PCSX2 1.5.0-20180118230450 - compiled on Jan 19 2018 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 16299), 64-bit Physical RAM = 24494 MB CPU name = Intel(R) Core(TM) i7-4910MQ CPU @ 2.90GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.892 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from D:\Games\PCSX2 1.4.0\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20180118230450 (MSVC 19.00 AVX2/AVX2) 1.1.0] Bound PAD: LilyPad.dll [LilyPad (20180118230450) 0.12.1] (GameDB) 9714 games on record (loaded in 144ms) Bound SPU2: Spu2-X.dll [SPU2-X 20180118230450 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180118230450 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20180118230450 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20180118230450 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20180118230450 0.5.0] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: D:\Legacy of Kain - Soul Reaver 2 (Europe) (En,Fr,De,Es,It).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2262864 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: D:\Games\PCSX2 1.4.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\Games\PCSX2 1.4.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v01.60(04/10/2001) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (4096x10240) PlayStation 2 ======== Hard reset boot ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20011004-175839,ROMconf,PS20160EC20011004.bin:11520> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_501.96;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_501.96;1) Game CRC = 0x6D8B4CD1, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_501.96;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_501.96;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_501.96;1 0 00100000 00203928 ................................. Loaded, cdrom0:¥SLES_501.96;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. GSdx Lookup CRC:6D8B4CD1 Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) _gp : 30b920 (3193120) _stack : 1ff8000 (33521664) _stack_size : 8000 (32768) _end : 1fe04c0 (33424576) _heap_size : ffffffff (-1) ENTRYPOINT : 100008 (1048584) _start : 100008 (1048584) _fbss : 303930 (3160368) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥IOPSND.IRX;1 args 0 arg SNDIOP init init libsd loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥MODULES¥ISNDSTRM.IRX;1 args 0 arg Clearing 0x5000 SPU block! WARNING: WaitEventFlag KE_CAN_NOT_WAIT IOPSNDSTRM: Setting up RPC-queue IOPSNDSTRM: Register function loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥IMEMMAN.IRX;1 args 0 arg set rpc queue register function goto wait loop IMEMMAN init set rpc queue register function allocate 6 meg for 2 meg simulation goto wait loop loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥MODULES¥CDLOADER.IRX;1 args 0 arg IOP: RPC Initialize IOP: set rpc queue IOP: register function IOP: goto wait loop loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 33, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 34, ret 2 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps IOPMEM_Init IMEMMAN binding finished! loading PS2English¥locals.bin args Selected savestate slot 5 Saving savestate to slot 5... filename: D:\Games\PCSX2 1.4.0\sstates\SLES-50196 (6D8B4CD1).05.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. FX Reverb changed: 3,9000 Switching core 1 reverb to 3 SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! > Selected savestate slot 5 Backing up existing state in slot 5. Saving savestate to slot 5... filename: D:\Games\PCSX2 1.4.0\sstates\SLES-50196 (6D8B4CD1).05.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! > Selected savestate slot 5 Backing up existing state in slot 5. Saving savestate to slot 5... filename: D:\Games\PCSX2 1.4.0\sstates\SLES-50196 (6D8B4CD1).05.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. FX Reverb changed: 2,13000 Switching core 1 reverb to 2 SND_Pause Switching core 0 reverb to 0 Switching core 1 reverb to 6 FX Reverb changed: 6,6001 Switching core 0 reverb to 5 SNDSTRM: starting to play stream! Switching core 0 reverb to 0 SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SND_Pause Switching core 0 reverb to 5 Switching core 0 reverb to 0 SND_Pause Switching core 0 reverb to 5 SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SND_Pause SND_Pause SND_Pause SND_Pause SND_Pause SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! SNDSTRM: starting to play stream! Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: D:\Legacy of Kain - Soul Reaver 2 (Europe) (En,Fr,De,Es,It).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2262864 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:6D8B4CD1 McdSlot 0 [File]: D:\Games\PCSX2 1.4.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\Games\PCSX2 1.4.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v01.60(04/10/2001) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:396Mhz, cpuclk:297Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20011004-175839,ROMconf,PS20160EC20011004.bin:11520> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_501.96;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_501.96;1) Game CRC = 0x6D8B4CD1, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_501.96;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_501.96;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_501.96;1 0 00100000 00203928 ................................. Loaded, cdrom0:¥SLES_501.96;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. GSdx Lookup CRC:6D8B4CD1 Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) _gp : 30b920 (3193120) _stack : 1ff8000 (33521664) _stack_size : 8000 (32768) _end : 1fe04c0 (33424576) _heap_size : ffffffff (-1) ENTRYPOINT : 100008 (1048584) _start : 100008 (1048584) _fbss : 303930 (3160368) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥IOPSND.IRX;1 args 0 arg SNDIOP init init libsd loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥MODULES¥ISNDSTRM.IRX;1 args 0 arg Clearing 0x5000 SPU block! WARNING: WaitEventFlag KE_CAN_NOT_WAIT IOPSNDSTRM: Setting up RPC-queue IOPSNDSTRM: Register function loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥IMEMMAN.IRX;1 args 0 arg set rpc queue register function goto wait loop IMEMMAN init set rpc queue register function allocate 6 meg for 2 meg simulation goto wait loop loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥MODULES¥CDLOADER.IRX;1 args 0 arg IOP: RPC Initialize IOP: set rpc queue IOP: register function IOP: goto wait loop loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 33, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 34, ret 2 IOPMEM_Init IMEMMAN binding finished! loading PS2English¥locals.bin args