PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 18363), 64-bit Physical RAM = 6063 MB CPU name = Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz Vendor/Model = GenuineIntel (stepping 04) CPU speed = 1.994 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from D:\PCSX2 1.6.0\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 468ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: D:\PCSX2 1.6.0\rom\Final Fantasy X-2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1944448 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: D:\PCSX2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (1536x3840) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_206.72;1) Game CRC = 0x48FE0C71, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_206.72;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_206.72;1 0 00100000 00397400 .......................................................... 1 00496e00 0000064c . Loaded, cdrom0:¥SLUS_206.72;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. heap=800000-1b00000 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Get Reboot Request From EE GSdx Lookup CRC:48FE0C71 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg loadmodule: id 30, ret 0 Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) (op) et_unit(ex) oef2(x409c30),number(0),id(xffffffff) (op) et_unit(ex) oef2(xb336c0),number(0),id(xffffffff) Sound:******** WAVE INFORMATION ******** Sound: WAVE : SPU : SIZE : FREE : HISTORY Sound: -------- : 0x000000 : 0x007100 : 0x000000 : Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616 Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 : Sound: -------- : 0x020000 : 0x002000 : 0x000000 : Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0 Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 1728096 Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 : Sound: Sound: Total = 3, Max Free Memory = 0x1A5E60 Sound:Reverb Depth (1) : 127 Sound:Se Block : se000 : Max = 128 : Size = 24768 Sound:IopStackPointer : Start Now Max Continuous Sound: : 001FED38 001E8B10 0001D500 0001D500 (op) op_event_effect_init() (op) op_ovl_effect_init() ovl(793),me(01),id(x8001) (op) op_oef2_sep_free_all id(xffff) Sound:Wave Entry. (wave) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully. Suspending single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Saving GS GSdx Lookup CRC:48FE0C71 Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:48FE0C71 (Drag&Drop) Received filename: D:\PCSX2 1.6.0\logs\PCSX2 set max Power.cmd HLE Notice: ELF does not have a path. Opening plugins... Opening PAD Opening SPU2 Opening CDVD isoFile open ok: D:\PCSX2 1.6.0\rom\Final Fantasy X-2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1944448 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: D:\PCSX2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected) Frame buffer size set to 512x1280 (1536x3840) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_206.72;1) Game CRC = 0x48FE0C71, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_206.72;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_206.72;1 0 00100000 00397400 .......................................................... 1 00496e00 0000064c . Loaded, cdrom0:¥SLUS_206.72;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. heap=800000-1b00000 Get Reboot Request From EE GSdx Lookup CRC:48FE0C71 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg loadmodule: id 30, ret 0 Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) (op) et_unit(ex) oef2(x409c30),number(0),id(xffffffff) (op) et_unit(ex) oef2(xb336c0),number(0),id(xffffffff) Sound:******** WAVE INFORMATION ******** Sound: WAVE : SPU : SIZE : FREE : HISTORY Sound: -------- : 0x000000 : 0x007100 : 0x000000 : Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616 Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 : Sound: -------- : 0x020000 : 0x002000 : 0x000000 : Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0 Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 1728096 Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 : Sound: Sound: Total = 3, Max Free Memory = 0x1A5E60 Sound:Reverb Depth (1) : 127 Sound:Se Block : se000 : Max = 128 : Size = 24768 Sound:IopStackPointer : Start Now Max Continuous Sound: : 001FED38 001E8B10 0001D500 0001D500 (op) op_event_effect_init() (op) op_ovl_effect_init() ovl(793),me(01),id(x8001) (op) op_oef2_sep_free_all id(xffff) Sound:Wave Entry. (wave) (op) op_ovl_effect_free() ovl(793) (op) op_oef2_sep_free_all id(xffff) Sound:Wave Delete. (wave) Sound:Wave Entry. (wave) (op) op_event_effect_free() Sound:******** WAVE INFORMATION ******** Sound: WAVE : SPU : SIZE : FREE : HISTORY Sound: -------- : 0x000000 : 0x007100 : 0x000000 : Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616 Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 : Sound: -------- : 0x020000 : 0x002000 : 0x000000 : Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0 Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 751376 Sound: wave : 0x000031 : 0x106AD0 : 0x0EE750 : 0 Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 : Sound: Sound: Total = 4, Max Free Memory = 0x0B7710 Sound:Reverb Depth (1) : 40 Sound:Se Block : se000 : Max = 128 : Size = 24768 Sound:IopStackPointer : Start Now Max Continuous Sound: : 001FED38 001E8B10 0001D500 0001D500 (op) op_event_effect_init() TOInitMovie Stream Buffer 1Bank 32768byte 5banks 163840byte used Frame buffer size set to 640x1280 (1920x3840) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD * SPU2-X: Waiting for DSound thread to finish... Done. Closing GS Plugins closed successfully. Suspending single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:48FE0C71 Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:48FE0C71 Opening plugins... Opening PAD Opening SPU2 Opening CDVD isoFile open ok: D:\PCSX2 1.6.0\rom\Final Fantasy X-2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1944448 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: D:\PCSX2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. Frame buffer size set to 640x1280 (1280x2560) Suspending single plugin: SPU2 Saving SPU2 Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Recovering single plugin: SPU2 Loading SPU2 Opening plugins... Opening SPU2 Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Software renderer) Loading GS GSdx Lookup CRC:48FE0C71 Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:48FE0C71 Loading GS Frame buffer size set to 640x1280 (1280x2560) EE/iR5900-32 Recompiler Reset TOTermMovie Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Software renderer) GSdx Lookup CRC:48FE0C71 Loading GS (op) op_event_effect_free() Sound:Wave Entry. (wave) Sound:Wave Entry. (wave)ysmem Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave)ÿ` Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) (op) op_fp_effect_init() Sound:******** WAVE INFORMATION ******** Sound: WAVE : SPU : SIZE : FREE : HISTORY Sound: -------- : 0x000000 : 0x007100 : 0x000000 : Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 0 Sound: wave : 0x00083D : 0x008880 : 0x002740 : 0 Sound: wave : 0x000828 : 0x00AFC0 : 0x002280 : 0 Sound: wave : 0x0014C0 : 0x00D240 : 0x001840 : 0 Sound: wave : 0x001494 : 0x00EA80 : 0x005600 : 4512 Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 : Sound: -------- : 0x020000 : 0x002000 : 0x000000 : Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0 Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 0 Sound: wave : 0x000C21 : 0x04F3C0 : 0x05D780 : 0 Sound: wave : 0x000A19 : 0x0ACB40 : 0x0174C0 : 0 Sound: wave : 0x0014A5 : 0x0C4000 : 0x003780 : 0 Sound: wave : 0x0014C3 : 0x0C7780 : 0x0026C0 : 248976 Sound: wave : 0x000031 : 0x106AD0 : 0x0EE750 : 0 Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 : Sound: Sound: Total = 12, Max Free Memory = 0x03CC90 Sound:Reverb Depth (1) : 40 Sound:Se Block : se000 : Max = 128 : Size = 24768 Sound:IopStackPointer : Start Now Max Continuous Sound: : 001FED38 001E8B10 0001D500 0001D500 (op) et_unit(ex) oef2(xcd90d0),number(0),id(xffffffff) (op) op_et_monster_init chara(x1118),chrhd(xbc1fd0),effect(xcd90d0) (op) bind effect 2 on chara(x1118),chrhd(xbc1fd0) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001800) (op) op_et_monster_init chara(x507b),chrhd(xbc2830), effect no data, (op) bind effect 2 on chara(x507b),chrhd(xbc2830) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001801) (op) op_et_monster_init chara(x4083),chrhd(xbc3090), effect no data, (op) bind effect 2 on chara(x4083),chrhd(xbc3090) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001802) (op) op_et_monster_init chara(x1a),chrhd(xbc38f0), effect no data, (op) bind effect 2 on chara(x1a),chrhd(xbc38f0) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001803) (op) op_et_monster_init chara(x406f),chrhd(xbc4150), effect no data, (op) bind effect 2 on chara(x406f),chrhd(xbc4150) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001804) (op) op_et_monster_init chara(x406f),chrhd(xbc49b0), effect no data, (op) bind effect 2 on chara(x406f),chrhd(xbc49b0) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001805) (op) op_et_monster_init chara(x33),chrhd(xbc5210), effect no data, (op) bind effect 2 on chara(x33),chrhd(xbc5210) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001806) (op) op_et_monster_init chara(x4079),chrhd(xbc5a70), effect no data, (op) bind effect 2 on chara(x4079),chrhd(xbc5a70) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001807) (op) et_unit(ex) oef2(x118d900),number(0),id(xffffffff) (op) op_et_monster_init chara(x1085),chrhd(xbc62d0),effect(x118d900) (op) bind effect 2 on chara(x1085),chrhd(xbc62d0) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001808) (op) op_et_monster_init chara(x1085),chrhd(xbc6b30), effect exist already (op) bind effect 2 on chara(x1085),chrhd(xbc6b30) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001809) (op) op_et_monster_init chara(x112d),chrhd(xbc7390), effect no data, (op) bind effect 2 on chara(x112d),chrhd(xbc7390) (op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180a) (op) op_et_monster_init chara(x5024),chrhd(xbc7bf0), effect no data, (op) bind effect 2 on chara(x5024),chrhd(xbc7bf0) (op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180b) (op) op_et_monster_init chara(x5024),chrhd(xbc8450), effect no data, (op) bind effect 2 on chara(x5024),chrhd(xbc8450) (op) et_unit(bind2) oef2(x409c30),number(24),id(x5000180c) (op) op_event_effect_init() Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:48FE0C71 Frame buffer size set to 512x1280 (1024x2560) (op) op_et_monster_free chara(x33),chrhd(xbc5210) (op) bind effect off chara(x33),chrhd(xbc5210) (op) bind effect2 off chara(x33),chrhd(xbc5210) (op) abnormal status change off chara(x33),chrhd(xbc5210) (op) battle effect unit free by chrhd chrhd(xbc5210) (op) op_et_monster_init chara(xcb),chrhd(xbc5210), effect no data, (op) bind effect 2 on chara(xcb),chrhd(xbc5210) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001806) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Suspending single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Saving GS GSdx Lookup CRC:48FE0C71 Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:48FE0C71 Opening plugins... Opening PAD Opening SPU2 Opening CDVD isoFile open ok: D:\PCSX2 1.6.0\rom\Final Fantasy X-2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1944448 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: D:\PCSX2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. Frame buffer size set to 512x1280 (1536x3840) (op) op_et_battle_effect_init( battle start ) (op) op_ovl_effect_free() ovl(000) (op) et_unit(ffx) oef2(x409c30),number(8),id(x700) (op) op_et_monster_free chara(x1118),chrhd(xbc1fd0) (op) bind effect off chara(x1118),chrhd(xbc1fd0) (op) bind effect2 off chara(x1118),chrhd(xbc1fd0) (op) abnormal status change off chara(x1118),chrhd(xbc1fd0) (op) battle effect unit free by chrhd chrhd(xbc1fd0) (op) effect data free effect(xcd90d0) (op) op_oef2_sep_free_all id(x80000) (op) unit free by oef2 oef2(xcd90d0) (op) oef2 table clear oef2(xcd90d0) (op) op_et_monster_free chara(x507b),chrhd(xbc2830) (op) bind effect off chara(x507b),chrhd(xbc2830) (op) bind effect2 off chara(x507b),chrhd(xbc2830) (op) abnormal status change off chara(x507b),chrhd(xbc2830) (op) battle effect unit free by chrhd chrhd(xbc2830) (op) op_et_monster_free chara(x4083),chrhd(xbc3090) (op) bind effect off chara(x4083),chrhd(xbc3090) (op) bind effect2 off chara(x4083),chrhd(xbc3090) (op) abnormal status change off chara(x4083),chrhd(xbc3090) (op) battle effect unit free by chrhd chrhd(xbc3090) (op) op_et_monster_free chara(x1a),chrhd(xbc38f0) (op) bind effect off chara(x1a),chrhd(xbc38f0) (op) bind effect2 off chara(x1a),chrhd(xbc38f0) (op) abnormal status change off chara(x1a),chrhd(xbc38f0) (op) battle effect unit free by chrhd chrhd(xbc38f0) (op) op_et_monster_free chara(x406f),chrhd(xbc4150) (op) bind effect off chara(x406f),chrhd(xbc4150) (op) bind effect2 off chara(x406f),chrhd(xbc4150) (op) abnormal status change off chara(x406f),chrhd(xbc4150) (op) battle effect unit free by chrhd chrhd(xbc4150) (op) effect data keep (same chano on) (op) op_et_monster_free chara(x406f),chrhd(xbc49b0) (op) bind effect off chara(x406f),chrhd(xbc49b0) (op) bind effect2 off chara(x406f),chrhd(xbc49b0) (op) abnormal status change off chara(x406f),chrhd(xbc49b0) (op) battle effect unit free by chrhd chrhd(xbc49b0) (op) op_et_monster_free chara(xcb),chrhd(xbc5210) (op) bind effect off chara(xcb),chrhd(xbc5210) (op) bind effect2 off chara(xcb),chrhd(xbc5210) (op) abnormal status change off chara(xcb),chrhd(xbc5210) (op) battle effect unit free by chrhd chrhd(xbc5210) (op) op_et_monster_free chara(x4079),chrhd(xbc5a70) (op) bind effect off chara(x4079),chrhd(xbc5a70) (op) bind effect2 off chara(x4079),chrhd(xbc5a70) (op) abnormal status change off chara(x4079),chrhd(xbc5a70) (op) battle effect unit free by chrhd chrhd(xbc5a70) (op) op_et_monster_free chara(x1085),chrhd(xbc62d0) (op) bind effect off chara(x1085),chrhd(xbc62d0) (op) bind effect2 off chara(x1085),chrhd(xbc62d0) (op) abnormal status change off chara(x1085),chrhd(xbc62d0) (op) battle effect unit free by chrhd chrhd(xbc62d0) (op) effect data keep (same chano on) (op) op_et_monster_free chara(x1085),chrhd(xbc6b30) (op) bind effect off chara(x1085),chrhd(xbc6b30) (op) bind effect2 off chara(x1085),chrhd(xbc6b30) (op) abnormal status change off chara(x1085),chrhd(xbc6b30) (op) battle effect unit free by chrhd chrhd(xbc6b30) (op) effect data free effect(x118d900) (op) op_oef2_sep_free_all id(x100000) (op) unit free by oef2 oef2(x118d900) (op) oef2 table clear oef2(x118d900) (op) op_et_monster_free chara(x112d),chrhd(xbc7390) (op) bind effect off chara(x112d),chrhd(xbc7390) (op) bind effect2 off chara(x112d),chrhd(xbc7390) (op) abnormal status change off chara(x112d),chrhd(xbc7390) (op) battle effect unit free by chrhd chrhd(xbc7390) (op) op_et_monster_free chara(x5024),chrhd(xbc7bf0) (op) bind effect off chara(x5024),chrhd(xbc7bf0) (op) bind effect2 off chara(x5024),chrhd(xbc7bf0) (op) abnormal status change off chara(x5024),chrhd(xbc7bf0) (op) battle effect unit free by chrhd chrhd(xbc7bf0) (op) effect data keep (same chano on) (op) op_et_monster_free chara(x5024),chrhd(xbc8450) (op) bind effect off chara(x5024),chrhd(xbc8450) (op) bind effect2 off chara(x5024),chrhd(xbc8450) (op) abnormal status change off chara(x5024),chrhd(xbc8450) (op) battle effect unit free by chrhd chrhd(xbc8450) (op) op_fp_effect_free() (op) op_fp_effect_init() (op) op_et_monster_init chara(x1a),chrhd(xbc1fd0), effect no data, (op) chrhd link field battle (op) op_et_monster_init chara(x33),chrhd(xbc2830), effect no data, (op) chrhd link field battle Sound:ReverbSwitch : 0 Sound:Wave Entry. (wave): Sound:Wave Entry. (wave)Q (op) op_et_monster_init chara(x112d),chrhd(xbc3090), effect no data, (op) chrhd link field battle (op) abnormal status change chara(x112d),chrhd(xbc3090),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004002) (op) et_unit(ex) oef2(xc85950),number(0),id(xffffffff) (op) op_et_monster_init chara(x1085),chrhd(xbc38f0),effect(xc85950) (op) chrhd link field battle (op) abnormal status change chara(x1085),chrhd(xbc38f0),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004003) (op) op_et_monster_init chara(x1085),chrhd(xbc4150), effect exist already (op) chrhd link field battle (op) abnormal status change chara(x1085),chrhd(xbc4150),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004004) (op) bind effect on chara(x1085),chrhd(xbc38f0),effect(xc85950) (op) et_unit(bind) oef2(xc85950),number(4),id(x40000403) (op) et_unit(bind) oef2(xc85950),number(5),id(x40000503) (op) et_unit(bind) oef2(xc85950),number(6),id(x40000603) (op) et_unit(bind) oef2(xc85950),number(7),id(x40000703) (op) bind effect terminate id(x40000403) (op) bind effect terminate id(x40000503) (op) bind effect terminate id(x40000603) (op) bind effect terminate id(x40000703) (op) bind effect on chara(x1085),chrhd(xbc4150),effect(xc85950) (op) et_unit(bind) oef2(xc85950),number(4),id(x40000404) (op) et_unit(bind) oef2(xc85950),number(5),id(x40000504) (op) et_unit(bind) oef2(xc85950),number(6),id(x40000604) (op) et_unit(bind) oef2(xc85950),number(7),id(x40000704) (op) bind effect terminate id(x40000404) (op) bind effect terminate id(x40000504) (op) bind effect terminate id(x40000604) (op) bind effect terminate id(x40000704) (op) et_unit(ex) oef2(xcbb130),number(0),id(xffffffff) (op) op_et_monster_init chara(x1118),chrhd(xbc49b0),effect(xcbb130) (op) chrhd link field battle (op) abnormal status change chara(x1118),chrhd(xbc49b0),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004005) (op) bind effect on chara(x1118),chrhd(xbc49b0),effect(xcbb130) (op) et_unit(bind) oef2(xcbb130),number(4),id(x40000405) (op) et_unit(bind) oef2(xcbb130),number(5),id(x40000505) (op) et_unit(bind) oef2(xcbb130),number(6),id(x40000605) (op) et_unit(bind) oef2(xcbb130),number(7),id(x40000705) (op) bind effect terminate id(x40000405) (op) bind effect terminate id(x40000505) (op) bind effect terminate id(x40000605) (op) bind effect terminate id(x40000705) (op) op_et_monster_init chara(x1119),chrhd(xbc5210), effect no data, (op) chrhd link field battle (op) abnormal status change chara(x1119),chrhd(xbc5210),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004006) (op) bind effect 2 on chara(x1a),chrhd(xbc1fd0) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001800) (op) abnormal status change chara(x1a),chrhd(xbc1fd0),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004000) (op) bind effect 2 on chara(x33),chrhd(xbc2830) (op) et_unit(bind2) oef2(x409c30),number(24),id(x50001801) (op) abnormal status change chara(x33),chrhd(xbc2830),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004001) Sound:Wave Entry. (wave) (op) et_unit(ex) oef2(x1091ca0),number(0),id(xffffffff) (op) et_unit(ex) oef2(x10a9eb0),number(0),id(xffffffff) (op) op_et_monster_init chara(x406f),chrhd(xbc5a70), effect no data, (op) op_et_monster_init chara(x406f),chrhd(xbc62d0), effect no data, (op) op_et_monster_init chara(x4079),chrhd(xbc6b30), effect no data, (op) et off signal:id(x700) (op) effect terminate send id(x700) Sound:Wave Entry. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Entry. (wave) (op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e0010) (op) op_ovl_effect_init() ovl(221),me(18),id(x212) (op) op_oef2_sep_free_all id(xffff) Sound:Wave Entry. (wave) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et_unit(battle) oef2(xb336c0),number(12),id(x310) (op) abnormal status change chara(x1085),chrhd(xbc38f0),status(x8) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004003) (op) et_unit(battle) oef2(xb336c0),number(12),id(x311) (op) abnormal status change chara(x1085),chrhd(xbc4150),status(x8) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004004) (op) op_ovl_effect_free() ovl(221) (op) et_unit(aimage) oef2(x1091ca0),number(9),id(x30000000) (op) et_unit(weapon0) oef2(x1091ca0),number(8),id(x601) (op) et_unit(battle) oef2(xb336c0),number(54),id(x10801) (op) et_unit(weapon0) oef2(x1091ca0),number(8),id(x20601) (op) et send signal:id(x30000000),signal(x8000) (op) effect terminate send id(x10801) (op) et_unit(chara0) oef2(xc85950),number(8),id(x611) (op) effect terminate send id(x601) (op) effect terminate send id(x20601) (op) weapon afterimage terminate id(x30000000) (op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et_unit(aimage) oef2(x10a9eb0),number(9),id(x30000001) (op) et_unit(chara0) oef2(xc85950),number(8),id(x610) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et_unit(weapon1) oef2(x10a9eb0),number(8),id(x602) (op) effect terminate send id(x611) (op) et_unit(battle) oef2(xb336c0),number(55),id(xc12) (op) effect terminate send id(x610) (op) et send signal:id(x30000001),signal(x8000) (op) effect terminate send id(x602) (op) weapon afterimage terminate id(x30000001) (op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) op_et_prayeff_send_read_through(xc12) (op) et send signal:id(xc12),signal(x1000) (op) op_ovl_effect_init() ovl(078),me(18),id(x10212) (op) op_oef2_sep_free_all id(xffff) (op) clear sep counter 1 (op) effect terminate send id(xc12) Sound:Wave Entry. (wave) (op) et_unit(chara0) oef2(xc85950),number(8),id(x10611) (op) et_unit(chara0) oef2(xc85950),number(8),id(x10610) (op) effect terminate send id(x10611) (op) op_ovl_effect_free() ovl(078) (op) et_unit(battle) oef2(xb336c0),number(55),id(x10c12) (op) et_unit(aimage) oef2(x1091ca0),number(9),id(x30000100) (op) effect terminate send id(x10610) (op) et_unit(weapon0) oef2(x1091ca0),number(8),id(x30601) (op) et_unit(weapon0) oef2(x1091ca0),number(8),id(x40601) (op) et send signal:id(x30000100),signal(x8000) (op) effect terminate send id(x30601) (op) effect terminate send id(x40601) (op) weapon afterimage terminate id(x30000100) (op) et_unit(cursor) oef2(xb336c0),number(94),id(x705e0010) (op) op_et_prayeff_send_read_through(x10c12) (op) et send signal:id(x10c12),signal(x1000) (op) op_ovl_effect_init() ovl(078),me(18),id(x20212) (op) op_oef2_sep_free_all id(xffff) (op) clear sep counter 1 (op) effect terminate send id(x10c12) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et_unit(battle) oef2(xb336c0),number(30),id(xc02) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et off signal:id(x705e0010) (op) et_unit(chara0) oef2(xc85950),number(8),id(x20611) (op) op_et_prayeff_send_read_through(xc02) (op) et send signal:id(xc02),signal(x1000) (op) op_ovl_effect_free() ovl(078) (op) effect terminate send id(x20611) (op) et_unit(battle) oef2(xb336c0),number(30),id(x10c02) (op) effect terminate send id(xc02) (op) et_unit(battle) oef2(xb336c0),number(55),id(x20c12) (op) op_et_prayeff_send_read_through(x10c02) (op) et send signal:id(x10c02),signal(x1000) (op) op_ovl_effect_init() ovl(021),me(02),id(x202) (op) op_oef2_sep_free_all id(xffff) (op) clear sep counter 1 Sound:Wave Entry. (wave) (op) et_unit(aimage) oef2(x10a9eb0),number(9),id(x30000101) (op) damage set id(202),en(2) (op) et off signal:id(x310) (op) et_unit(battle) oef2(xb336c0),number(41),id(x20410) (op) effect terminate send id(x310) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: D:\PCSX2 1.6.0\rom\Final Fantasy X-2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1944448 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:48FE0C71 McdSlot 0 [File]: D:\PCSX2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset (op) effect terminate send id(x10c02) (op) et send signal:id(x30000101),signal(x8000) (op) abnormal status change chara(x1085),chrhd(xbc38f0),status(x0) (op) et_unit(astatus) oef2(xb336c0),number(64),id(x60004003) (op) bindeff off signal chrhd(xbc38f0) (op) weapon afterimage terminate id(x30000101) (op) bind effect off chara(x1085),chrhd(xbc38f0) (op) effect terminate send id(x20410) (op) bindeff off signal chrhd(xbc38f0) (op) effect terminate send [ovl](id=x202, oes=x455ae0) (op) op_ovl_effect_free() ovl(021) (op) et_unit(chara0) oef2(xc85950),number(8),id(x30611) (op) effect terminate send id(x30611) (op) op_et_prayeff_send_read_through(x20c12) (op) et send signal:id(x20c12),signal(x1000) (op) op_ovl_effect_init() ovl(078),me(18),id(x30212) (op) op_oef2_sep_free_all id(xffff) (op) clear sep counter 2 (op) effect terminate send id(x20c12) (op) op_ovl_effect_free() ovl(078) (op) et_unit(battle) oef2(xb336c0),number(55),id(x30c12) (op) et_unit(chara0) oef2(xc85950),number(8),id(x40611) (op) op_et_prayeff_send_read_through(x30c12) (op) et send signal:id(x30c12),signal(x1000) (op) op_ovl_effect_init() ovl(078),me(18),id(x40212) (op) op_oef2_sep_free_all id(xffff) (op) clear sep counter 1 (op) effect terminate send id(x30c12) (op) effect terminate send id(x40611) (op) op_ovl_effect_free() ovl(078) (op) et_unit(battle) oef2(xb336c0),number(55),id(x40c12) (op) et_unit(chara0) oef2(xc85950),number(8),id(x50611) (op) effect terminate send id(x50611) (op) op_et_prayeff_send_read_through(x40c12) (op) et send signal:id(x40c12),signal(x1000) (op) op_ovl_effect_init() ovl(078),me(18),id(x50212) (op) op_oef2_sep_free_all id(xffff) (op) clear sep counter 1 (op) effect terminate send id(x40c12) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: D:\PCSX2 1.6.0\rom\Final Fantasy X-2.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1944448 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:48FE0C71 McdSlot 0 [File]: D:\PCSX2 1.6.0\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_206.72;1) Game CRC = 0x48FE0C71, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.72;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_206.72;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_206.72;1 0 00100000 00397400 .......................................................... 1 00496e00 0000064c . Loaded, cdrom0:¥SLUS_206.72;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. heap=800000-1b00000 Get Reboot Request From EE GSdx Lookup CRC:48FE0C71 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg loadmodule: id 30, ret 0 Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) (op) et_unit(ex) oef2(x409c30),number(0),id(xffffffff) (op) et_unit(ex) oef2(xb336c0),number(0),id(xffffffff) Sound:******** WAVE INFORMATION ******** Sound: WAVE : SPU : SIZE : FREE : HISTORY Sound: -------- : 0x000000 : 0x007100 : 0x000000 : Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616 Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 : Sound: -------- : 0x020000 : 0x002000 : 0x000000 : Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0 Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 1728096 Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 : Sound: Sound: Total = 3, Max Free Memory = 0x1A5E60 Sound:Reverb Depth (1) : 127 Sound:Se Block : se000 : Max = 128 : Size = 24768 Sound:IopStackPointer : Start Now Max Continuous Sound: : 001FED38 001E8B10 0001D500 0001D500 (op) op_event_effect_init() (op) op_ovl_effect_init() ovl(793),me(01),id(x8001) (op) op_oef2_sep_free_all id(xffff) Sound:Wave Entry. (wave) (op) op_ovl_effect_free() ovl(793) (op) op_oef2_sep_free_all id(xffff) Sound:Wave Delete. (wave) Sound:Wave Entry. (wave) (op) op_event_effect_free() Sound:******** WAVE INFORMATION ******** Sound: WAVE : SPU : SIZE : FREE : HISTORY Sound: -------- : 0x000000 : 0x007100 : 0x000000 : Sound: wave : 0x0007D5 : 0x007100 : 0x001780 : 51616 Sound: -------- : 0x015220 : 0x00ADE0 : 0x000000 : Sound: -------- : 0x020000 : 0x002000 : 0x000000 : Sound: wave : 0x000000 : 0x022000 : 0x01D100 : 0 Sound: wave : 0x000001 : 0x03F100 : 0x0102C0 : 751376 Sound: wave : 0x000031 : 0x106AD0 : 0x0EE750 : 0 Sound: -------- : 0x1F5220 : 0x00ADE0 : 0x000000 : Sound: Sound: Total = 4, Max Free Memory = 0x0B7710 Sound:Reverb Depth (1) : 40 Sound:Se Block : se000 : Max = 128 : Size = 24768 Sound:IopStackPointer : Start Now Max Continuous Sound: : 001FED38 001E8B10 0001D500 0001D500 (op) op_event_effect_init() TOInitMovie Stream Buffer 1Bank 32768byte 5banks 163840byte used Frame buffer size set to 640x1280 (1920x3840) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:48FE0C71 Frame buffer size set to 640x1280 (1280x2560) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... (GameDB) Unloading...