PCSX2 1.7.0-20200621015026 - compiled on Jun 21 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 19042), 64-bit Physical RAM = 12248 MB CPU name = Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 3.392 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7fbae3ff x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX Reserving memory for recompilers... Loading plugins from C:\New documents\Newerest12 PS2\pcsx2-v1.7.0-dev-97-g297f91ae7-windows-x86\plugins... Bound GS: GSdx32-SSE4.dll [GSdx 20200621015026 (MSVC 19.21 SSE4.1/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200621015026) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200621015026 2.0.0] (GameDB) 9863 games on record (loaded in 130ms) Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200621015026 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200621015026 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200621015026 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200621015026 0.5.0] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\New documents\PS2\Games\Spyro Enter the Dragonfly.ISO Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (767968 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 457.09 INFO: GL_ARB_sparse_texture is available INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2628MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: C:\New documents\Newerest12 PS2\pcsx2-v1.7.0-dev-97-g297f91ae7-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\New documents\Newerest12 PS2\pcsx2-v1.7.0-dev-97-g297f91ae7-windows-x86\memcards\Mcd002.ps2 GSdx Lookup CRC:0 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.20(10/02/2006) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20060210-142424,ROMconf,PS20220WC20060210.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_203.15;1) Game CRC = 0x4B8E0DE8, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 00058a48 ...... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:OSDVER flag 1 data 4aa78 open fd = 2 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:XDEV9 flag 1 data 4aa78 open fd = 2 loadmodule: fname rom0:XDEV9 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 32, ret 1 loadmodule: fname rom0:XDEV9SERV args 0 arg loadmodule: id -200, ret 1 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:FONTM flag 1 data 4aa78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TZLIST flag 1 data 4aa78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 get val add 3c0 type 2 ret 1ff000 get val add 1ff000 type 2 ret 0 open name rom0:PS1ID flag 1 data 4aa78 open fd = 2 open name rom0:PS1VERA flag 1 data 4aa78 open fd = 2 open name rom1:DVDID flag 1 data 4aa78 open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 ExecutePs2GameDisk open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 01000000 000172c0 .. Loaded, rom0:PS2LOGO start address 0x1000008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 45d78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78 open fd = 2 loadmodule: fname rom0:XPARAM args 12 arg SLUS_203.15 loadmodule: id 26, ret 1 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_203.15;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.15;1 (SYSTEM.CNF) Software version = 3.00 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥SLUS_203.15;1 0 00100000 00225100 ................................... Loaded, cdrom0:¥SLUS_203.15;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. comment: Spyro NTSC startup fix (GameDB) Patches Loaded: 1 Get Reboot Request From EE GSdx Lookup CRC:4B8E0DE8 GSdx Lookup CRC:4B8E0DE8 ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥PSX2DATA¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥PSX2DATA¥MCMAN.IRX;1 args 0 arg loadmodule: id 26, ret 2 loadmodule: fname cdrom0:¥PSX2DATA¥MCSERV.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥PSX2DATA¥PADMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥PSX2DATA¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥PSX2DATA¥CW_OPT0.IRX;1 args 0 arg Check Six Studios IOP Manager vers 2.0 Thread started 7585825 loadmodule: id 30, ret 0 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 86 Programs, 28 Pipelines Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...