PCSX2 1.5.0-20200207115307 - compiled on Feb 7 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 18362), 64-bit Physical RAM = 32685 MB CPU name = Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Vendor/Model = GenuineIntel (stepping 0C) CPU speed = 3.599 ghz (16 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from D:\LaunchBox\Emulators\pcsx2\pcsx2-0.9.8-r4600-binaries\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200207115307 (MSVC 19.21 AVX2/AVX2) 1.1.0] Bound PAD: LilyPad.dll [LilyPad (20200207115307) 0.12.1] Bound SPU2: spu2-x-r4600.dll [SPU2-X r4600m 1.4.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200207115307 0.11.0] (GameDB) 9858 games on record (loaded in 113ms) Bound USB: USBnull.dll [USBnull Driver 20200207115307 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200207115307 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200207115307 0.5.0] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created OpenGL information. GPU: GeForce RTX 2080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:0 GSdx Lookup CRC:0 Opening CDVD isoFile open ok: D:\LaunchBox\emulators\pcsx2\TimeCrisisII.iso Image type = CD * CDVD Disk Open: CD, 1 tracks (1 to 1): * * Track 1: Data (Mode 1) (313746 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: D:\LaunchBox\Emulators\pcsx2\pcsx2-0.9.8-r4600-binaries\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\LaunchBox\Emulators\pcsx2\pcsx2-0.9.8-r4600-binaries\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.00(14/06/2004) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (3072x7680) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100909,ROMconf,PS20200AC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_202.19;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_202.19;1) Game CRC = 0xD5D560FF, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_202.19;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_202.19;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_202.19;1 0 00100000 00382090 ......................................................... Loaded, cdrom0:¥SLUS_202.19;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. GSdx Lookup CRC:D5D560FF GSdx Lookup CRC:D5D560FF Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥ILSOCK.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥ILDRV.IRX;1 args 0 arg ildrv.c Jun 21 2001 14:37:09 Error at sce1394SbEui64: -1 My NodeId = 0xffc0 (Bus=0x03ff, Offset=0x000) loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg threadID=203cb51 USB Driver (Version 0.16.0) loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥USBGUN.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg SDR driver version 2.0.0 (C)SCEI Exit rsd_main loadmodule: id 36, ret 0 loadmodule: fname cdrom0:¥IOCDVD.IRX;1 args 0 arg loadmodule: id 37, ret 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Frame buffer size set to 1024x1280 (6144x7680) sce1394SbEui64(): failed -1 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 35 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...