysicalでの物理初期化:TWN_CEEK_A MaskOn/DenyBonePhysicalでの物理初期化:SND_MAN_A MaskOn/DenyBonePhysicalでの物理初期化:PC00 MaskOn/DenyBonePhysicalでの物理初期化:ヴァン MaskOn/DenyBonePhysicalでの物理初期化:トマジ MaskOn/DenyBonePhysicalでの物理初期化:カイツ MaskOn/DenyBonePhysicalでの物理初期化:帝国兵 MaskOn/DenyBonePhysicalでの物理初期化:常駐帝国兵 MaskOn/DenyBonePhysicalでの物理初期化:透明君 xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx xxxxxxxxxxxxx force_