PCSX2 1.7.0-20200619213619 - compiled on Jun 19 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 18362), 64-bit Physical RAM = 8122 MB CPU name = Intel(R) Core(TM) i7 CPU Q 740 @ 1.73GHz Vendor/Model = GenuineIntel (stepping 05) CPU speed = 1.729 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0098e3fd x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Reserving memory for recompilers... Loading plugins from C:\Users\GIMRUMMY~247\LaunchBox \Emulators\pcsx2-v1.7.0-dev-93-ge2c472baa-windows- x86\plugins... Bound GS: GSdx32-SSE2.dll [GSdx 20200619213619 (MSVC 19.21 SSE2/SSE41) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200619213619) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200619213619 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200619213619 0.11.0] (GameDB) 9863 games on record (loaded in 216ms) Bound USB: USBnull.dll [USBnull Driver 20200619213619 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200619213619 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200619213619 0.5.0] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD GSdx Lookup CRC:0 isoFile open ok: C:\Users\GIMRUMMY~247\LaunchBox \ThirdParty\7-Zip\Temp\SLUS-20508 (1.02).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2013552 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\GIMRUMMY~247\LaunchBox\Emulators \pcsx2-v1.7.0-dev-93-ge2c472baa-windows-x86\memcards \Mcd001.ps2 McdSlot 1 [File]: C:\Users\GIMRUMMY~247\LaunchBox\Emulators \pcsx2-v1.7.0-dev-93-ge2c472baa-windows-x86\memcards \Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Japan v01.00(17/01/2000) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz ) PlayStation 2 ======== Hard reset boot ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode) <20000117-050310,ROMconf,:11232> # Total accessable memory size: 32 MB (B:2:8:0) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_ 205.08;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_205.08;1) Game CRC = 0x4C33FA2A, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_ 205.08;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_205.08;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_205.08;1 0 00100000 000d0a80 .............. Loaded, cdrom0:¥SLUS_205.08;1 start address 0x100008 gp address 00000000 # Loader 'cdrom0:¥SLUS_205.08;1':pc=00100008 Elf entry point @ 0x00100008 about to get recompiled. Load patches first. GSdx Lookup CRC:4C33FA2A Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Reboot service module.(99/11/10) Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) cdvd driver module version 0.1.1 (C)SCEI loadmodule: fname cdrom0:¥IOP¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 26, ret 2 loadmodule: fname cdrom0:¥IOP¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥IOP¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥IOP¥MODULES¥USBD.IRX;1 args 0 arg USB Driver (Version 1.1.0) loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥IOP¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥IOP¥MODULES¥STREAM.IRX;1 args 0 arg Exit MultiStream V6.2 Thread Load loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥IOP¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥IOP¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 33, ret 2 Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used Stream Buffer 1Bank 32768byte 5banks 163840byte used largest BLOCK available 22375kB Static Memory Usage 10352 kB ************************************************************** ********** MultiStream V6.2 SPU buffer mode currently in V6.2 mode. SOUND_ResizeSPUBuffer ACTIVE. SPU RAM buffers can be different sizes to their stream IOP buffers. ************************************************************** ********** Frame buffer size set to 1024x1024 (2048x2048) Stream Buffer 1Bank 32768byte 5banks 163840byte used Total Memory Usage 21570 KB Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:4C33FA2A Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:4C33FA2A Loading GS Stream Buffer 1Bank 32768byte 5banks 163840byte used Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:4C33FA2A Loading GS (FileMcd) Warning: checksum sector overwritten. (0) (FileMcd) Warning: checksum sector overwritten. (0) ************************************************************** ********** MultiStream V6.2 SPU buffer mode currently in V6.2 mode. SOUND_ResizeSPUBuffer ACTIVE. SPU RAM buffers can be different sizes to their stream IOP buffers. ************************************************************** ********** Frame buffer size set to 1024x1024 (2048x2048) Stream Buffer 1Bank 32768byte 5banks 163840byte used Total Memory Usage 28034 KB