PCSX2 1.5.0-20190602031627 - compiled on Jun 2 2019 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 18362), 64-bit Physical RAM = 8148 MB CPU name = Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.711 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7dfafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from C:\Users\tuchn\Desktop\pcsx2 v2\plugins... Bound GS: GSdx32-SSSE4 - 1.5.0.dll [GSdx 20190517033517 (MSVC 19.00 SSE4.1/AVX) 1.1.0] (GameDB) 9771 games on record (loaded in 242ms) Bound PAD: LilyPad.dll [LilyPad (20170524134452) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20190517033517 2.0.0] Bound CDVD: CDVDnull.dll [CDVDnull Driver 0.6.0] Bound USB: USBnull.dll [USBnull Driver 20170524134452 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20170524134452 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20170524134452 0.5.0] Plugins loaded successfully. HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\tuchn\Downloads\Bakugan - Battle Brawlers (Europe) (En,Fr,De,Es,It,Nl,Sv).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1966448 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GT 730/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.81 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3413MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_555.79;1) Game CRC = 0x4A8475A8, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 00058530 ...... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:OSDVER flag 1 data 4aa78 open fd = 2 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:XDEV9 flag 1 data 4aa78 open fd = 2 loadmodule: fname rom0:XDEV9 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 32, ret 1 loadmodule: fname rom0:XDEV9SERV args 0 arg loadmodule: id -200, ret 1 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:FONTM flag 1 data 4aa78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TZLIST flag 1 data 4aa78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 get val add 3c0 type 2 ret 1ff000 get val add 1ff000 type 2 ret 0 open name rom0:PS1ID flag 1 data 4aa78 open fd = 2 open name rom0:PS1VERA flag 1 data 4aa78 open fd = 2 open name rom1:DVDID flag 1 data 4aa78 open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps Frame buffer size set to 640x448 (1920x1024) (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 ExecutePs2GameDisk open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 01000000 000172c0 .. Loaded, rom0:PS2LOGO start address 0x1000008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 45d78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78 open fd = 2 loadmodule: fname rom0:XPARAM args 12 arg SLES_555.79 loadmodule: id 26, ret 1 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_555.79;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL Input ELF format filename = cdrom0:¥SLES_555.79;1 0 00100000 0063a2e8 .................................................................................................... Loaded, cdrom0:¥SLES_555.79;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (GameDB) Changing EE/FPU roundmode to 1 [N] (GameDB) Changing VU0/VU1 clamp mode [mode=0] EE/iR5900-32 Recompiler Reset Get Reboot Request From EE ROM directory not found GSdx Lookup CRC:4A8475A8 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) SDR driver version 4.0.1 (C) SCEI Exit rsd_main (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Stream Buffer 1Bank 32768byte 5banks 163840byte used Frame buffer size set to 512x640 (1920x1280) Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 73 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3411MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Software renderer) Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487 GSdx Lookup CRC:4A8475A8 Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3408MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 49 Programs, 29 Pipelines Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Opening CDVD Available VRAM/RAM:3433MB for textures GSdx Lookup CRC:4A8475A8 isoFile open ok: E:\TMNT3_rus\TMNT3.mdf Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2219648 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:396Mhz, cpuclk:297Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\NORG_000.00;1) Game CRC = 0x7D4EA48F, EntryPoint = 0x01D00008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 00058530 ...... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:OSDVER flag 1 data 4aa78 open fd = 2 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:XDEV9 flag 1 data 4aa78 open fd = 2 loadmodule: fname rom0:XDEV9 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 32, ret 1 loadmodule: fname rom0:XDEV9SERV args 0 arg loadmodule: id -200, ret 1 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:FONTM flag 1 data 4aa78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TZLIST flag 1 data 4aa78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 get val add 3c0 type 2 ret 1ff000 get val add 1ff000 type 2 ret 0 open name rom0:PS1ID flag 1 data 4aa78 open fd = 2 open name rom0:PS1VERA flag 1 data 4aa78 open fd = 2 open name rom1:DVDID flag 1 data 4aa78 open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 ExecutePs2GameDisk open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 01000000 000172c0 .. Loaded, rom0:PS2LOGO start address 0x1000008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 45d78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78 open fd = 2 loadmodule: fname rom0:XPARAM args 12 arg NORG_000.00 loadmodule: id 26, ret 1 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥NORG_000.00;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥NORG_000.00;1 0 01ce0680 0001fb48 .. Loaded, cdrom0:¥NORG_000.00;1 start address 0x1d00008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x01d00008 about to get recompiled. Load patches first. EE/iR5900-32 Recompiler Reset GSdx Lookup CRC:7D4EA48F Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. IPU mem initalised Mov mem initialised Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SCEE_DD¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SCEE_DD¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥SCEE_DD¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥SCEE_DD¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 0 ****** Init Config ****** ****** Init DispDraw ****** (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps ****** Init SplashSystem ****** ****** Init Font ****** ****** Init IPU ****** *** MEMRQ = [12312895] *** ****** Init GFX ****** ****** Init Help ****** ****** Init Credits ****** booting from cold Package loaded Sound initialised GFX intiialised =^= Data Loaded =^= Starting intialisation Menu initialised Music started Stream Buffer 1Bank 32768byte 5banks 163840byte used Created instance of IPU Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥NORG_RUS.00;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥NORG_RUS.00;1 0 00100000 00649980 ..................................................................................................... Loaded, cdrom0:¥NORG_RUS.00;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥MAIN.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 32, ret 2 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps DVCI: "TMNT3.DAT" found. DVCI: "TMNT3E.DAT" found. DVCI: Total 2 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x000a9c00 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ead00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000eb600 DVCI: File cache was not hit. "¥TMNT3V00.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Frame buffer size set to 640x640 (1920x1280) DVCI: File cache was not hit. "¥MFONT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 98 Programs, 29 Pipelines Plugins closed successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3459MB for textures GSdx Lookup CRC:7D4EA48F Opening CDVD isoFile open ok: E:\TMNT3_rus\TMNT3.mdf Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2219648 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119,88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119,88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 76 Programs, 29 Pipelines Plugins closed successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3394MB for textures GSdx Lookup CRC:7D4EA48F Opening CDVD isoFile open ok: E:\TMNT3_rus\TMNT3.mdf Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2219648 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Savestate slot 0 is empty. DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 69 Programs, 29 Pipelines Plugins closed successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3473MB for textures GSdx Lookup CRC:7D4EA48F Opening CDVD isoFile open ok: E:\TMNT3_rus\TMNT3.mdf Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2219648 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. Savestate slot 0 is empty. DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥TMNT3AC.ELF;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥TMNT3AC.ELF;1 0 00100000 002a9080 ........................................... Loaded, cdrom0:¥TMNT3AC.ELF;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. EE/iR5900-32 Recompiler Reset Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 29, ret 2 DVCI: "TMNT3.DAT" found. DVCI: "TMNT3E.DAT" found. DVCI: Total 2 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x00076a00 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000b7b00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000b8400 DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥NORG_RUS.00;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥NORG_RUS.00;1 0 00100000 00649980 ..................................................................................................... Loaded, cdrom0:¥NORG_RUS.00;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥MAIN.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 32, ret 2 DVCI: "TMNT3.DAT" found. DVCI: "TMNT3E.DAT" found. DVCI: Total 2 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x000a9c00 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ead00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000eb600 DVCI: File cache was not hit. "¥TMNT3V00.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥MFONT;1" # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥TMNT3AC.ELF;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥TMNT3AC.ELF;1 0 00100000 002a9080 ........................................... Loaded, cdrom0:¥TMNT3AC.ELF;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 29, ret 2 DVCI: "TMNT3.DAT" found. DVCI: "TMNT3E.DAT" found. DVCI: Total 2 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x00076a00 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000b7b00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000b8400 DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" DVCI: File cache was not hit. "¥TMNT3AC.DAT;1" # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥NORG_RUS.00;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥NORG_RUS.00;1 0 00100000 00649980 ..................................................................................................... Loaded, cdrom0:¥NORG_RUS.00;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥MAIN.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 32, ret 2 DVCI: "TMNT3.DAT" found. DVCI: "TMNT3E.DAT" found. DVCI: Total 2 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x000a9c00 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ead00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000eb600 DVCI: File cache was not hit. "¥TMNT3V00.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥MFONT;1" DVCI: File cache was not hit. "¥TMNT3V00.DAT;1" DVCI: File cache was not hit. "¥TMNT3V00.DAT;1" Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 72 Programs, 29 Pipelines Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Opening CDVD Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3497MB for textures GSdx Lookup CRC:7D4EA48F isoFile open ok: C:\Users\tuchn\Downloads\Bakugan - Battle Brawlers (Europe) (En,Fr,De,Es,It,Nl,Sv).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1966448 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_555.79;1) Game CRC = 0x4A8475A8, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 00058530 ...... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:OSDVER flag 1 data 4aa78 open fd = 2 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:XDEV9 flag 1 data 4aa78 open fd = 2 loadmodule: fname rom0:XDEV9 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 32, ret 1 loadmodule: fname rom0:XDEV9SERV args 0 arg loadmodule: id -200, ret 1 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:FONTM flag 1 data 4aa78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TZLIST flag 1 data 4aa78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 get val add 3c0 type 2 ret 1ff000 get val add 1ff000 type 2 ret 0 open name rom0:PS1ID flag 1 data 4aa78 open fd = 2 open name rom0:PS1VERA flag 1 data 4aa78 open fd = 2 open name rom1:DVDID flag 1 data 4aa78 open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 ExecutePs2GameDisk open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 01000000 000172c0 .. Loaded, rom0:PS2LOGO start address 0x1000008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 45d78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78 open fd = 2 loadmodule: fname rom0:XPARAM args 12 arg SLES_555.79 loadmodule: id 26, ret 1 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_555.79;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.79;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL Input ELF format filename = cdrom0:¥SLES_555.79;1 0 00100000 0063a2e8 .................................................................................................... Loaded, cdrom0:¥SLES_555.79;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (GameDB) Changing EE/FPU roundmode to 1 [N] (GameDB) Changing VU0/VU1 clamp mode [mode=0] EE/iR5900-32 Recompiler Reset Get Reboot Request From EE GSdx Lookup CRC:4A8475A8 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) SDR driver version 4.0.1 (C) SCEI Exit rsd_main (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 100,00 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 78 Programs, 29 Pipelines Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Software renderer) Loading GS GSdx Lookup CRC:4A8475A8 (FrameLimiter) SlowMotion ENABLED. (UpdateVSyncRate) FPS Limit Changed : 25,00 fps (FrameLimiter) SlowMotion DISABLED. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps (FrameLimiter) SlowMotion ENABLED. (UpdateVSyncRate) FPS Limit Changed : 25,00 fps (FrameLimiter) SlowMotion DISABLED. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3433MB for textures Loading GS GSdx Lookup CRC:4A8475A8 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3458MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3456MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3457MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3455MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3455MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Override GL_ARB_shader_image_load_store detection (Enabled) Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3457MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:3460MB for textures Loading GS GSdx Lookup CRC:4A8475A8 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 35 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3458MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:3462MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 35 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3462MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3462MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3400MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 43 Programs, 30 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3396MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3396MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3443MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3424MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (2048x2048) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3422MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3422MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 41 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3422MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3340MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3339MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3339MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Software renderer) GSdx Lookup CRC:4A8475A8 Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:3341MB for textures Loading GSGS dx Lookup CRC:4A8475A8 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 35 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3487MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3483MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3480MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3480MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Overriding geometry shaders detection Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3311MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Overriding geometry shaders detection Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3308MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3308MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3313MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3311MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3311MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3306MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Plugins closed successfully. Bios Found: Japan v01.00(17/01/2000) Console Bios Found: Europe v01.90(23/06/2003) Console Bios Found: USA v02.30(20/02/2008) Console Apply memory cards: slot[0]='Mcd001.ps2' slot[1]='Mcd002.ps2' Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3302MB for textures GSdx Lookup CRC:4A8475A8 Opening CDVD isoFile open ok: C:\Users\tuchn\Downloads\Bakugan - Battle Brawlers (Europe) (En,Fr,De,Es,It,Nl,Sv).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1966448 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. [20:58:33.543] Auto-ejecting memcard [port:0, slot:0] [20:58:34.317] Auto-ejecting memcard [port:1, slot:0] [20:58:37.317] Re-inserting auto-ejected memcard [port:0, slot:0] [20:58:39.137] Re-inserting auto-ejected memcard [port:1, slot:0] Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3317MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3316MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3310MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 42 Programs, 29 Pipelines Plugins closed successfully. Suspending single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3292MB for textures GSdx Lookup CRC:4A8475A8 Saving GS Closing GS Delete 0 Shaders, 35 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:4A8475A8 Loading GS Opening plugins... Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\tuchn\Downloads\Bakugan - Battle Brawlers (Europe) (En,Fr,De,Es,It,Nl,Sv).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1966448 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. Frame buffer size set to 512x512 (1920x1024) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3269MB for textures GSdx Lookup CRC:4A8475A8 Loading GS Frame buffer size set to 512x512 (1920x1024) sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 sndiop: sceCdRead failed!, retry 256, ret 0, stat 10 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 51 Programs, 29 Pipelines Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Opening CDVD Available VRAM/RAM:3292MB for textures isoFile open ok: E:\TMNT3_rus\TMNT3.mdf Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2219648 sectors) GSdx Lookup CRC:4A8475A8 Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\tuchn\Desktop\pcsx2 v2\memcards\Mcd002.ps2 Plugins opened successfully. Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:396Mhz, cpuclk:297Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\NORG_000.00;1) Game CRC = 0x7D4EA48F, EntryPoint = 0x01D00008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥NORG_000.00;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥NORG_000.00;1 0 01ce0680 0001fb48 .. Loaded, cdrom0:¥NORG_000.00;1 start address 0x1d00008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x01d00008 about to get recompiled. Load patches first. EE/iR5900-32 Recompiler Reset Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. GSdx Lookup CRC:7D4EA48F PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. IPU mem initalised Mov mem initialised Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SCEE_DD¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SCEE_DD¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥SCEE_DD¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥SCEE_DD¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 0 ****** Init Config ****** ****** Init DispDraw ****** ****** Init SplashSystem ****** ****** Init Font ****** ****** Init IPU ****** *** MEMRQ = [12312895] *** ****** Init GFX ****** ****** Init Help ****** ****** Init Credits ****** booting from cold Package loaded Sound initialised GFX intiialised =^= Data Loaded =^= Starting intialisation Menu initialised Music started Stream Buffer 1Bank 32768byte 5banks 163840byte used Created instance of IPU Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥NORG_RUS.00;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\NORG_000.00;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥NORG_RUS.00;1 0 00100000 00649980 ..................................................................................................... Loaded, cdrom0:¥NORG_RUS.00;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥MAIN.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 32, ret 2 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps DVCI: "TMNT3.DAT" found. DVCI: "TMNT3E.DAT" found. DVCI: Total 2 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x000a9c00 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ead00 PS2RNA: sceSifAllocIopHeap(16448) ret=0x000eb600 DVCI: File cache was not hit. "¥TMNT3V00.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Frame buffer size set to 640x640 (1920x1280) DVCI: File cache was not hit. "¥MFONT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" DVCI: File cache was not hit. "¥TMNT3V01.DAT;1" Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Delete 0 Shaders, 79 Programs, 29 Pipelines Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset HotSwapping to new ISO src image! Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...