[Settings] Adapter = 10DE:1187:118710B0:A1 AspectRatio = 1 MaxAnisotropy = 0 ModeHeight = 480 ModeWidth = 640 NTSC_Saturation = 1 Renderer = 3 ShadeBoost = 0 ShadeBoost_Brightness = 50 ShadeBoost_Contrast = 50 ShadeBoost_Saturation = 50 TVShader = 2 UserHacks = 0 UserHacks_AlphaStencil = 0 UserHacks_AutoFlush = 0 UserHacks_CPU_FB_Conversion = 0 UserHacks_DisableDepthSupport = 0 UserHacks_DisablePartialInvalidation = 0 UserHacks_Disable_Safe_Features = 0 UserHacks_HalfPixelOffset = 0 UserHacks_Half_Bottom_Override = -1 UserHacks_SkipDraw = 0 UserHacks_SkipDraw_Offset = 0 UserHacks_TCOffsetX = 0 UserHacks_TCOffsetY = 0 UserHacks_TriFilter = 0 UserHacks_WildHack = 0 UserHacks_align_sprite_X = 0 UserHacks_merge_pp_sprite = 0 UserHacks_round_sprite_offset = 0 aa1 = 0 accurate_blending_unit = 1 accurate_blending_unit_d3d11 = 1 accurate_date = 1 autoflush_sw = 1 capture_out_dir = /tmp/GSdx_Capture capture_threads = 4 clut_load_before_draw = 0 crc_hack_level = -1 debug_glsl_shader = 0 debug_opengl = 0 disable_hw_gl_draw = 0 dump = 0 extrathreads = 3 extrathreads_height = 4 filter = 2 force_texture_clear = 0 fxaa = 0 interlace = 7 large_framebuffer = 0 linear_present = 1 mipmap = 1 mipmap_hw = -1 osd_color_b = 255 osd_color_g = 160 osd_color_opacity = 100 osd_color_r = 0 osd_fontname = C:\Windows\Fonts\tahoma.ttf osd_fontsize = 25 osd_log_enabled = 0 osd_log_timeout = 4 osd_max_log_messages = 2 osd_monitor_enabled = 0 override_GL_ARB_clear_texture = -1 override_GL_ARB_compute_shader = -1 override_GL_ARB_direct_state_access = -1 override_GL_ARB_get_texture_sub_image = -1 override_GL_ARB_gpu_shader5 = -1 override_GL_ARB_multi_bind = -1 override_GL_ARB_shader_image_load_store = -1 override_GL_ARB_shader_storage_buffer_object = -1 override_GL_ARB_sparse_texture = -1 override_GL_ARB_sparse_texture2 = -1 override_GL_ARB_texture_barrier = -1 override_GL_ARB_texture_view = -1 override_GL_ARB_vertex_attrib_binding = -1 override_geometry_shader = -1 paltex = 0 png_compression_level = 1 preload_frame_with_gs_data = 0 resx = 1024 resy = 1024 save = 0 savef = 0 savel = 5000 saven = 0 savet = 0 savez = 0 shaderfx = 1 shaderfx_conf = shaders/GSdx_FX_Settings.ini shaderfx_glsl = shaders/GSdx.fx upscale_multiplier = 1 vsync = 0 wrap_gs_mem = 0