PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 7 (build 7600), 64-bit Physical RAM = 8067 MB CPU name = Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 2.594 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7fbae3bf x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX Reserving memory for recompilers... Loading plugins... Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll Windows 6.1.7600 Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9693 games on record (loaded in 270ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.1.7600 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D11 (Hardware mode) Opening CDVD isoFile open ok: C:\Users\dingo\Desktop\Jogos\ps2\Spartan - Total Warrior (Europe) (En,Fr,De,Es,It).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1073936 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\dingo\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\dingo\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.93;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL found 0 symbols ELF (cdrom0:\SLES_533.93;1) Game CRC = 0x72E1E60E, EntryPoint = 0x00200008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.93;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_533.93;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_533.93;1 1 00200000 0037c780 ........................................................ Loaded, cdrom0:¥SLES_533.93;1 start address 0x200008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg loadmodule: id 31, ret 1 loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥IOP¥STREAM.IRX;1 args 0 arg Exit MultiStream V6.2 Thread Load loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 34, ret 2 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg loadmodule: id 36, ret 0 open fail name ¥DATA.PAK;1 open fail name ¥ian;1 max system bytes = 27078656 open fail name ¥DATA¥env¥fe_lang¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_tv¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1 open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully. Suspending single plugin: PAD Saving PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening GS Opening PAD Current Renderer: Direct3D11 (Hardware mode) Opening SPU2 Opening CDVD isoFile open ok: C:\Users\dingo\Desktop\Jogos\ps2\Spartan - Total Warrior (Europe) (En,Fr,De,Es,It).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1073936 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\dingo\OneDrive\Documentos\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\dingo\OneDrive\Documentos\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. open fail name ¥DATA¥ENV¥level06¥WORLD¥date.txt;1 open fail name ¥level06-build-209-memory.log;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1 open fail name ¥entity.log;1 open fail name ¥DATA¥ENV¥level06¥TEXT¥Japanese¥LEVEL06.txt;1 Cannot find file DATA.PAKCannot find file ianCannot find file DATA¥env¥fe_lang¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_tv¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥text¥Japanese¥foopen fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1 open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥ENV¥level07¥WORLD¥date.txt;1 open fail name ¥level07-build-209-memory.log;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1 open fail name ¥entity.log;1 open fail name ¥DATA¥ENV¥level07¥TEXT¥Japanese¥LEVEL07.txt;1 open fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1 open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥ENV¥level08¥WORLD¥date.txt;1 open fail name ¥level08-build-209-memory.log;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1 open fail name ¥DATA¥SOUND¥SCRIPTS¥SPANISH¥AMAZON_HUNTRESS.BIN;1 open fail name ¥DATA¥SOUND¥SCRIPTS¥SPANISH¥AMAZON_WARRIOR.BIN;1 open fail name ¥DATA¥SOUND¥SCRIPTS¥SPANISH¥DUMMY_COLLISION.BIN;1 open fail name ¥DATA¥SOUND¥SCRIPTS¥SPANISH¥HYDRA_DECAPITATED_HEAD.BIN;1 Cannot find file DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥text¥Japanese¥font14.tm2Cannot find file DATA¥env¥fe_load¥text¥Japanese¥font14.dimCannot find file DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txtCannot find file DATA¥ENV¥levelopen fail name ¥DATA¥SOUND¥SCRIPTS¥SPANISH¥DUMMY_COLLISION_NOT_BOW_TARGETTABLE.BIN;1 open fail name ¥entity.log;1 open fail name ¥DATA¥ENV¥level08¥TEXT¥Japanese¥LEVEL08.txt;1 open fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1 open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥ENV¥level07D¥WORLD¥date.txt;1 open fail name ¥level07D-build-209-memory.log;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1 open fail name ¥DATA¥SOUND¥SCRIPTS¥SPANISH¥TIBERIUS.BIN;1 open fail name ¥entity.log;1 open fail name ¥DATA¥ENV¥level07D¥TEXT¥Japanese¥LEVEL07.txt;1 open fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1 open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1 open fail name ¥DATA¥ENV¥level09¥WORLD¥date.txt;1 open fail name ¥level09-build-209-memory.log;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1 open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1 open fail name ¥entity.log;1 open fail name ¥DATA¥ENV¥level09¥TEXT¥Japanese¥LEVEL09.txt;1 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully.