PCSX2 1.5.0-20200414184025 - compiled on Apr 14 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit Physical RAM = 16299 MB CPU name = Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 3.406 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from C:\Users\User\Desktop\Other Stuff\PS2 Hard Drive Copy\plugins... Bound GS: GSdx32-SSE4.dll [GSdx 20200414184025 (MSVC 19.21 SSE4.1/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200414184025) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200414184025 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200414184025 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200414184025 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200414184025 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200414184025 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 118ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\User\Desktop\Other Stuff\PS2 Hard Drive Copy\Roms\Prince of Persia - Warrior Within\Prince of Persia Warrior Within.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1878128 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 950/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 442.50 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2626MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: C:\Users\User\Desktop\Other Stuff\PS2 Hard Drive Copy\Memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\User\Desktop\Other Stuff\PS2 Hard Drive Copy\Memcards\Mcd002.ps2 GSdx Lookup CRC:0 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (1024x2560) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.22;1 (SYSTEM.CNF) Software version = 1.03 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_210.22;1) Game CRC = 0x6B17B39F, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.22;1 (SYSTEM.CNF) Software version = 1.03 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 0004c718 ..... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 loadmodule: fname rom0:ATAD args 0 arg ATA: DEV9C version 0x0: unknown device detected loadmodule: id 31, ret 1 loadmodule: fname rom0:HDDLOAD args 28 arg -osd loadmodule: id -200, ret 1 open name rom0:FONTM flag 1 data 48a78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 48a78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 48a78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TZLIST flag 1 data 48a78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 open name rom1:DVDID flag 1 data 48a78 open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Frame buffer size set to 640x1280 (1280x2560) ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.22;1 (SYSTEM.CNF) Software version = 1.03 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.22;1 (SYSTEM.CNF) Software version = 1.03 (SYSTEM.CNF) Disc region type = NTSC open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.22;1 (SYSTEM.CNF) Software version = 1.03 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.22;1 (SYSTEM.CNF) Software version = 1.03 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 44a78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. Loading savestate from slot 0... filename: C:\Users\User\Desktop\Other Stuff\PS2 Hard Drive Copy\sstates\SLUS-21022 (6B17B39F).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 MTVU speedhack is enabled, saved states may not be stable Patches: No CRC found, using 00000000 instead. [11:34:12.164] Auto-ejecting memcard [port:0, slot:0] [11:34:12.525] Re-inserting auto-ejected memcard [port:0, slot:0] Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 83 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:2622MB for textures GSdx Lookup CRC:6B17B39F Loading GS Patches: No CRC found, using 00000000 instead. Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 34 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2622MB for textures GSdx Lookup CRC:6B17B39F G Loading GS Sdx Lookup CRC:6B17B39F Patches: No CRC found, using 00000000 instead. Frame buffer size set to 640x1280 (1280x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 57 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:2622MB for textures GSdx Look Loading GSup CRC:6B17B39F Patches: No CRC found, using 00000000 instead. Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 34 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...