PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit Physical RAM = 7934 MB CPU name = AMD Athlon(tm) II X2 250 Processor Vendor/Model = AuthenticAMD (stepping 03) CPU speed = 2.991 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 00802009 x86EFlags = efd3fbff x86 Features Detected: SSE2.. SSE3 MMX2 .. 3DNOW .. 3DNOW2.. SSE4a Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll Windows 10.0.17134 Binding PAD: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\spu2-x.dll Binding CDVD: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll (GameDB) 9693 games on record (loaded in 267ms) Binding USB: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.17134 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D11 (Hardware mode) Opening CDVD isoFile open ok: C:\Users\Bob\Desktop\PCSX2 1.4.0\Plugins\Grand Theft Auto - San Andreas (USA) (v3.00).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2205584 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\Bob\Documents\PCSX2\memcards\my memory card.ps2 McdSlot 1 [File]: C:\Users\Bob\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_209.46;1) Game CRC = 0x2C6BE434, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.46;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.46;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.46;1 0 00100000 0056b900 ....................................................................................... Loaded, cdrom0:¥SLUS_209.46;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 Loading cdrom0:¥SYSTEM¥PADMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 Loading cdrom0:¥SYSTEM¥LIBSD.IRX loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 Loading cdrom0:¥SYSTEM¥SDRDRV.IRX loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 2 Loading cdrom0:¥SYSTEM¥MCMAN.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 Loading cdrom0:¥SYSTEM¥MCSERV.IRX loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded cdvd_stream: Registered LibraryEntries cdvd_stream: Start RpcServer Thread loadmodule: id 31, ret 0 Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg IOPAudio: Loaded IOPAudio module loadmodule: id 32, ret 0 cdvd_stream: buffer 9bf00 cdvd_stream: request queue abf00 cdvd_stream: read info ac000 cdvd_stream: Start Streaming Thread Loading code overlay mc.nm Loading code overlay mpeg.nm ========================== decode MPEG2 ============= 0 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥VCNTSC.PSS;1 -------- audio information -------------------- [SShd] [SSbd] ========================== decode MPEG2 ============= 1 =========== IOP memory 0x000ac100(size:24576) is allocated IOP memory 0x000b2100(size:2048) is allocated file: ¥MOVIES¥OPEN1.PSS;1 -------- audio information -------------------- [SShd] [SSbd] decode thread: aborted Loading code overlay init.nm IOPAudio: Started Sound Manager IOPAudio: Started Load Manager IOPAudio: Found BANKSLOT.DAT;1 LSN = 69f5, Size = 221722 bytes IOPAudio: 46 bank slots IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: Found PAKFILES.DAT;1 LSN = 6a67, Size = 468 bytes IOPAudio: 9 SFX pack files IOPAudio: Finding SFX pack file LSNs... IOPAudio: Found FEET01.PAK;1 LSN = e8251, Size = 126652 bytes IOPAudio: Found FEET02.PAK;1 LSN = 1cd759, Size = 126652 bytes IOPAudio: Found GENRL01.PAK;1 LSN = e7404, Size = 7497316 bytes IOPAudio: Found GENRL02.PAK;1 LSN = 1cc90c, Size = 7497316 bytes IOPAudio: Found PAIN_A01.PAK;1 LSN = 121372, Size = 1941724 bytes IOPAudio: Found PAIN_A02.PAK;1 LSN = 20687a, Size = 1941724 bytes IOPAudio: Found SCRIPT01.PAK;1 LSN = 121727, Size = 91943096 bytes IOPAudio: Found SCRIPT02.PAK;1 LSN = 206c2f, Size = 91943096 bytes IOPAudio: Found SPC_EA01.PAK;1 LSN = 12c812, Size = 36050600 bytes IOPAudio: Found SPC_FA01.PAK;1 LSN = 130cd5, Size = 28924952 bytes IOPAudio: Found SPC_GA01.PAK;1 LSN = 134401, Size = 317358068 bytes IOPAudio: Found SPC_NA01.PAK;1 LSN = 15a151, Size = 123033568 bytes IOPAudio: Found SPC_PA01.PAK;1 LSN = 168bfc, Size = 51153824 bytes Done IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: Found BANKLKUP.DAT;1 LSN = 6a62, Size = 8520 bytes IOPAudio: sound banks IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: Found STRMPAKS.DAT;1 LSN = 6a68, Size = 256 bytes IOPAudio: 16 stream pack files IOPAudio: Finding stream pack file LSNs... IOPAudio: Found AA.PAK;1 LSN = 18d684, Size = 18915336 bytes IOPAudio: Found ADVERTS.PAK;1 LSN = 181184, Size = 103284372 bytes IOPAudio: Found AMBIENCE.PAK;1 LSN = 174e78, Size = 102259872 bytes IOPAudio: Found BEATS.PAK;1 LSN = 16ed8e, Size = 50809640 bytes IOPAudio: Found CH.PAK;1 LSN = 18fa99, Size = 119996680 bytes IOPAudio: Found CO.PAK;1 LSN = 1bd307, Size = 128984300 bytes IOPAudio: Found CR.PAK;1 LSN = d4e07, Size = 154133616 bytes IOPAudio: Found CUTSCENE.PAK;1 LSN = 3e2b1, Size = 269618100 bytes IOPAudio: Found DS.PAK;1 LSN = 96aaa, Size = 164997452 bytes IOPAudio: Found HC.PAK;1 LSN = 19df7a, Size = 139880524 bytes IOPAudio: Found MH.PAK;1 LSN = aa560, Size = 162616928 bytes IOPAudio: Found MR.PAK;1 LSN = 5e4f3, Size = 145410252 bytes IOPAudio: Found NJ.PAK;1 LSN = 1aea48, Size = 122024200 bytes IOPAudio: Found RE.PAK;1 LSN = 83f2f, Size = 157012484 bytes IOPAudio: Found RG.PAK;1 LSN = 6fa4d, Size = 170331560 bytes IOPAudio: Found TK.PAK;1 LSN = bdb8b, Size = 194240276 bytes Done IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: Found TRAKLKUP.DAT;1 LSN = 6a69, Size = 23064 bytes IOPAudio: audio tracks IOPAudio: Started Audio Track Manager Initialised SoundManager IOPAudio: Loading sound bank 59 into bank slot 1... IOPAudio: Load complete IOPAudio: Loading sound bank 60 into bank slot 2... IOPAudio: Load complete IOPAudio: Loading sound 6 from bank 82 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound 7 from bank 82 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 28 into bank slot 43... IOPAudio: Load complete Into TheGame!!! Loading code overlay fileload.nm IOPAudio: Loading sound bank 52 into bank slot 5... IOPAudio: Load complete IOPAudio: Loading sound bank 105 into bank slot 7... IOPAudio: Load complete IOPAudio: Loading sound bank 74 into bank slot 18... IOPAudio: Load complete IOPAudio: Loading sound bank 13 into bank slot 19... IOPAudio: Load complete IOPAudio: Loading sound bank 138 into bank slot 20... IOPAudio: Load complete IOPAudio: Loading sound bank 51 into bank slot 32... IOPAudio: Load complete IOPAudio: Loading sound bank 128 into bank slot 33... IOPAudio: Load complete IOPAudio: Loading sound bank 0 into bank slot 42... IOPAudio: Load complete Loading code overlay init.nm Loading code overlay init.nm Loading code overlay mc.nm IOPAudio Error: Cannot load bank/sound into bank slot 3 as slot is being played back IOPAudio Error: Cannot load bank/sound into bank slot 6 as slot is being played back IOPAudio: Starting track 174 IOPAudio: Loading sound bank 27 into bank slot 4... IOPAudio: Load complete Loading code overlay clothes.nm IOPAudio: Loading sound bank 39 into bank slot 3... IOPAudio: Load complete IOPAudio: Loading sound bank 143 into bank slot 6... IOPAudio: Load complete IOPAudio: Loading sound bank 45 into bank slot 8... IOPAudio: Load complete IOPAudio: Stopping track Loading code overlay clothes.nm Loading code overlay cutscene.nm IOPAudio: Starting track 706 Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd IOPAudio: Stopping track IOPAudio: Loading sound bank 7 into bank slot 9... IOPAudio: Load complete IOPAudio: Loading sound bank 92 into bank slot 10... IOPAudio: Load complete IOPAudio: Loading sound bank 18 into bank slot 11... IOPAudio: Load complete