Loading language translation databases for 'English (Australia)' [en_AU] pcsx2_Main not found -- translation dictionary may be incomplete. pcsx2_Iconized not found -- translation dictionary may be incomplete. SetLanguage: Requested translation is not implemented yet. PCSX2 1.7.0-20210623143054 - compiled on Jun 23 2021 Savestate version: 0x9a1f0000 Host Machine Init: Operating System = Microsoft Windows 10 (build 19042), 64-bit Physical RAM = 32599 MB CPU name = Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz Vendor/Model = GenuineIntel (stepping 02) CPU speed = 2.591 ghz (12 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100800 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Pcsx2 was compiled as 64-bits. Loading language translation databases for 'English (Australia)' [en_AU] pcsx2_Main not found -- translation dictionary may be incomplete. pcsx2_Iconized not found -- translation dictionary may be incomplete. SetLanguage: Requested translation is not implemented yet. Reserving memory for recompilers... Loading plugins from G:\Emulators\pcsx2\plugins... Bound GS: GSdx64-AVX2.dll [GSdx 20210623143054 64-bit (MSVC 19.29 AVX2/AVX2) 1.2.0] Plugins loaded successfully. [GameDB] 10372 games on record (loaded in 243ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. isoFile open ok: G:\Emulators\PS2 Games\Bomberman Land 2 CD.bin Image type = CD * CDVD Disk Open: CD, 1 tracks (1 to 1): * * Track 1: Data (Mode 1) (284379 sectors) Opening plugins... Opening GS 3.x GL context successfully created OpenGL information. GPU: GeForce RTX 2060/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 456.71 INFO: GL_ARB_sparse_texture is available INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: Software Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:00000000 McdSlot 0 [File]: G:\Emulators\pcsx2\memcards\Clean.ps2 McdSlot 1 [File]: G:\Emulators\pcsx2\memcards\Mcd001.ps2 Plugins opened successfully. DEV9: Opening adapter '\Device\NPF_{025CB05F-A9EC-4936-B245-7381DD14E369}'... DEV9: Device uses DLT 1: EN10MB DEV9: Adapter Ok. 48000 SampleRate: EE/iR5900-32 Recompiler Reset Bios Found: Japan v01.00(17/01/2000) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz ) PlayStation 2 ======== Hard reset boot ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode) <20000117-050310,ROMconf,:11232> # Total accessable memory size: 32 MB (B:2:8:0) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_622.91;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLPM_622.91;1) Game CRC = 0xDC2E5A76, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_622.91;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLPM_622.91;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLPM_622.91;1 0 00100000 00383100 ......................................................... Loaded, cdrom0:¥SLPM_622.91;1 start address 0x100008 gp address 00000000 # Loader 'cdrom0:¥SLPM_622.91;1':pc=00100008 Elf entry point @ 0x00100008 about to get recompiled. Load patches first. [GameDB] Searching for 'slpm-62291' in GameDB [GameDB] Found 'slpm-62291' in GameDB [GameDB] Searching for patch with CRC 'dc2e5a76' [GameDB] No CRC-specific patch or default patch found [GameDB] Searching for 'slpm-62291' in GameDB [GameDB] Found 'slpm-62291' in GameDB [GameDB] Searching for patch with CRC 'dc2e5a76' [GameDB] No CRC-specific patch or default patch found Get Reboot Request From EE GSdx Lookup CRC:DC2E5A76 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODMIDI.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥MODHSYN.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥MODMSIN.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥MUS.IRX;1 args 0 arg loadmodule: id 34, ret 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.93 fps