PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 18362), 64-bit Physical RAM = 16300 MB CPU name = Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.793 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: G:\PCSX2 1.4.0\Plugins\gsdx32-avx.dll Windows 10.0.18362 Binding PAD: G:\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: G:\PCSX2 1.4.0\Plugins\spu2-x.dll Binding CDVD: G:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll Binding USB: G:\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: G:\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: G:\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9693 games on record (loaded in 212ms) HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.18362 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\alexr\Downloads\ps2roms\Heroes of the Pacific.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2217360 sectors) Opening USB Opening FW Opening DEV9 Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 870M (23.21.13.8859) McdSlot 0 [File]: C:\Users\alexr\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\alexr\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.43;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_209.43;1) Game CRC = 0x83FB515E, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.43;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.43;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.43;1 0 00100000 005f3000 ................................................................................................ Loaded, cdrom0:¥SLUS_209.43;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. HeapSize < iOurHeapSize; short of 89396864 bytes. Using 25201536 bytes Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥FMODSML.IRX;1 args 0 arg FMOD : Started FMOD.IRX version 375 : IOP Mem 1209kb / 2048kb remaining FMOD : Finished initializing. Going resident. loadmodule: id 32, ret 0 G:\PCSX2 1.4.0\memory(197,2): error: GSdx FX is not compatible with GSdx9. Use GSdx OGL or DX10/11. GSdx: failed to compile external post-processing shader. Load Darwin overlay success FMOD : Allocated 520kb for memory pool, 644kb left loadmodule: fname cdrom0:¥MODULES¥USBD.IRX;1 args 43 arg hub=1 USB Driver (Version 1.4.0) loadmodule: id 33, ret 2 loadmodule: fname cdrom0:¥MODULES¥LGDEVJ.IRX;1 args 0 arg LgDev_tb_rb_Driver Version 1.11.027 ( Joystick ), built on May 10 2004 at 10:49:38, thpri=42,43 dynamic memory allocations loadmodule: id 34, ret 0 Load Darwin overlay success open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 open fail name ¥LOCALE¥ENGLISH¥INTROUB.TXT;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 open fail name ¥LOCALE¥ENGLISH¥IRGURUS.TXT;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used Load Darwin overlay success open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥SWARMS¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥ACTIVE.TXT;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥TEX_DICT_INSTANCED.TXD;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 open fail name ¥TERRAIN¥01-PEARL-01_TRAINING¥PS2¥MERGEDMODEL.MM;1 padman: *** VBLANK OVERLAP *** Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully.