PCSX2 1.5.0-20171220095104 - compiled on Dec 20 2017 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 18362), 64-bit Physical RAM = 6058 MB CPU name = Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz Vendor/Model = GenuineIntel (stepping 04) CPU speed = 2.194 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from C:\RomStation\Emulation\Playstation 2\PCSX2\plugins... Bound GS: GSdx32-SSE4.dll [GSdx 20171220095104 (MSVC 19.00 SSE4.1/AVX) 1.1.0] Bound PAD: xpad.dll [XPad 0.2.0] Bound SPU2: SPU2-X.dll [SPU2-X 20171220095104 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20171220095104 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20171220095104 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20171220095104 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20171220095104 0.5.0] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD (GameDB) 9712 games on record (loaded in 340ms) Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\RomStation\Temp\_UnPacks\21\Shin Megami Tensei - Lucifer's Call (Europe) (En,Fr,De).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1956592 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce 920M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 376.54 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: C:\RomStation\Emulation\Playstation 2\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\RomStation\Emulation\Playstation 2\PCSX2\memcards\Mcd002.ps2 GSdx Lookup CRC:0 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_533.63;1) Game CRC = 0xAE0DE7B7, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 0004c718 ..... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 loadmodule: fname rom0:ATAD args 0 arg ATA: DEV9C version 0x0: unknown device detected loadmodule: id 31, ret 1 loadmodule: fname rom0:HDDLOAD args 28 arg -osd loadmodule: id -200, ret 1 open name rom0:FONTM flag 1 data 48a78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 48a78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 48a78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TZLIST flag 1 data 48a78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 open name rom1:DVDID flag 1 data 48a78 open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 44a78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_533.63;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL Input ELF format filename = cdrom0:¥SLES_533.63;1 1 00100000 001fcf68 ................................ 2 002fcf80 0012febd .................... Loaded, cdrom0:¥SLES_533.63;1 start address 0x100008 gp address 00000000 loadelf: fname cdrom0:¥SLES_533.63;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.63;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL Input ELF format filename = cdrom0:¥SLES_533.63;1 1 00100000 001fcf68 ................................ 2 002fcf80 0012febd .................... Loaded, cdrom0:¥SLES_533.63;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. Get Reboot Request From EE GSdx Lookup CRC:AE0DE7B7 ROM directory not found GSdx Lookup CRC:AE0DE7B7 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) Stream Buffer 1Bank 32768byte 5banks 163840byte used loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Multi-thread available sifrpc module... loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg loadmodule: id 30, ret 0 sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0 loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg loadmodule: id 35, ret 0 sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0 sdfSdMan version 0.0 sdfAdpcm : Start AdpcmStreamSystem EE/iR5900-32 Recompiler Reset > Selected savestate slot 0 Loading savestate from slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading SPU2 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00011e00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) sdfAdpcm : ADPCM stop sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00011e00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) sdfAdpcm : ADPCM stop sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00005a00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000ac00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00005c00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s Saving GS Saving SPU2 (gzipThread) Data saved to disk without error. sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) sdfAdpcm : ADPCM stop sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00005a00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00005600h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00005600h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00009400h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) sdfAdpcm : ADPCM stop sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00006800h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) sdfAdpcm : ADPCM stop sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s Saving GS Saving SPU2 (gzipThread) Data saved to disk without error. sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) sdfAdpcm : ADPCM stop sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s Saving GS Saving SPU2 (gzipThread) Data saved to disk without error. sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00006800h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s Saving GS Saving SPU2 (gzipThread) Data saved to disk without error. sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00009400h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:00005a00h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s Saving GS Saving SPU2 (gzipThread) Data saved to disk without error. sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End sdfAdpcm : ADPCM Stream Play sdfAdpcm : mono sdfAdpcm : Freq:44.1kHz Length:0000c000h mode:0 sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h) a sdfAdpcm : ADPCM stop b sdfAdpcm : ADPCM End > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\RomStation\Emulation\Playstation 2\PCSX2\sstates\SLES-53363 (AE0DE7B7).00.p2s Saving GS Saving SPU2 (gzipThread) Data saved to disk without error. (EE pc:002CB2F8) TLB Miss, addr=0x33799ee1 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee2 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee3 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee4 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee5 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee6 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee7 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee8 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ee9 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eea [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eeb [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eec [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eed [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eee [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eef [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef0 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef1 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef2 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef3 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef4 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef5 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef6 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef7 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef8 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799ef9 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799efa [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799efb [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799efc [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799efd [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799efe [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799eff [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f00 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f01 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f02 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f03 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f04 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f05 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f06 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f07 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f08 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f09 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f0a [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f0b [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f0c [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f0d [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f0e [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f0f [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f10 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f11 [load] (EE pc:002CB3C0) TLB Miss, addr=0x33799f12 [load] ..\..\FiFo.cpp(48) : assertion failed: Function: ReadFIFO_VIF1 Thread: EE Core Condition: vif1Regs.stat.FQC != 0 Message: FQC = 0 on VIF FIFO READ! [00] 0x0012C0E6 [01] 0x0006A472 [02] 0x00126E23 [03] 0x000A62A6 [04] 0x0008E892 [05] 0x0008E892 [06] NvOptimusEnablement [07] 0x0035FB20 [08] 0x0016DA71 [09] 0x00553525 [10] 0x005533D0 [11] 0x00553323 [12] 0x003B2852 [13] o_iswdigit [14] BaseThreadInitThunk [15] RtlGetAppContainerNamedObjectPath [16] RtlGetAppContainerNamedObjectPath