PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 18363), 64-bit Physical RAM = 8159 MB CPU name = Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Vendor/Model = GenuineIntel (stepping 07) CPU speed = 3.299 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 1f9ae3bf x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX Reserving memory for recompilers... Loading plugins from C:\Users\radek\Downloads\PCSX2 1.6.0\plugins... Bound GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 201ms) HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: D:\Ecco the Dolphin Defender of the Future.ISO Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1132128 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 3GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3840MB for textures McdSlot 0 [File]: C:\Users\radek\Downloads\PCSX2 1.6.0\memcards\Mcd001.ps2 GSdx Lookup CRC:0 GSdx Lookup CRC:0 McdSlot 1 [File]: C:\Users\radek\Downloads\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x512 (3072x3072) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_504.99;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL LilyPad: Warning! No controls are bound to a currently attached device! Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls. ELF (cdrom0:\SCES_504.99;1) Game CRC = 0x7FEDF999, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_504.99;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_504.99;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCES_504.99;1 0 00100000 0048a967 ......................................................................... 1 00600000 00080000 ......... Loaded, cdrom0:¥SCES_504.99;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps GSdx Lookup CRC:7FEDF999 GSdx Lookup CRC:7FEDF999 Frame buffer size set to 640x512 (3840x3072) Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom:¥IOP¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom:¥IOP¥SDRDRV.IRX;1 args 0 arg SDR driver version 2.0.0 (C)SCEI Exit rsd_main loadmodule: id 30, ret 0 loadmodule: fname cdrom:¥IOP¥IOPMAIN.IRX;1 args 0 arg ASYNC SERVER ver: Sep 21 2001 14:58:13 loadmodule: id 31, ret 0 loadmodule: fname cdrom:¥IOP¥STREAM.IRX;1 args 0 arg loadmodule: id -201, ret 0 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 35 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...