PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 19041), 64-bit Physical RAM = 7631 MB CPU name = Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 3.192 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: D:\PCSX2\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll Windows 10.0.19041 Binding PAD: D:\PCSX2\PCSX2 1.4.0\Plugins\lilypad.dll Binding SPU2: D:\PCSX2\PCSX2 1.4.0\Plugins\spu2-x.dll Binding CDVD: D:\PCSX2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll (GameDB) 9693 games on record (loaded in 145ms) Binding USB: D:\PCSX2\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: D:\PCSX2\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: D:\PCSX2\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 10.0.19041 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Opening CDVD isoFile open ok: D:\PCSX2\PCSX2 1.4.0\Games\Nicktoons Attack of the Toybots [PAL] [Es,Fr,De,En,It].iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1374368 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\Admin\Documents\PCSX2\memcards\my memory card.ps2 McdSlot 1 [File]: C:\Users\Admin\Documents\PCSX2\memcards\Mcd001.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_549.91;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_549.91;1) Game CRC = 0x35BD22CA, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_549.91;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_549.91;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_549.91;1 0 00100000 002ad27f ........................................... 1 01000000 00000130 . Loaded, cdrom0:¥SLES_549.91;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 26, ret 1 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥FMODEX.IRX;1 args 0 arg FMOD : Started FMOD.IRX version 00040717 : IOP Mem 1370kb / 2048kb remaining FMOD : Allocated 48kb for memory pool, 1322kb left FMOD : Finished initializing. Going resident. IOP Mem 1310kb / 2048kb remaining loadmodule: id 32, ret 0 Global heap size: 29132528 (28449kb) (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Frame buffer size set to 1024x1024 (8192x8192) EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset EE/iR5900-32 Recompiler Reset Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Software mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Null (Null mode) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: OpenGL (Hardware mode) 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_clip_control is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Loading GS Frame buffer size set to 640x512 (5120x4096) EE/iR5900-32 Recompiler Reset Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Software mode) Loading GS GSdx: Set deinterlace mode to 4 (Bob bff). GSdx: Set deinterlace mode to 5 (Blend tff). GSdx: Set deinterlace mode to 6 (Blend bff). GSdx: Set deinterlace mode to 7 (Auto). GSdx: Set deinterlace mode to 0 (None). Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D9 (Hardware mode) NVIDIA GeForce GTX 1060 6GB (27.21.14.6140) Loading GS Frame buffer size set to 640x512 (5120x4096) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11 (Hardware mode) Loading GS Frame buffer size set to 640x512 (5120x4096) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...