PCSX2 1.5.0-20170218222527 - compiled on Feb 18 2017 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 14393), 64-bit Physical RAM = 8046 MB CPU name = Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 3.391 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: E:\Jogos\PlayStation 2\Emulador\plugins\GSdx32-AVX2.dll (GameDB) 9709 games on record (loaded in 142ms) Binding PAD: E:\Jogos\PlayStation 2\Emulador\plugins\LilyPad.dll Binding SPU2: E:\Jogos\PlayStation 2\Emulador\plugins\Spu2-X.dll Binding CDVD: E:\Jogos\PlayStation 2\Emulador\plugins\cdvdGigaherz.dll Binding USB: E:\Jogos\PlayStation 2\Emulador\plugins\USBnull.dll Binding FW: E:\Jogos\PlayStation 2\Emulador\plugins\FWnull.dll Binding DEV9: E:\Jogos\PlayStation 2\Emulador\plugins\DEV9null.dll Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL (Hardware mode) Opening CDVD isoFile open ok: E:\Jogos\PlayStation 2\Jogos\James Bond 007 - From Russia with Love - 2005 - PlayStation 2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2254752 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community.amd.com/message/2756964 https://community.amd.com/thread/20 5702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: E:\Jogos\PlayStation 2\Emulador\memcards\Mcd001.ps2 McdSlot 1 [File]: E:\Jogos\PlayStation 2\Emulador\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Japan v02.20(05/09/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060905-125923,ROMconf,PS20220WC20060905.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.82;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_212.82;1) Game CRC = 0x22DC8EAC, EntryPoint = 0x00110008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.82;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_212.82;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_212.82;1 0 00110000 0054e940 ..................................................................................... 1 00662980 000455cc ...... Loaded, cdrom0:¥SLUS_212.82;1 start address 0x110008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00110008 about to get recompiled. Load patches first. Found Cheats file: '22DC8EAC.pnach' comment: Duas barras antes de patch=1 desabilitam o código Loaded 21 Cheats from '22DC8EAC.pnach' at 'E:\Jogos\PlayStation 2\Emulador\cheats' Overall 21 Cheats loaded Get Reboot Request From EE GSdx Lookup CRC:22DC8EAC ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥SNDDRV.IRX;1 args 0 arg loadmodule: id 31, ret 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps > Selected savestate slot 0 Loading savestate from slot 0... filename: E:\Jogos\PlayStation 2\Emulador\sstates\SLUS-21282 (22DC8EAC).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Found Cheats file: '22DC8EAC.pnach' comment: Duas barras antes de patch=1 desabilitam o código Loaded 21 Cheats from '22DC8EAC.pnach' at 'E:\Jogos\PlayStation 2\Emulador\cheats' Overall 21 Cheats loaded Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 66 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community.amd.com/message/2756964 https://community.amd.com/thread/205702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:22DC8EAC Loading GS Frame buffer size set to 512x1280 (1024x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 68 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community.amd.com/message/2756964 https://community.amd.com/thread/205702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be release d in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:22DC8EAC Loading GS Frame buffer size set to 512x1280 (1536x3840) Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 69 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community. amd.com/message/2756964 https://community.amd.com/thread/205702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:22DC8EAC Loading GS Frame buffer size set to 512x1280 (1024x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 67 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community.amd.com/message/2756964 https://community.amd.com/thread/205702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:22DC8EAC Loading GS Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 66 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community.amd.com/message/2756964 https://community.amd.com/th read/205702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:22DC8EAC Loading GS Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 60 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: AMD Radeon R7 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.407.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information. https://community.amd.com/message/2756964 https://community.amd.com/thread/205702 Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to "None" can cause an application or system crash. Keep Blending Unit Accuracy set to at least the default "Basic" level. AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers. Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:22DC8EAC Loading GS Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 67 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) GSdx Lookup CRC:22DC8EAC Loading GS