//gametitle=Dark Cloud 2 (SCUS-97213) (USA) NTSC //Aspect Ratio Mod 16:9 Widescreen (USA) NTSC, Field of View Mod, config > emulation settings > gs window > aspect ratio > widescreen (16:9) patch=1,EE,00138d78,word,3f023f40 //Aspect Ratio Mod 21:9 Widescreen (USA) NTSC, Field of View Mod, config > emulation settings > gs window > aspect ratio > fit to window screen, as long as your resolution is set to a 21:9 //patch=1,EE,00138d78,word,3f023f0f //Aspect Ratio Mod 32:9 Widescreen (USA) NTSC, Field of View Mod, config > emulation settings > gs window > aspect ratio > fit to window screen, as long as your resolution is set to a 32:9 //patch=1,EE,00138d78,word,3f023e90 //Always 9999999 Gilda patch=1,EE,21E6384C,word,0098967F //Always 999 Items In The Second To Last Item Slot In The Inventor //Only use one of the codes to change quantity of a type of item otherwise the name of the item will change from "Sun Stone", for example, to "" //You can move the item from this slot as soon as the quantity changes, this slot just modifies the quantity then can be moved and used as normal and will deplete. //WARNING, if you put a Camera into this slot, it can break the game as it will go up to 10 quantity, and the menu wont let you leave until thats resolved, and you cannot discard the camera, forcing you to reset the game patch=1,EE,21E226E2,extended,000003e7 //this is for coins, ie, "Bandit Coin", "Wealth Coin", gems, ie "Amethyst", "Pearl", etc this code doesnt work other items like "Mighty Healing", "Premium Chicken", "Poison Apple", "Bomb", etc //patch=1,EE,21E226A8,extended,000003e7 //this is for powders, ie, "Level Up Powder", "Repair Powder", damaging items like, "Final Bomb", "Poison Apple", fish, crystals, like "Wind Crystal", etc //Always 9999 Fishing Points (FP) for Fishing Rod and Lure Rod, and Synthesis Points for Spheda Clubs //now instead of keeping a track of stat points, i searched for my fishing points, started out with 1075, searched that first, increased luck, that brought my fishing points down to 975, so searched 975 //Both the codes need to be on to work, the second line seems to be the master, the value on the second line gets reflected in the first line if you change it in cheat engine //patch=1,EE,20AFFE74,extended,0000270f //9999 //patch=1,EE,21E22BA4,extended,0000270f //9999 //Always 99999 Ridepod Experience Points //at first i found 21B93CAC by searching for a byte, but searching for all values when i was in 4 digits zone i found this as a float, and it works perfect //so since this address stores its value as a float, we cannot use a short byte hexidecimal: patch=1,EE,21E2313C,extended,000003e7 //so to work out what the float is, in cheat engine, go to "add address manually" (unless the address has already been added), add "21E2313C" //change the type to "float", and insert the value as "99999", now right click on the value > show as hexidecimal, double click on it, copy, and that is how we got the end result: patch=1,EE,21E2313C,extended,47C34F80 //Maxed out 396 Medals //Officially if you were to get every single medal in the game it would max out at 396, however once you complete chapter 7 you cannot access its dungeon floors and if you didnt get the medals then, then you cannot re obtain them, so this code may be useful //This value is stored as 4 bytes, 396 in decimal is same as 0000018C in hexidecimal stored as 4 bytes //patch=1,EE,21E63850,extended,0000018C //Current Health //THIS VALUE JUST LIKE THE RIDEPOD EXPIERIENCE POINTS IS STORED AS A FLOAT, you will not find it if you search for byte values //patch=1,EE,21E22D88,extended,43780000 //Monica //patch=1,EE,21E229FC,extended,43780000 //Maximilian //Total Health //Officially there is 52 "Fruit of Eden" //Monica's health starts at 48 //Maximilian's health starts at 32 //each "Fruit of Eden" increases health by 8, 48 x 8 = 384 //so you can increase either one characters health by that much or spread them out evenly so that both Maximilian and Monica would end up with 248 each, or 43780000 in hexidecimal stored as a float //THIS VALUE JUST LIKE THE RIDEPOD EXPIERIENCE POINTS IS STORED AS A FLOAT, you will not find it if you search for byte values //patch=1,EE,21E22D84,extended,43780000 //Monica //patch=1,EE,21E229F8,extended,43780000 //Maximilian //Defense //Officially if you collect all the "Potato Pies" and "Witch Parfaits", completed chapter 8, both Maximilian and Monica would max out at 112 defense, or 00000070 in hexidecimal stored as a byte //patch=1,EE,21E22A02,extended,00000070 //Maximilian //patch=1,EE,21E22D8E,extended,00000070 //Monica //Ridepods Current Fuel //Officially the max you can have with the "Triple Urn Pack" is 300, so have 300/300 //patch=1,EE,21E23134,extended,43960000 //THIS VALUE JUST LIKE THE RIDEPOD EXPIERIENCE POINTS IS STORED AS A FLOAT, you will not find it if you search for byte values, 43960000 in hexidecimal stored as a float is 300 in decimal //Ridepods Current Weapon WHP 100 //100 is for Samurai Arm IV, and Nova Cannon IV //patch=1,EE,21E2315C,extended,42C80000 //THIS VALUE JUST LIKE THE RIDEPOD EXPIERIENCE POINTS IS STORED AS A FLOAT, you will not find it if you search for byte values, 42C80000 in hexidecimal stored as a float is 100 in decimal //Maxed Weapon Current WHP 255 //If the total WHP is lower than the current than it will display like 255/135 for example, and if it is active here then the only way to deplete it would be to use it with this cheat off //THIS VALUE JUST LIKE THE RIDEPOD EXPIERIENCE POINTS IS STORED AS A FLOAT //255 in decimal is same as 000000FF in hexidecimal stored as a byte, but this value is stored as a float which would be 437F0000 instead //patch=1,EE,21E22BE8,extended,437F0000 //Maximilians Equiped Left Hand Weapon //patch=1,EE,21E22B7C,extended,437F0000 //Maximilians Equiped Right Hand Weapon //patch=1,EE,21E22F74,extended,437F0000 //Monicas Equiped Left Hand Weapon //patch=1,EE,21E22F08,extended,437F0000 //Monicas Equiped Right Hand Weapon //patch=1,EE,21E22B7C,extended,42000000 //Maximilians Equiped Right Hand Weapon //32 value here in case you equip the Fishing rod which is 32/32 //Always 999 Synth Points For The Last Item Slot //You can move the weapon from this slot as soon as the points change, this slot just modifies the quantity then can be moved and used as normal and will deplete. //Didnt seem to work in chapter 2, works in chapter 4, this is in inventory, not active slots, just move the item there //patch=1,EE,01e22740,short,000003e7 //Maxed Weapon Level +99 For The Last Item Slot //+99 is what the weapons official max out at //You can move the weapon from this slot as soon as the level changes, this slot just modifies the level then can be moved and will remain that level. //WARNING, this reduces the attack back down to 0, so only use this code before you max out the stats //this will also mean you cannot level up the weapon any further so you will need the "Always 999 Synth Points For The Last Item Slot" to max out the stats //patch=1,EE,21E22724,extended,00000063 //Maxed Weapon Total WHP 255 For The Last Item Slot //255 is what the weapons official max out at for WHP //You can move the weapon from this slot as soon as the WHP changes, this slot just modifies the WHP then can be moved and will remain that WHP. //patch=1,EE,21E22714,extended,437F0000 //THIS VALUE JUST LIKE THE RIDEPOD EXPIERIENCE POINTS IS STORED AS A FLOAT, hence 437F0000 instead of 000000FF, which would be a byte //Always 10 items in Active Slots //Both the codes need to be on to work, the second line seems to be the master, the value on the second line gets reflected in the first line if you change it in cheat engine //We are using 10 because some items like the final bomb can only go up to 10 officially, so if we equip it and it goes up to 20, then the game menu wont let us leave until it is resolved / discarded //WARNING, if you put a Camera into the active slot whilst its on, it can break the game as it will go up to 10 quantity, and the menu wont let you leave until thats resolved, and you cannot discard the camera, forcing you to reset the game //10 in decimal is same as 0000000A in hexidecimal stored as a byte //Maximilians Active Slot 1 //patch=1,EE,20AFBD8C,extended,0000000A //patch=1,EE,21E22A34,extended,0000000A //Maximilians Active Slot 2 //patch=1,EE,21BB54D4,extended,0000000A //patch=1,EE,21E22AA0,extended,0000000A //Maximilians Active Slot 3 //patch=1,EE,21BB551C,extended,0000000A //patch=1,EE,21E22B0C,extended,0000000A //Monica Active Slot 1 //patch=1,EE,21BB6454,extended,0000000A //patch=1,EE,21E22DC0,extended,0000000A //Monica Active Slot 2 //patch=1,EE,21BB649C,extended,0000000A //patch=1,EE,21E22E2C,extended,0000000A //Monica Active Slot 3 //patch=1,EE,21BB64E4,extended,0000000A //patch=1,EE,21E22E98,extended,0000000A //Monicas Monster Transformation Current Experience Points, 1 Blue ABS ball = 1 Level Up //ok the reason i wasnt finding the correct value was because i was searching for a "byte" value //the experience is stored as a float, same as weapon level, ridepod experience, etc //i also needed to do the scans whilst i am not in the screen with the stat being displayed because otherwise it searches whats on the screen rather than the stored stat //so search for float, check the first stat, then close the stat screen and exit out of the menu, input the value that i saw //for example 0 experience points into the value field in cheat engine, scan, kill monsters to get more experience points //check new stats in menu, memorise, exit out the menu, input the value we memorised into cheat engine, scan, repeat //this all makes perfect sense because these monster transformation experience totals 100, but when you get to high levels it goes up so slowly, so how does it go up //well because the value is stored as a float that you cannot see ingame on screen, for example 12.7659 //to work out the very last level, so that the blue experience bar doesnt go of the screen, i reset the current experience points for the level back to 99/100 //which was 10800 in decimal, then collected experience points officially, until it wouldnt go up anymore //ended up with it being 11000 in decimal for the Beast Badge //actually the reason may have been because i was searching for experience for a monster that was already leveled up, so if it may have appeared as 34/100 //34 may not have been searchable because the value stored is the total experience points rather than current //11000 in decimal is same as 462BE000 in hexidecimal stored as a float //patch=1,EE,21E23978,extended,462BE000 //1st Beast Badge //patch=1,EE,21E23A34,extended,462BE000 //2nd Windup Badge //patch=1,EE,21E23AF0,extended,462BE000 //3rd Aquatic Badge //patch=1,EE,21E23BAC,extended,462BE000 //4th Flora Badge //patch=1,EE,21E23C68,extended,462BE000 //5th Magical Badge //patch=1,EE,21E23D24,extended,462BE000 //6th Darkling Badge //patch=1,EE,21E23DE0,extended,462BE000 //7th Reptile Family Badge //patch=1,EE,21E23E9C,extended,462BE000 //8th Spirit Badge //patch=1,EE,21E23F58,extended,462BE000 //9th Undead Badge //patch=1,EE,21E24014,extended,462BE000 //10th Card Badge //Always 99 Spheda Strikes //Each level has a different code, and it may alternate between different layouts therefore the code is different sometimes //Underground Channel //patch=1,EE,21816A18,extended,00000063 //To the Outside World //patch=1,EE,2180B558,extended,00000063 //Battle with Rats //patch=1,EE,21812458,extended,00000063 //Ghost in the Channel //patch=1,EE,2180EB18,extended,00000063 //Steve's Battle //patch=1,EE,2180C4D8,extended,00000063 //Sweet, Scary Treasure Chest //Rainbow Butterfly Wood //patch=1,EE,218B7458,extended,00000063 //Frightening Forest //patch=1,EE,218B7298,extended,00000063 //Strange Tree //patch=1,EE,218AA9D8,extended,00000063 //Rolling Shells //patch=1,EE,218B3E18,extended,00000063 //This is a Geostone //patch=1,EE,218AC418,extended,00000063 //Noise in the Forest //patch=1,EE,218B72D8,extended,00000063 //I'm a Pixie //patch=1,EE,218BF658,extended,00000063 //Legendary Killer Snake //Rainbow Butterfly Wood First Intersection Sun / Right Path //patch=1,EE,218B9A98,extended,00000063 //Grotesque Spider Lady //patch=1,EE,218B69D8,extended,00000063 //Rainbow Falls Entrance //Rainbow Butterfly Wood First Intersection Star / Lower Path //patch=1,EE,2189AA18,extended,00000063 //Looking for the Earth Gem //patch=1,EE,218B0B58,extended,00000063 //Something Rare Here! //patch=1,EE,218B1058,extended,00000063 //Scary Tree //Starlight Canyon //patch=1,EE,214CCAD8,extended,00000063 //Headlong Dash //patch=1,EE,214D2118,extended,00000063 //Fire and Ice Don't Mix //patch=1,EE,214CDE18,extended,00000063 //Earth-Shaking Demon //patch=1,EE,214CF958,extended,00000063 //Powerful Yo-Yo Robot //patch=1,EE,214D0A58,extended,00000063 //Elephant Army in Valley //Starlight Canyon First Intersection Sun / Left Path //patch=1,EE,214D0E98,extended,00000063 //Dangerous Treasure Chest //patch=1,EE,214CF958,extended,00000063 //Little Dragon Counterattack //Starlight Canyon First Intersection Moon / Upper Path //patch=1,EE,21514E98,extended,00000063 //Warrior in Starlight Canyon //patch=1,EE,215187D8,extended,00000063 //Smiling Fairy Village //patch=1,EE,21518598,extended,00000063 //Cursed Mask //Starlight Canyon Second Intersection Star / Right Path //patch=1,EE,214F07D8,extended,00000063 //Looking for the Wind Gem //got two seperate codes for this level //patch=1,EE,21501FD8,extended,00000063 //Looking for the Wind Gem //got two seperate codes for this level //patch=1,EE,214F4798,extended,00000063 //Evil Spirit in the Valley //patch=1,EE,21500018,extended,00000063 //Brave Warriors in the Valley //Starlight Canyon First Intersection Moon / Upper Path //patch=1,EE,21512298,extended,00000063 //We're the Roly-Poly Brothers //patch=1,EE,21513858,extended,00000063 //Dragon Slayer //patch=1,EE,21510918,extended,00000063 //Rama Priests Like Cheese //patch=1,EE,21515ED8,extended,00000063 //Nature's Threat //patch=1,EE,21515ED8,extended,00000063 //Moon Baron //patch=1,EE,214A8898,extended,00000063 //Lighthouse Appears //got two seperate codes for this level //patch=1,EE,21508C18,extended,00000063 //Lighthouse Appears //got two seperate codes for this level //Ocean's Roar Cave //patch=1,EE,2172FF58,extended,00000063 //Sand Molers //patch=1,EE,2172FF18,extended,00000063 //Bat Den //patch=1,EE,2173BE18,extended,00000063 //Pirates' Hideout //patch=1,EE,21733618,extended,00000063 //Wandering Zappy //Ocean's Roar Cave First Intersection Star / Upper Path //patch=1,EE,2171FBD8,extended,00000063 //Looking for the Water Gem //got two seperate codes for this level //patch=1,EE,21725658,extended,00000063 //Looking for the Water Gem //got two seperate codes for this level //patch=1,EE,21715A58,extended,00000063 //Pirates' Revenge //got two seperate codes for this level //patch=1,EE,21726018,extended,00000063 //Pirates' Revenge //got two seperate codes for this level //patch=1,EE,2171C758,extended,00000063 //Death Ocean //got two seperate codes for this level //patch=1,EE,2171F018,extended,00000063 //Death Ocean //got two seperate codes for this level //Ocean's Roar Cave First Intersection Sun / Left Path //patch=1,EE,21746A18,extended,00000063 //Banquet of the Dead //patch=1,EE,21732DD8,extended,00000063 //Improvements //Mount Gundor //patch=1,EE,21718858,extended,00000063 //Battle with Griffon's Army //patch=1,EE,217092D8,extended,00000063 //Mt. Gundor Wind //patch=1,EE,216FE458,extended,00000063 //Little Dragons on the Mountain //patch=1,EE,2170E558,extended,00000063 //Steam Goyone //got two seperate codes for this level //patch=1,EE,2170DA18,extended,00000063 //Steam Goyone //got two seperate codes for this level //Mount Gundor First Intersection Star / Right Path //patch=1,EE,216EFC58,extended,00000063 //Looking for the Fire Gem //patch=1,EE,216F44D8,extended,00000063 //Explosive Hot Spring //got two seperate codes for this level //patch=1,EE,216FB658,extended,00000063 //Explosive Hot Spring //got two seperate codes for this level //patch=1,EE,216FC6D8,extended,00000063 //Crazy Mountain //Mount Gundor First Intersection Sun / Left Path //patch=1,EE,21707418,extended,00000063 //Mountain Baddie Appears //patch=1,EE,21706BD8,extended,00000063 //Magmanoff //patch=1,EE,21713858,extended,00000063 //Danger Zone //patch=1,EE,21707918,extended,00000063 //Secret of Fire Mountain //patch=1,EE,21708AD8,extended,00000063 //Deathtrap //patch=1,EE,2170A018,extended,00000063 //Desperation on the Mountain //patch=1,EE,2170B758,extended,00000063 //Pains in the Neck //patch=1,EE,2184C8D8,extended,00000063 //Walking the Path of Flames //patch=1,EE,21850198,extended,00000063 //Burning Undead //patch=1,EE,2184D218,extended,00000063 //Fire Dragon //patch=1,EE,2184E518,extended,00000063 //Treasure Chest Danger Zone //patch=1,EE,21858318,extended,00000063 //Road to the River of Flames //Moon Flower Palace //patch=1,EE,216B5DD8,extended,00000063 //Ancient Wind //patch=1,EE,216B20D8,extended,00000063 //Card Warriors Gather //patch=1,EE,216B2A58,extended,00000063 //Dangerous Treasure //patch=1,EE,216BB018,extended,00000063 //Zombie Zone //Moon Flower Palace First Intersection Moon / Left Path //patch=1,EE,216B3198,extended,00000063 //Missing Gem Dealer //patch=1,EE,216AFD98,extended,00000063 //Max's Longest Day //patch=1,EE,216B27D8,extended,00000063 //Hell's Corridor //patch=1,EE,216AB298,extended,00000063 //Monica All Alone //patch=1,EE,216BD718,extended,00000063 //Raging Spirits //patch=1,EE,216A8F18,extended,00000063 //Lonely Machine //patch=1,EE,216B39D8,extended,00000063 //Nobility //patch=1,EE,216B4D98,extended,00000063 //Palace Watchdog //patch=1,EE,216BDA98,extended,00000063 //Road to Memories //patch=1,EE,216D1998,extended,00000063 //Final Trump Card //patch=1,EE,216CEC18,extended,00000063 //Elemental Party //patch=1,EE,216D6958,extended,00000063 //Wandering Knight's Soul //patch=1,EE,216D2E18,extended,00000063 //Beware Carelessness //patch=1,EE,216CEAD8,extended,00000063 //Final Battle //Moon Flower Palace First Intersection Sun / Right Path //patch=1,EE,216B0718,extended,00000063 //Feeling Out of Place //patch=1,EE,216B74D8,extended,00000063 //Living Statue //patch=1,EE,216B8BD8,extended,00000063 //Danger Zone //patch=1,EE,216BF318,extended,00000063 //Scary Women //patch=1,EE,216B5598,extended,00000063 //Hell Elephant //patch=1,EE,216B1518,extended,00000063 //Crush the Undead //Zelmite Mine //patch=1,EE,216DE7D8,extended,00000063 //Get the Zelmite! //patch=1,EE,216EFED8,extended,00000063 //Moon Mole //patch=1,EE,216E1A58,extended,00000063 //Powerful Frog //patch=1,EE,216D6998,extended,00000063 //Evil Bat Invasion //patch=1,EE,216E6BD8,extended,00000063 //Crossroads of Destiny //Zelmite Mine First Intersection Moon / Right Path //patch=1,EE,216E2818,extended,00000063 //Scary Face //patch=1,EE,216DEE18,extended,00000063 //Powerful Wild Boar //patch=1,EE,216D9D98,extended,00000063 //Murderous Tank //Zelmite Mine First Intersection Sun / Upper Path //patch=1,EE,216DF3D8,extended,00000063 //Which One? //Zelmite Mine Second Intersection Moon / Right Path //patch=1,EE,216D88D8,extended,00000063 //The Old Woman Saw It //patch=1,EE,216DAA18,extended,00000063 //A Giant Snake! //patch=1,EE,216DF118,extended,00000063 //Undaunted Soldiers //patch=1,EE,216DB298,extended,00000063 //Hell, Ward 1 //Zelmite Mine Second Intersection Sun / Left Path //patch=1,EE,216E0C98,extended,00000063 //Road to Truth //patch=1,EE,216E0398,extended,00000063 //Crossroads //Zelmite Mine Third Intersection Moon / Left Path //patch=1,EE,216E1298,extended,00000063 //Lost Road //patch=1,EE,216D7A18,extended,00000063 //Indecision //Zelmite Mine Third Intersection Sun / Upper Path //patch=1,EE,216D3ED8,extended,00000063 //Little Dragon Army //Zelmite Mine Fourth Intersection Moon / Right Path //patch=1,EE,216E0E98,extended,00000063 //Captain Returns //patch=1,EE,216D8C58,extended,00000063 //Hell's Turning Point //patch=1,EE,216DD158,extended,00000063 //Mummy Heaven //Zelmite Mine Fourth Intersection Sun / Upper Path //patch=1,EE,216E80D8,extended,00000063 //Ward 3 Entrance //Zelmite Mine Fifth Intersection Moon / Upper Path //patch=1,EE,216E4258,extended,00000063 //Flotsam's Broken Army //patch=1,EE,216DED98,extended,00000063 //Hell, Ward 3-Wellside Gossip //patch=1,EE,216E1958,extended,00000063 //Devil Elemental //patch=1,EE,216EAAD8,extended,00000063 //Mariner //patch=1,EE,216D5298,extended,00000063 //Ultimate Snake //Zelmite Mine Fifth Intersection Sun / Right Path //patch=1,EE,216E4E18,extended,00000063 //Omen //patch=1,EE,216E5658,extended,00000063 //Anxiety //patch=1,EE,216E4B58,extended,00000063 //Firm Belief //patch=1,EE,216D9918,extended,00000063 //Seeping Light //I didnt make the codes below, couldnt get them to work //Item Modifier 0 - 428 //Replace xx: //patch=0,EE,01E2262E,short,000000xx //patch=0,EE,01E2262E,short,000000C8 //Wealth Coin //patch=0,EE,01E2262E,short,000000C9 //Dark Coin //patch=0,EE,01E2262E,short,000000CA //Indestructible Coin //patch=0,EE,01E2262E,short,000000CB //Poison Coin //patch=0,EE,01E2262E,short,000000CC //Time Coin //patch=0,EE,01E2262E,short,000000CD //Bandit Coin //patch=0,EE,01E2262E,short,000000CE //Absorption Coin //patch=0,EE,01E2262E,short,000000CF //Healing Coin //patch=0,EE,01E2262E,short,000000D0 //Bull's-Eye Coin //patch=0,EE,01E2262E,short,000000D1 //Experience Coin