PCSX2 1.7.0-20210405044504 - compiled on Apr 5 2021 Savestate version: 0x9a1e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 19041), 64-bit Physical RAM = 4063 MB CPU name = Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 2.999 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from G:\Content\Matheus\Emuladores e Games\PlayStation 2\plugins... Bound GS: gsdx32-sse4.dll [GSdx 20210405044504 (MSVC 19.26 SSE4.1/AVX) 1.2.0] Plugins loaded successfully. [GameDB] 10363 games on record (loaded in 478ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. isoFile open ok: C:\Users\Matheus\Desktop\Backups antes de ter um HD Externo de 4TB\Games\PlayStation 2 Games\Resident Evil 4 (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2165936 sectors) Opening plugins... Opening GS 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 457.51 INFO: GL_ARB_sparse_texture is available INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL Available VRAM/RAM:3840MB for textures McdSlot 0 [File]: G:\Content\Matheus\Emuladores e Games\PlayStation 2\memcards\Memory Card 2.ps2 GSdx Lookup CRC:00000000 McdSlot 1 [File]: G:\Content\Matheus\Emuladores e Games\PlayStation 2\memcards\Memory Card 1.ps2 Plugins opened successfully. 48000 SampleRate: EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... BIOS Warning: Unknown BIOS version. The debugger thread and stack frame views will not be functional. # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (2048x5120) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.34;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_211.34;1) Game CRC = 0x013E349D, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.34;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_211.34;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_211.34;1 0 00100000 002c9f28 ............................................. Loaded, cdrom0:¥SLUS_211.34;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. [GameDB] Searching for 'slus-21134' in GameDB [GameDB] Found 'slus-21134' in GameDB [GameDB] Searching for patch with CRC '013e349d' [GameDB] No CRC-specific patch or default patch found Overall 0 Widescreen hacks loaded (Wide Screen Cheats DB) Patches Loaded: 0 [GameDB] Searching for 'slus-21134' in GameDB [GameDB] Found 'slus-21134' in GameDB [GameDB] Searching for patch with CRC '013e349d' [GameDB] No CRC-specific patch or default patch found GSdx Lookup CRC:013E349D Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) [IOP](SYS)===== CAPCOM Sound Engine Ver.0.13(Jul 18 2005 13:15:18) ===== [IOP](SYS)[CSE] Spu init switch = 1 [IOP](SYS)[CSE] Using spudma ch = 0 [IOP](SYS)[CSE] Base thread prio = 30 [IOP](SYS)============================================================== [IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call. [IOP](SYS)[CSE] Set spudma ch=0 interrupt handler. [IOP](SYS)[CSE] Set spudma ch=1 interrupt handler. CRI ADX Driver Ver.9.42(Feb 8 2005 17:53:57) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 1 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,93 fps CAPCOM RD3 Memory Card System Ver.1.11-1 Frame buffer size set to 1024x1280 (4096x5120) DVCI: "¥BIO4DAT.AFS" found. DVCI: "¥BIO4MOV.AFS" found. DVCI: "¥BIO4MOV2.AFS" found. DVCI: Total 3 files. [EE](SYS)(eflSifRpc) Create thread. Use thread mode. [EE](SYS)(emlRpcQueue) Create thread. Use thread mode. PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c800 PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d900 PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008e200 (FrameLimiter) DISABLED. [GameDB] Searching for 'slus-21134' in GameDB [GameDB] Found 'slus-21134' in GameDB [GameDB] Searching for patch with CRC '013e349d' [GameDB] No CRC-specific patch or default patch found padman: *** VBLANK OVERLAP *** Loading savestate from slot 0... filename: G:\Content\Matheus\Emuladores e Games\PlayStation 2\sstates\SLUS-21134 (013E349D).00.p2s Savestate is corrupt or incomplete! Path: G:\Content\Matheus\Emuladores e Games\PlayStation 2\sstates\SLUS-21134 (013E349D).00.p2s (pxActionEvent) Savestate uses an unknown savestate version. (PCSX2 ver=9a1e0000, state ver=9a0d0000)(VM_UnzipFromDisk) (FrameLimiter) ENABLED. [GameDB] Searching for 'slus-21134' in GameDB [GameDB] Found 'slus-21134' in GameDB [GameDB] Searching for patch with CRC '013e349d' [GameDB] No CRC-specific patch or default patch found Closing plugins... Closing GS Delete 0 Shaders, 60 Programs, 29 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...