PCSX2 1.7.0-20210227061123 - compiled on Feb 27 2021 Savestate version: 0x9a1d0000 Host Machine Init: Operating System = Microsoft Windows 10 (build 19042), 64-bit Physical RAM = 30619 MB CPU name = Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 2.807 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from C:\Users\Acer\Documents\pcsx2-1.6.0-binaries\PCSX2 1.6.0\plugins... Bound GS: GSdx32-SSE4.dll [GSdx 20210227061123 (MSVC 19.26 SSE4.1/AVX) 1.2.0] Plugins loaded successfully. [GameDB] 10363 games on record (loaded in 363ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. isoFile open ok: C:\Users\Acer\Jogos PS2\God of War (USA).iso Image type = DVD isoFile: second layer found at sector 0x001fbf30 * CDVD Disk Open: DVD, Double layer: * * Track 1: Data (Mode 1) (4161520 sectors) Opening plugins... Opening GS 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.72 INFO: GL_ARB_sparse_texture is available INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:00000000 McdSlot 0 [File]: C:\Users\Acer\Documents\pcsx2-1.6.0-binaries\PCSX2 1.6.0\memcards\Mcd001.ps2 GSdx Lookup CRC:00000000 McdSlot 1 [File]: C:\Users\Acer\Documents\pcsx2-1.6.0-binaries\PCSX2 1.6.0\memcards\Mcd002.ps2 Plugins opened successfully. 48000 SampleRate: EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x512 (1536x1536) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.99;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SCUS_973.99;1) Game CRC = 0xD6385328, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.99;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCUS_973.99;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCUS_973.99;1 0 00100000 001c7018 ............................. Loaded, cdrom0:¥SCUS_973.99;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. [GameDB] Searching for 'scus-97399' in GameDB [GameDB] Found 'scus-97399' in GameDB [GameDB] Searching for patch with CRC 'd6385328' [GameDB] No CRC-specific patch or default patch found Overall 0 Widescreen hacks loaded Loading patch 'D6385328.pnach' from archive 'C:\Users\Acer\Documents\pcsx2-1.6.0-binaries\PCSX2 1.6.0\cheats_ws.zip' comment: Widescreen hack by nemesis2000 (pnach by nemesis2000) (Wide Screen Cheats DB) Patches Loaded: 130 [GameDB] Searching for 'scus-97399' in GameDB [GameDB] Found 'scus-97399' in GameDB [GameDB] Searching for patch with CRC 'd6385328' [GameDB] No CRC-specific patch or default patch found GSdx Lookup CRC:D6385328 GSdx Lookup CRC:D6385328 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,93 fps Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64 ========================================================== 989snd (c)2000-2003 Sony Computer Entertainment America by Buzz Burrowes v3.1.7 (built Dec 21 2004 at 14:30:44) (pre-release 12) NO MIDI VERSION! No MIDI, AME, or basic VAG sounds (banks and streams only) (build with sce library rev 3.0.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 64 Loading RPC = 65 Streaming = 60, 61, 62, 63 ========================================================== loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥SMPD_IOP.IRX;1 args 0 arg loadmodule: id 32, ret 0 ============================ gCollectorLatch = 12b2235 gDECISemaphore = aaf91f gStreamerSemaphore = aaf221 gDiscReadSemaphore = 12b5a31 gReadLatch = 12b682d gWriteLatch = 12b612f gSynchReadLatch = 12b3733 ============================ gReadThread = 12b4c3d gWriteThread = 12b3e3f gCollectorThread = 12b2941 ============================ Frame buffer size set to 640x512 (1920x1536) Closing plugins... Closing GS Delete 0 Shaders, 76 Programs, 29 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...