PCSX2 1.5.0-20160108190449 - compiled on Jan 8 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit Physical RAM = 8144 MB CPU name = Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.711 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: D:\Games\PCSX2 1.5.0\plugins\GSdx32-AVX.dll Windows 6.1.7601 (Service Pack 1 1.0) Binding PAD: D:\Games\PCSX2 1.5.0\plugins\LilyPad.dll Binding SPU2: D:\Games\PCSX2 1.5.0\plugins\SPU2-X.dll Binding CDVD: D:\Games\PCSX2 1.5.0\plugins\cdvdGigaherz.dll Binding USB: D:\Games\PCSX2 1.5.0\plugins\USBnull.dll Binding FW: D:\Games\PCSX2 1.5.0\plugins\FWnull.dll Binding DEV9: D:\Games\PCSX2 1.5.0\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9693 games on record (loaded in 170ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.1.7601 (Service Pack 1 1.0) Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: OpenGL (Hardware mode) Opening CDVD isoFile open ok: D:\Games\PCSX2 1.5.0\games\Fast and the Furious, The.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1130576 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.91 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available McdSlot 0 [File]: D:\Games\PCSX2 1.5.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\Games\PCSX2 1.5.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(19/03/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0319, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020319-181154,ROMconf,PS20160AC20020319.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Mar 19 2002 18:11:29 CPUID=2e20, BoardID=0, ROMGEN=2002-0319, 32M IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 0004c718 ..... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 loadmodule: fname rom0:ATAD args 0 arg ATA: DEV9C version 0x0: unknown device detected loadmodule: id 31, ret 1 loadmodule: fname rom0:HDDLOAD args 28 arg -osd loadmodule: id -200, ret 1 open name rom0:FONTM flag 1 data 48a78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 48a78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 48a78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TZLIST flag 1 data 48a78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 open name rom1:DVDID flag 1 data 48a78 open fd = -6 ExecutePs2GameDisk open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 44a78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_214.49;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_214.49;1 0 00100000 0035e1c8 ...................................................... 1 00460000 001653a0 ....................... Loaded, cdrom0:¥SLUS_214.49;1 start address 0x100008 gp address 00000000 loadelf: fname cdrom0:¥SLUS_214.49;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_214.49;1 0 00100000 0035e1c8 ...................................................... 1 00460000 001653a0 ....................... Loaded, cdrom0:¥SLUS_214.49;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥USBD.IRX;1 args 42 arg dev=8 USB Driver (Version 1.3.0) loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥MODULES¥LGDEVW.IRX;1 args 0 arg LgDev_tb_rb_Driver Version 1.12.002 ( Wheel ), built on Mar 7 2006 at 19:17:48, thpri=42,43 dynamic memory allocations loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥MODULES¥NETCNF.IRX;1 args 52 arg icon=cdrom0:¥CNF¥SYS_NET.ICO; loadmodule: id 33, ret 2 loadmodule: fname cdrom0:¥MODULES¥EZNETCNF.IRX;1 args 0 arg loadmodule: id 34, ret 2 loadmodule: fname cdrom0:¥MODULES¥DEV9.IRX;1 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 35, ret 1 loadmodule: fname cdrom0:¥MODULES¥IOPMAIN.IRX;1 args 0 arg loadmodule: id 36, ret 0 Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. (FrameLimiter) Turbo ENABLED. (UpdateVSyncRate) FPS Limit Changed : 119.88 fps (FrameLimiter) Turbo DISABLED. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.91 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.91 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS