gametitle=Silent Hill 3 [SLES-51434] (E) comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe] // All Weapons + fully loaded, // all Supplies x 999 & 20 Shirts patch=1,EE,01CA5460,short,0000FFFF patch=1,EE,01CA5462,byte,000000FF patch=1,EE,01CA546B,byte,000000FF patch=1,EE,01CA546C,word,0000FFFF patch=1,EE,01CA5480,word,000A0004 patch=1,EE,01CA5484,word,00200006 patch=1,EE,01CA5488,word,03E70020 patch=1,EE,01CA548C,word,03E703E7 patch=1,EE,01CA5490,word,03E703E7 patch=1,EE,01CA5494,word,03E703E7 patch=1,EE,01CA5498,word,000003E7 // Unlock Extra Options (ver.2) patch=1,EE,01CFB924,byte,000000FF patch=1,EE,00199bdc,word,00000000 // All 26 Costumes in "Extra New Game"-Mode // by beginning a new Game patch=1,EE,01CFB92C,word,1FFFFFF8 // Unlock Action Levels Extreme 1 - X patch=1,EE,01CFB920,short,0000FFFF // Unlock Beginner Mode and Life Display // in Extra Options.This Code is related // to the Code below regarding Life Display. patch=1,EE,01CFB931,byte,0000018 // Unlock Life Display in Extra Options. // This Code is related to the Code above // regarding Life Display. patch=1,EE,0019a028,word,0C771EA4 patch=1,EE,01dc7a90,word,3C0201DC patch=1,EE,01dc7a94,word,03E00008 patch=1,EE,01dc7a98,word,90427A9C patch=1,EE,01dc7a9c,byte,00000001 // Display Life And Fatigue Gauge (ver.2) //patch=1,EE,01cfb89c,byte,00000001 //patch=1,EE,0019a938,word,00000000 // Display Life And Fatigue Gauge (ver.3) // [Control Address and its Value: 01ee0de0 00000001] //patch=1,EE,00338240,word,3C0101EE //patch=1,EE,00338244,word,24030001 //patch=1,EE,00338248,word,03E00008 //patch=1,EE,0033824c,word,AC230DE0 // Enable Sexy Beam // Enable Heather Beam // Enable Sexy Beam //patch=1,EE,01cfb83a,byte,00000002 // 00000001 // 00000002 //patch=1,EE,00198b70,word,00000000 //patch=1,EE,00198b80,word,00000000 //patch=1,EE,00198b88,word,00000000 // Noise Filter Off // [Control Address and its 2 Byte Value: 01EA5170 00000000] patch=1,EE,00258440,word,24020000 // Noise Filter Off (alt.) patch=1,EE,00258444,word,00000000 patch=1,EE,00258448,word,10000008 // Remove Shadow Effects from Heather, // Enemies and some other things patch=1,EE,001b4bc8,word,00000000 patch=1,EE,001b4bf8,word,00000000 patch=1,EE,001b4c28,word,00000000 patch=1,EE,001b4c88,word,00000000 patch=1,EE,001b4c58,word,00000000 patch=1,EE,001b4cb8,word,00000000 patch=1,EE,001b4ce8,word,00000000 patch=1,EE,001b4d48,word,00000000 patch=1,EE,001b4d18,word,00000000 patch=1,EE,01DC7E06,short,00000000 patch=1,EE,01DC7E0A,short,00000000 patch=1,EE,01DC7E0C,short,00000000 patch=1,EE,01DC7E0E,short,00000000 patch=1,EE,01DC7E10,short,00000000 patch=1,EE,01DC7E12,short,00000000 patch=1,EE,01DC7E14,short,00000000 patch=1,EE,01DC7E16,short,00000000 patch=1,EE,01DC7E18,short,00000000 // Disable Shadow Effect on and from // Heather, Enemies and Objects when // using Flashlight or firing Machine Gun patch=1,EE,001cac40,word,03E00008 patch=1,EE,001cac44,word,00000000 // Disable Shadow Effect on and from // Heather, Enemies and Objects when // using Flashlight or firing Machine Gun (alt.) patch=1,EE,001cb230,word,44800000 patch=1,EE,001cb238,word,44802000 patch=1,EE,001cb248,word,44800000 patch=1,EE,001cb25c,word,44801000 patch=1,EE,001cb270,word,44800000 // Disable Shadow Effect on and from // Heather, Enemies and Objects when // using Flashlight or firing Machine Gun (alt.2) patch=1,EE,001cb4ac,word,7c400000 patch=1,EE,001cb554,word,7d800000 patch=1,EE,001cb5a0,word,7ce00000 patch=1,EE,001cb5d8,word,7ee00000 // HEATHER, ALL OTHER CHARACTERS, // ENEMIES, ROOMS, WORLDS BRIGHT AND // EVERYTHING CLEARLY VISIBLE!!! patch=1,EE,001B4330,word,03E00008 patch=1,EE,001B4334,word,00000000 patch=1,EE,001B4338,word,00000000 patch=1,EE,001B433C,word,00000000 patch=1,EE,01DC7E30,word,41100000 patch=1,EE,01DC7E34,word,41100000 patch=1,EE,01DC7E38,word,41100000 patch=1,EE,01DC7E3C,word,41FC0000 patch=1,EE,001B4350,word,03E00008 patch=1,EE,001B4354,word,00000000 patch=1,EE,001B4358,word,00000000 patch=1,EE,001B435C,word,00000000 patch=1,EE,01DC7E40,word,41100000 patch=1,EE,01DC7E44,word,41100000 patch=1,EE,01DC7E48,word,41100000 patch=1,EE,01DC7E4C,word,00000000 patch=1,EE,01DC7E50,word,41100000 patch=1,EE,01DC7E54,word,41100000 patch=1,EE,01DC7E58,word,41100000 patch=1,EE,01DC7E5C,word,3F800000 patch=1,EE,001B4380,word,03E00008 patch=1,EE,001B4384,word,00000000 patch=1,EE,001B4388,word,00000000 patch=1,EE,001B438C,word,00000000 patch=1,EE,01DC7E60,word,41100000 patch=1,EE,01DC7E64,word,41100000 patch=1,EE,01DC7E68,word,41100000 patch=1,EE,01DC7E6C,word,42EB199A // No black Sight-Boundary in Rooms // (So you can see deep in Rooms/Corridors!) patch=1,EE,001B43C8,word,00000000 patch=1,EE,001B43C0,word,00000000 patch=1,EE,001B43D0,word,00000000 patch=1,EE,001B43D8,word,00000000 patch=1,EE,01DC7E80,word,00000000 patch=1,EE,01DC7E84,word,00000000 patch=1,EE,01DC7E88,word,00000000 patch=1,EE,01DC7E8C,word,00000000 patch=1,EE,001b5024,word,00000000 patch=1,EE,01DC7F08,word,47800000 patch=1,EE,001aa3c4,word,3C0201DC patch=1,EE,001aa3c8,word,C4547AA0 patch=1,EE,01DC7AA0,word,46800000 // No white Enemies in Background outside Motel // (Removes also all white haze on Objects in Background) patch=1,EE,001B4464,word,00000000 patch=1,EE,001B446C,word,00000000 patch=1,EE,01DC7E70,word,00000000 patch=1,EE,01DC7E74,word,00000000 patch=1,EE,01DC7E78,word,00000000 patch=1,EE,01DC7E7C,word,42F80000 // Faraway Enemies remaining bright // (Additional Code, you have to use // this with the "Anything-Bright"- // and "No black Boundary"-Code) patch=1,EE,001B43E0,word,00000000 patch=1,EE,01DC7EB0,word,437F0000 patch=1,EE,001B43F0,word,00000000 patch=1,EE,01DC7EB4,word,00000000 // No Fog! patch=1,EE,003DE978,word,00000000 patch=1,EE,003DEA1C,word,00000000 // No bloody Walls! patch=1,EE,002565B0,word,00000000 patch=1,EE,01EA4B78,byte,00000000 // Invincible Heather!! //patch=1,EE,0018b8a0,word,0000802D // Invincible Heather!! (alt.) patch=1,EE,0018b8a8,word,24030001 // Most Enemies don't attack you //patch=1,EE,0022ef18,word,00000000 // Never Exhausted // [Credits: codejunkies.com] patch=1,EE,00196E00,word,00000000 patch=1,EE,00198420,word,00000000 patch=1,EE,00196CD0,word,00000000 // Camera Symmetry Fix patch=1,EE,003d6030,word,3F800000 patch=1,EE,003d6038,word,3F800000 // Camera Zoom Out patch=1,EE,001b4ed8,word,3C023F40 // Auto Aim within Sight Range Off // Auto Aim out of Sight Range Off patch=1,EE,001e1bd0,word,24020000 patch=1,EE,001e1be8,word,24020000 // Hanging Corpse Danny in Borley Haunted Mansion crystal clear visible // [Flashlight independent!] // [ lq a2, $0000(a1) // jr ra // sq a2, $0000(a0) // nop ] patch=1,EE,001D7C38,word,0c771e83 patch=1,EE,001D7C4C,word,0c771e83 patch=1,EE,001D4FBC,word,0c771e83 patch=1,EE,001D4FD0,word,0c771e83 patch=1,EE,01dc7a0c,word,3C0642C0 patch=1,EE,01dc7a10,word,AC860000 patch=1,EE,01dc7a14,word,AC860004 patch=1,EE,01dc7a18,word,AC860008 patch=1,EE,01dc7a1c,word,3C063F80 patch=1,EE,01dc7a20,word,AC86000C patch=1,EE,01dc7a24,word,03E00008 // Hanging Corpse Danny in Borley Haunted Mansion good visible // [Flashlight dependent] // [Overwrite 16 Byte Control Address for Corpse RGB: 0x01DC81B0 // Overwrite 16 Byte Control Address for Corpse Shadow: 0x01DC81C0] //patch=1,EE,001c7748,word,0C771E8E //patch=1,EE,001C7754,word,0C771E9B //patch=1,EE,01DC7A38,word,3C064110 //patch=1,EE,01DC7A3C,word,AC860000 //patch=1,EE,01DC7A40,word,AC860004 //patch=1,EE,01DC7A44,word,AC860008 //patch=1,EE,01DC7A48,word,3C063F80 //patch=1,EE,01DC7A4c,word,AC86000C //patch=1,EE,01DC7A50,word,03E00008 //patch=1,EE,01DC7A6C,word,3C063E80 //patch=1,EE,01DC7A70,word,AC860000 //patch=1,EE,01DC7A74,word,AC800004 //patch=1,EE,01DC7A78,word,AC800008 //patch=1,EE,01DC7A7c,word,AC80000C //patch=1,EE,01DC7A80,word,03E00008 // No black Borders and No (thin) vertical black Borders patch=1,EE,001ee920,word,03E00008 patch=1,EE,001ee924,word,00000000 // No black Borders // [Control Address and its 2 Byte Value: 01E90C20 0000FFFF] //patch=1,EE,001ee938,word,2404FFFF // No (thin) vertical black Borders // [Control Address and its 1 Byte Value: 01E90C38 00000000] //patch=1,EE,001ee964,word,24020000 // Maximum Display Mode Sharpness // [Control Address and its 1 Byte Value: 01E90C5C 00000001] patch=1,EE,001ecc00,word,03E00008 patch=1,EE,001ecc04,word,24020001 patch=1,EE,001ecc08,word,00000000 // Maximum Fore- and Background Sharpness in Cutscenes // [Control Address and its 4 Byte Value: 01E90C50 00000000] patch=1,EE,001ecbd0,word,03E00008 patch=1,EE,001ecbd4,word,24020000 patch=1,EE,001ecbd8,word,00000000 patch=1,EE,001eea84,word,24020000 patch=1,EE,001eeae4,word,24020000 // Maximum Fore- and Background Sharpness in Cutscenes (alt.) patch=1,EE,001eeae8,word,00000000 patch=1,EE,001eeaec,word,10000102