PCSX2 1.5.0-20160306133924 - compiled on Mar 6 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 8.1 Pro (build 9600), 64-bit Physical RAM = 6084 MB CPU name = Intel(R) Pentium(R) CPU G630 @ 2.70GHz Vendor/Model = GenuineIntel (stepping 07) CPU speed = 2.693 ghz (2 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0d9ae3bf x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\GSdx32-SSE4.dll Windows 6.3.9600 Binding PAD: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\LilyPad.dll Binding SPU2: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\SPU2-X.dll Binding CDVD: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\cdvdGigaherz.dll Binding USB: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\USBnull.dll Binding FW: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\FWnull.dll Binding DEV9: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9693 games on record (loaded in 203ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.3.9600 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D11 (Hardware mode) Opening CDVD isoFile open ok: G:\game\PS2\Onimusha - Dawn of Dreams (USA) (En,Ja) (Disc 1).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2292688 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\max20091\Desktop\pcsx2-v1.5.0-dev-411-g7b8616a-windows-x86 \memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Japan v01.00(17/01/2000) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz ) PlayStation 2 ======== Hard reset boot ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode) <20000117-050310,ROMconf,:11232> # Total accessable memory size: 32 MB (B:2:8:0) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00200000 0008d1ec ......... Loaded, rom0:OSDSYS start address 0x200008 gp address 00000000 # Loader 'rom0:OSDSYS':pc=00200008 loadmodule: fname rom0:CLEARSPU args 0 arg clearspu: completed loadmodule: id 25, ret 1 loadmodule: fname rom0:SIO2MAN args 0 arg loadmodule: id 26, ret 0 loadmodule: fname rom0:MCMAN args 0 arg loadmodule: id 27, ret 0 loadmodule: fname rom0:MCSERV args 0 arg loadmodule: id 28, ret 0 loadmodule: fname rom0:PADMAN args 0 arg Pad driver. (99/11/22) loadmodule: id 29, ret 0 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 30, ret 0 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 read/write allocate memory 4000 open name rom0:OSOPEN flag 1 data 41278 open fd = 2 open name rom0:OSCLOCK flag 1 data 41278 open fd = 2 open name rom0:OSBROWS flag 1 data 41278 open fd = 2 open name mc1:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278 open fd = -2 open name mc0:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278 open fd = -4 open name rom0:OSFONTM flag 1 data 41278 open fd = 2 open name rom0:OSFONTS flag 1 data 41278 open fd = 2 open name rom0:MOPEN flag 1 data 41278 open fd = 2 open name rom0:MCLOCK flag 1 data 41278 open fd = 2 open name rom0:MBROWS flag 1 data 41278 open fd = 2 open name rom0:FONTM flag 1 data 41278 open fd = 2 open name rom0:FONTS flag 1 data 41278 open fd = 2 ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.80;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_211.80;1) Game CRC = 0xFE44479E, EntryPoint = 0x00100008 open name cdrom0:¥SYSTEM.CNF;1 flag 1 data 41278 open fd = 2 Program name = cdrom0:¥SLUS_211.80;1 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE PlayStation 2 ======== Soft reboot IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00200000 0001afe4 .. 1 0021b000 0000f068 .. Loaded, rom0:PS2LOGO start address 0x200008 gp address 00000000 # LoadExec 'rom0:PS2LOGO':pc=00200008 init rpc OSDSND loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 CD Init CD Disk Ready # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE PlayStation 2 ======== Soft reboot IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_211.80;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_211.80;1 0 00100000 0058b880 ......................................................................................... Loaded, cdrom0:¥SLUS_211.80;1 start address 0x100008 gp address 00000000 # LoadExec 'cdrom0:¥SLUS_211.80;1':pc=00100008 comment: patch by Shadow Lady (GameDB) Patches Loaded: 1 Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2D.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DBCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DS2O_D.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SNDDRV.IRX;1 args 44 arg 0x11FFFF snddrv: snddrv: *-*-* Capcom RD2 Sound Driver for PS2(HD) by A.Kazaoka *-*-* ver 1.60. snddrv: date: Dec 12 2003 19:46:32 loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥IMAGE¥MODULES¥CRI_ADXI.IRX;1 args 39 arg thpri=39 CRI ADX Driver Ver.9.66c(Nov 1 2005 18:27:42) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 1 loadmodule: id 34, ret 2 DVCI: "¥IMAGE.AFS" found. DVCI: Total 1 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x0010e100 PS2RNA: sceSifAllocIopHeap(2256) ret=0x0014f200 PS2RNA: sceSifAllocIopHeap(16448) ret=0x0014fb00 DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1" DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1" DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1" DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1" DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1" DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1" DVCI: File cache was not hit. "¥IMAGE¥IMAGE.AFS;1"