PCSX2 1.5.0-20170421102658 - compiled on Apr 21 2017 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7600), 64-bit Physical RAM = 8156 MB CPU name = Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 3.191 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from E:\Mains\Emu\PS2\pcsx2-v1.5.0-dev-2010-gcca6e1d-windows-x86 \plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20170421102658 (MSVC 19.00 AVX2/AVX2) 1.1.0] Bound PAD: LilyPad.dll [LilyPad (20170421102658) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20170421102658 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170421102658 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20170421102658 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20170421102658 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20170421102658 0.5.0] Plugins loaded successfully. (GameDB) 9709 games on record (loaded in 152ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: E:\Mains\Emu\PS2\7 Blades (Europe) (En,Fr,De).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2260128 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.78 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: E:\Mains\Emu\PS2\pcsx2-v1.5.0-dev-2010-gcca6e1d-windows-x86\memcards \Mcd001.ps2 McdSlot 1 [File]: E:\Mains\Emu\PS2\pcsx2-v1.5.0-dev-2010-gcca6e1d-windows-x86\memcards \Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.00(14/06/2004) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (1536x3840) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100909,ROMconf,PS20200AC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_501.09;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_501.09;1) Game CRC = 0x97AE372A, EntryPoint = 0x00200008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_501.09;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_501.09;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_501.09;1 0 00200000 0031d5d5 .................................................. Loaded, cdrom0:¥SLES_501.09;1 start address 0x200008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00200008 about to get recompiled. Load patches first. GSdx Lookup CRC:97AE372A Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg SDR driver version 2.0.0 (C)SCEI Exit rsd_main loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥IOP¥KCEJEAST.IRX;1 args 0 arg Remote SD Driver version 1.5.0327 (C)KCE Japan EAST loadmodule: id 31, ret 0 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50.00 fps (FrameLimiter) DISABLED. Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** Stream Buffer 1Bank 32768byte 5banks 163840byte used padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** Frame buffer size set to 640x1280 (1920x3840) (FrameLimiter) ENABLED. Stream Buffer 1Bank 32768byte 5banks 163840byte used padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** Stream Buffer 1Bank 32768byte 5banks 163840byte used (FrameLimiter) DISABLED. padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** (FrameLimiter) ENABLED. padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP ***