PCSX2 1.5.0-20200414184025 - compiled on Apr 14 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 19041), 64-bit Physical RAM = 32709 MB CPU name = Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.992 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfcbfbff fedaf383 x86EFlags = 2c100800 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from F:\Emulation\PS2\PCSX2\plugins... Bound GS: gsdx32-avx2.dll [GSdx 20200414184025 (MSVC 19.21 AVX2/AVX2) 1.2.0] Bound PAD: lilypad.dll [LilyPad (20200414184025) 0.12.1] Bound SPU2: Spu2-XSetaEdit.dll [SPU2-X 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200414184025 0.11.0] Bound USB: USBqemu-wheel-0.9.0.dll [Qemu USB Driver (Wheel) (Apr 19 2020) 0.9.0] (GameDB) 9858 games on record (loaded in 163ms) Bound FW: FWnull.dll [FWnull Driver 20200414184025 0.7.0] Bound DEV9: CLR_DEV9.dll [CLR DEV9 0.8.7] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: F:\Emulation\roms\ps2\Tennis Court Smash (Europe).bin Image type = CD * CDVD Disk Open: CD, 1 tracks (1 to 1): * * Track 1: Data (Mode 1) (68328 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 960/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.87 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3331MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: F:\Emulation\PS2\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: F:\Emulation\PS2\PCSX2\memcards\Mcd002.ps2 GSdx Lookup CRC:0 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (1536x3840) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.60;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_518.60;1) Game CRC = 0xE0120BF0, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.60;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_518.60;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_518.60;1 1 00100000 0007f63c ......... 2 0017f680 00090924 .......... Loaded, cdrom0:¥SLES_518.60;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. Not found Cheats file: F:\Emulation\PS2\PCSX2\cheats\E0120BF0.pnach Overall 0 Cheats loaded m_iBootMode = 0 Get Reboot Request From EE GSdx Lookup CRC:E0120BF0 GSdx Lookup CRC:E0120BF0 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥¥MODULES¥SCE¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥MODHSYN.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥MODMIDI.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥MODSEIN.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥MODDELAY.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥SCE¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 35, ret 2 loadmodule: fname cdrom0:¥¥MODULES¥HCS¥HCSCDVD.IRX;1 args 0 arg loadmodule: id 36, ret 0 loadmodule: fname cdrom0:¥¥MODULES¥HCS¥HCSSOUND.IRX;1 args 0 arg loadmodule: id 37, ret 0 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50.00 fps Frame buffer size set to 640x1280 (1920x3840) ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e800(1107968) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x10e000(1105920) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xf8f00(1019648) byte free Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xf8f00(1019648) byte free ------- Pool Size = 112, Sector Size = 229376 ------- IOP system memory 0x105f00(1072896) byte free ------- Pool Size = 112, Sector Size = 229376 ------- IOP system memory 0x105f00(1072896) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xcde00(843264) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xcde00(843264) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0x104f00(1068800) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xbb600(767488) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfce00(1035776) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xfc600(1033728) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xe0500(918784) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xf3d00(998656) byte free ------- Pool Size = 16, Sector Size = 32768 ------- IOP system memory 0xd8c00(887808) byte free ------- Pool Size = 112, Sector Size = 229376 ------- IOP system memory 0xebc00(965632) byte free sceGsSyncPath: DMA Ch.1 does not terminate sceGsSyncPath: DMA Ch.1 does not terminate sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate libdma: sync timeout sceGsSyncPath: DMA Ch.1 does not terminate Closing plugins... Closing DEV9 CLR_DEV9:NetAdapter Information: 1 : Waiting for RX-net thread to terminate.. CLR_DEV9:NetAdapter Information: 1 : Done Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 152 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...