PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 17134), 64-bit Physical RAM = 16326 MB CPU name = Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 3.499 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7fdafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\gsdx32-avx.dll Windows 10.0.17134 Binding PAD: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\spu2-x.dll Binding CDVD: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\cdvdiso.dll Binding USB: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: F:\GameLauncher\PCSX2\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9693 games on record (loaded in 144ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.17134 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL (Software mode) Opening CDVD 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.81 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available isoFile open ok: D:\GODOFWAR.ISO Image type = DVD isoFile: searching for layer1... isoFile: loaded second layer from settings cache, sector=0x001d0630 * CDVD Disk Open: DVD, Double layer: * * Track 1: Data (Mode 1) (3915344 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\Micha\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\Micha\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Japan v01.00(17/01/2000) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps # Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz ) PlayStation 2 ======== Hard reset boot ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode) <20000117-050310,ROMconf,:11232> # Total accessable memory size: 32 MB (B:2:8:0) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00200000 0008d1ec ......... Loaded, rom0:OSDSYS start address 0x200008 gp address 00000000 # Loader 'rom0:OSDSYS':pc=00200008 loadmodule: fname rom0:CLEARSPU args 0 arg clearspu: completed loadmodule: id 25, ret 1 loadmodule: fname rom0:SIO2MAN args 0 arg loadmodule: id 26, ret 0 loadmodule: fname rom0:MCMAN args 0 arg loadmodule: id 27, ret 0 loadmodule: fname rom0:MCSERV args 0 arg loadmodule: id 28, ret 0 loadmodule: fname rom0:PADMAN args 0 arg Pad driver. (99/11/22) loadmodule: id 29, ret 0 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 30, ret 0 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 read/write allocate memory 4000 open name rom0:OSOPEN flag 1 data 41278 open fd = 2 open name rom0:OSCLOCK flag 1 data 41278 open fd = 2 open name rom0:OSBROWS flag 1 data 41278 open fd = 2 open name mc1:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278 open fd = -2 open name mc0:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278 open fd = -4 open name rom0:OSFONTM flag 1 data 41278 open fd = 2 open name rom0:OSFONTS flag 1 data 41278 open fd = 2 open name rom0:MOPEN flag 1 data 41278 open fd = 2 open name rom0:MCLOCK flag 1 data 41278 open fd = 2 open name rom0:MBROWS flag 1 data 41278 open fd = 2 open name rom0:FONTM flag 1 data 41278 open fd = 2 open name rom0:FONTS flag 1 data 41278 open fd = 2 ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_531.33;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SCES_531.33;1) Game CRC = 0xFB0E6D72, EntryPoint = 0x00100008 open name cdrom0:¥SYSTEM.CNF;1 flag 1 data 41278 open fd = 2 Program name = cdrom0:¥SCES_531.33;1 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE PlayStation 2 ======== Soft reboot IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00200000 0001afe4 .. 1 0021b000 0000f068 .. Loaded, rom0:PS2LOGO start address 0x200008 gp address 00000000 # LoadExec 'rom0:PS2LOGO':pc=00200008 init rpc OSDSND loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 CD Init CD Disk Ready # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE PlayStation 2 ======== Soft reboot IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_531.33;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCES_531.33;1 0 00100000 001c9078 ............................. Loaded, cdrom0:¥SCES_531.33;1 start address 0x100008 gp address 00000000 # LoadExec 'cdrom0:¥SCES_531.33;1':pc=00100008 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64 ========================================================== 989snd (c)2000-2003 Sony Computer Entertainment America by Buzz Burrowes v3.1.7 (built Dec 21 2004 at 14:30:44) (pre-release 12) NO MIDI VERSION! No MIDI, AME, or basic VAG sounds (banks and streams only) (build with sce library rev 3.0.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 64 Loading RPC = 65 Streaming = 60, 61, 62, 63 ========================================================== loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥SMPD_IOP.IRX;1 args 0 arg loadmodule: id 32, ret 0 ============================ gDECISemaphore = aaf91f gStreamerSemaphore = aaf221 gMessageSemaphore = aaeb23 cd initialised stream initialised streamer initialised vag bank initialised collector initialised gCollectorLatch = 12c1437 gDiscReadSemaphore = 12c4c33 gReadLatch = 12c5a2f gWriteLatch = 12c5331 gSynchReadLatch = 12c2935 ============================ gReadThread = 12c3e3d gWriteThread = 12c303f gCollectorThread = 12c1b41 ============================ > Selected savestate slot 9 Loading savestate from slot 9... filename: C:\Users\Micha\Documents\PCSX2\sstates\SCES-53133 (FB0E6D72).09.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.81 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Opening CDVD isoFile open ok: D:\GODOFWAR.ISO Image type = DVD isoFile: searching for layer1... isoFile: loaded second layer from settings cache, sector=0x001d0630 * CDVD Disk Open: DVD, Double layer: * * Track 1: Data (Mode 1) (3915344 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\Micha\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\Micha\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. (EE pc:001BC338) TLB Miss, addr=0x4 [load] (EE pc:001BEDF8) TLB Miss, addr=0x4 [load] (EE pc:001BEE10) TLB Miss, addr=0x0 [load] (EE pc:00231678) TLB Miss, addr=0x4 [load] (EE pc:00231678) TLB Miss, addr=0x4 [store] (EE pc:00231678) TLB Miss, addr=0x4 [store] (EE pc:001BE420) TLB Miss, addr=0x34 [load] (EE pc:00187240) TLB Miss, addr=0x0 [load] (EE pc:002329D0) TLB Miss, addr=0x194 [load] (EE pc:002329F4) TLB Miss, addr=0x188 [store] (EE pc:002329F4) TLB Miss, addr=0x18c [store] (EE pc:00232A18) TLB Miss, addr=0x194 [store] (EE pc:00232A18) TLB Miss, addr=0x18c [load] (EE pc:00232A40) TLB Miss, addr=0x198 [store] (EE pc:00232A40) TLB Miss, addr=0x18c [load] (EE pc:00232A90) TLB Miss, addr=0x190 [store] (EE pc:00187294) TLB Miss, addr=0x1a0 [load] (EE pc:00187348) TLB Miss, addr=0x38 [load] (EE pc:0018735C) TLB Miss, addr=0x8 [load] (EE pc:0018735C) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] (EE pc:00187490) TLB Miss, addr=0x0 [load] (EE pc:00187360) TLB Miss, addr=0x8 [load] (EE pc:00187360) TLB Miss, addr=0x0 [load] Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Suspending single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.81 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.81 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Closing plugins... Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...